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7353 lines
218 KiB
HTML
7353 lines
218 KiB
HTML
<!DOCTYPE html>
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<!-- saved from url=(0029)chrome-error://chromewebdata/ -->
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<html dir="ltr" lang="zh" subframe=""><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<meta name="color-scheme" content="light dark">
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<meta name="theme-color" content="#fff">
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<meta name="viewport" content="width=device-width, initial-scale=1.0,
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maximum-scale=1.0, user-scalable=no">
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<title>www.google.com</title>
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<style>/* Copyright 2017 The Chromium Authors. All rights reserved.
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file. */
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a {
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color: var(--link-color);
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}
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body {
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--background-color: #fff;
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--error-code-color: var(--google-gray-700);
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--google-blue-100: rgb(210, 227, 252);
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--google-blue-300: rgb(138, 180, 248);
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--google-blue-600: rgb(26, 115, 232);
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--google-blue-700: rgb(25, 103, 210);
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--google-gray-100: rgb(241, 243, 244);
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--google-gray-300: rgb(218, 220, 224);
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--google-gray-500: rgb(154, 160, 166);
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--google-gray-50: rgb(248, 249, 250);
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--google-gray-600: rgb(128, 134, 139);
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--google-gray-700: rgb(95, 99, 104);
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--google-gray-800: rgb(60, 64, 67);
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--google-gray-900: rgb(32, 33, 36);
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--heading-color: var(--google-gray-900);
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--link-color: rgb(88, 88, 88);
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--popup-container-background-color: rgba(0,0,0,.65);
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--primary-button-fill-color-active: var(--google-blue-700);
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--primary-button-fill-color: var(--google-blue-600);
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--primary-button-text-color: #fff;
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--quiet-background-color: rgb(247, 247, 247);
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--secondary-button-border-color: var(--google-gray-500);
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--secondary-button-fill-color: #fff;
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--secondary-button-hover-border-color: var(--google-gray-600);
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--secondary-button-hover-fill-color: var(--google-gray-50);
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--secondary-button-text-color: var(--google-gray-700);
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--small-link-color: var(--google-gray-700);
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--text-color: var(--google-gray-700);
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background: var(--background-color);
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color: var(--text-color);
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word-wrap: break-word;
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}
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.nav-wrapper .secondary-button {
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background: var(--secondary-button-fill-color);
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border: 1px solid var(--secondary-button-border-color);
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color: var(--secondary-button-text-color);
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float: none;
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margin: 0;
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padding: 8px 16px;
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}
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.hidden {
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display: none;
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}
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html {
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-webkit-text-size-adjust: 100%;
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font-size: 125%;
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}
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.icon {
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background-repeat: no-repeat;
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background-size: 100%;
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}
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@media (prefers-color-scheme: dark) {
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body {
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--background-color: var(--google-gray-900);
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--error-code-color: var(--google-gray-500);
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--heading-color: var(--google-gray-500);
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--link-color: var(--google-blue-300);
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--primary-button-fill-color-active: rgb(129, 162, 208);
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--primary-button-fill-color: var(--google-blue-300);
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--primary-button-text-color: var(--google-gray-900);
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--quiet-background-color: var(--background-color);
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--secondary-button-border-color: var(--google-gray-700);
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--secondary-button-fill-color: var(--google-gray-900);
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--secondary-button-hover-fill-color: rgb(48, 51, 57);
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--secondary-button-text-color: var(--google-blue-300);
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--small-link-color: var(--google-blue-300);
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--text-color: var(--google-gray-500);
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}
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}
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</style>
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<style>/* Copyright 2014 The Chromium Authors. All rights reserved.
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Use of this source code is governed by a BSD-style license that can be
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found in the LICENSE file. */
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button {
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border: 0;
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border-radius: 4px;
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box-sizing: border-box;
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color: var(--primary-button-text-color);
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cursor: pointer;
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float: right;
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font-size: .875em;
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margin: 0;
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padding: 8px 16px;
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transition: box-shadow 150ms cubic-bezier(0.4, 0, 0.2, 1);
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user-select: none;
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}
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[dir='rtl'] button {
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float: left;
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}
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.bad-clock button,
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.captive-portal button,
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.insecure-form button,
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.lookalike-url button,
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.main-frame-blocked button,
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.neterror button,
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.offline button,
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.pdf button,
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.ssl button,
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.safe-browsing-billing button {
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background: var(--primary-button-fill-color);
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}
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button:active {
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background: var(--primary-button-fill-color-active);
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outline: 0;
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}
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#debugging {
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display: inline;
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overflow: auto;
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}
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.debugging-content {
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line-height: 1em;
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margin-bottom: 0;
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margin-top: 1em;
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}
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.debugging-content-fixed-width {
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display: block;
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font-family: monospace;
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font-size: 1.2em;
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margin-top: 0.5em;
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}
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.debugging-title {
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font-weight: bold;
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}
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#details {
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margin: 0 0 50px;
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}
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#details p:not(:first-of-type) {
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margin-top: 20px;
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}
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.secondary-button:active {
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border-color: white;
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box-shadow: 0 1px 2px 0 rgba(60, 64, 67, .3),
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0 2px 6px 2px rgba(60, 64, 67, .15);
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}
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.secondary-button:hover {
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background: var(--secondary-button-hover-fill-color);
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border-color: var(--secondary-button-hover-border-color);
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text-decoration: none;
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}
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.error-code {
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color: var(--error-code-color);
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font-size: .86667em;
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text-transform: uppercase;
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margin-top: 12px;
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}
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#error-debugging-info {
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font-size: 0.8em;
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}
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h1 {
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color: var(--heading-color);
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font-size: 1.6em;
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font-weight: normal;
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line-height: 1.25em;
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margin-bottom: 16px;
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}
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h2 {
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font-size: 1.2em;
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font-weight: normal;
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}
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.icon {
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height: 72px;
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margin: 0 0 40px;
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width: 72px;
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}
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input[type=checkbox] {
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opacity: 0;
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}
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input[type=checkbox]:focus ~ .checkbox:after {
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outline: -webkit-focus-ring-color auto 5px;
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}
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.interstitial-wrapper {
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box-sizing: border-box;
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font-size: 1em;
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line-height: 1.6em;
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margin: 14vh auto 0;
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max-width: 600px;
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width: 100%;
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}
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#main-message > p {
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display: inline;
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}
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#extended-reporting-opt-in {
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font-size: .875em;
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margin-top: 32px;
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}
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#extended-reporting-opt-in label {
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display: grid;
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grid-template-columns: 1.8em 1fr;
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position: relative;
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}
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#enhanced-protection-message {
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border-radius: 4px;
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font-size: 1em;
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margin-top: 32px;
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padding: 10px 5px;
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}
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#enhanced-protection-message label {
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display: grid;
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grid-template-columns: 2.5em 1fr;
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position: relative;
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}
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#enhanced-protection-message div {
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margin: 0.5em;
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}
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#enhanced-protection-message .icon {
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height: 1.5em;
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vertical-align: middle;
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width: 1.5em;
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}
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.nav-wrapper {
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margin-top: 51px;
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}
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.nav-wrapper::after {
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clear: both;
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content: '';
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display: table;
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width: 100%;
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}
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.small-link {
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color: var(--small-link-color);
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font-size: .875em;
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}
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.checkboxes {
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flex: 0 0 24px;
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}
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.checkbox {
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--padding: .9em;
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background: transparent;
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display: block;
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height: 1em;
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left: -1em;
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padding-inline-start: var(--padding);
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position: absolute;
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right: 0;
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top: -.5em;
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width: 1em;
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}
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.checkbox::after {
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border: 1px solid white;
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border-radius: 2px;
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content: '';
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height: 1em;
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position: absolute;
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top: var(--padding);
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left: var(--padding);
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width: 1em;
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}
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.checkbox::before {
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background: transparent;
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border: 2px solid white;
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border-right-width: 0;
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border-top-width: 0;
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content: '';
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height: .2em;
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left: calc(.3em + var(--padding));
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opacity: 0;
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position: absolute;
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top: calc(.3em + var(--padding));
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transform: rotate(-45deg);
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width: .5em;
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}
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input[type=checkbox]:checked ~ .checkbox::before {
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opacity: 1;
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}
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#recurrent-error-message {
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background: #ededed;
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border-radius: 4px;
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padding: 12px 16px;
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margin-top: 12px;
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margin-bottom: 16px;
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}
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.showing-recurrent-error-message #extended-reporting-opt-in {
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margin-top: 16px;
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}
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.showing-recurrent-error-message #enhanced-protection-message {
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margin-top: 16px;
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}
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@media (max-width: 700px) {
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.interstitial-wrapper {
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padding: 0 10%;
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}
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#error-debugging-info {
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overflow: auto;
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}
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}
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@media (max-width: 420px) {
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button,
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[dir='rtl'] button,
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.small-link {
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float: none;
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font-size: .825em;
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font-weight: 500;
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margin: 0;
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width: 100%;
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}
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button {
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padding: 16px 24px;
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}
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#details {
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margin: 20px 0 20px 0;
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}
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#details p:not(:first-of-type) {
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margin-top: 10px;
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}
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.secondary-button:not(.hidden) {
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display: block;
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margin-top: 20px;
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text-align: center;
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width: 100%;
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}
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.interstitial-wrapper {
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padding: 0 5%;
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}
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#extended-reporting-opt-in {
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margin-top: 24px;
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}
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#enhanced-protection-message {
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margin-top: 24px;
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}
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.nav-wrapper {
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margin-top: 30px;
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}
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}
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/**
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* Mobile specific styling.
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* Navigation buttons are anchored to the bottom of the screen.
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* Details message replaces the top content in its own scrollable area.
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*/
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@media (max-width: 420px) {
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.nav-wrapper .secondary-button {
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border: 0;
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margin: 16px 0 0;
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margin-inline-end: 0;
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padding-bottom: 16px;
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padding-top: 16px;
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}
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}
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|
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/* Fixed nav. */
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@media (min-width: 240px) and (max-width: 420px) and
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(min-height: 401px),
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(min-width: 421px) and (min-height: 240px) and
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(max-height: 560px) {
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body .nav-wrapper {
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background: var(--background-color);
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bottom: 0;
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box-shadow: 0 -12px 24px var(--background-color);
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left: 0;
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margin: 0 auto;
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max-width: 736px;
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padding-left: 24px;
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padding-right: 24px;
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position: fixed;
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right: 0;
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width: 100%;
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z-index: 2;
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}
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.interstitial-wrapper {
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max-width: 736px;
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}
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#details,
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#main-content {
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padding-bottom: 40px;
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}
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#details {
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padding-top: 5.5vh;
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}
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button.small-link {
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color: var(--google-blue-600);
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}
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}
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@media (max-width: 420px) and (orientation: portrait),
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(max-height: 560px) {
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body {
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margin: 0 auto;
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}
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|
button,
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[dir='rtl'] button,
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button.small-link,
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|
.nav-wrapper .secondary-button {
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font-family: Roboto-Regular,Helvetica;
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|
font-size: .933em;
|
|
margin: 6px 0;
|
|
transform: translatez(0);
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}
|
|
|
|
.nav-wrapper {
|
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box-sizing: border-box;
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|
padding-bottom: 8px;
|
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width: 100%;
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}
|
|
|
|
#details {
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box-sizing: border-box;
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|
height: auto;
|
|
margin: 0;
|
|
opacity: 1;
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|
transition: opacity 250ms cubic-bezier(0.4, 0, 0.2, 1);
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}
|
|
|
|
#details.hidden,
|
|
#main-content.hidden {
|
|
height: 0;
|
|
opacity: 0;
|
|
overflow: hidden;
|
|
padding-bottom: 0;
|
|
transition: none;
|
|
}
|
|
|
|
h1 {
|
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font-size: 1.5em;
|
|
margin-bottom: 8px;
|
|
}
|
|
|
|
.icon {
|
|
margin-bottom: 5.69vh;
|
|
}
|
|
|
|
.interstitial-wrapper {
|
|
box-sizing: border-box;
|
|
margin: 7vh auto 12px;
|
|
padding: 0 24px;
|
|
position: relative;
|
|
}
|
|
|
|
.interstitial-wrapper p {
|
|
font-size: .95em;
|
|
line-height: 1.61em;
|
|
margin-top: 8px;
|
|
}
|
|
|
|
#main-content {
|
|
margin: 0;
|
|
transition: opacity 100ms cubic-bezier(0.4, 0, 0.2, 1);
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|
}
|
|
|
|
.small-link {
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border: 0;
|
|
}
|
|
|
|
.suggested-left > #control-buttons,
|
|
.suggested-right > #control-buttons {
|
|
float: none;
|
|
margin: 0;
|
|
}
|
|
}
|
|
|
|
@media (min-width: 421px) and (min-height: 500px) and (max-height: 560px) {
|
|
.interstitial-wrapper {
|
|
margin-top: 10vh;
|
|
}
|
|
}
|
|
|
|
@media (min-height: 400px) and (orientation:portrait) {
|
|
.interstitial-wrapper {
|
|
margin-bottom: 145px;
|
|
}
|
|
}
|
|
|
|
@media (min-height: 299px) {
|
|
.nav-wrapper {
|
|
padding-bottom: 16px;
|
|
}
|
|
}
|
|
|
|
@media (max-height: 560px) and (min-height: 240px) and (orientation:landscape) {
|
|
.extended-reporting-has-checkbox #details {
|
|
padding-bottom: 80px;
|
|
}
|
|
}
|
|
|
|
@media (min-height: 500px) and (max-height: 650px) and (max-width: 414px) and
|
|
(orientation: portrait) {
|
|
.interstitial-wrapper {
|
|
margin-top: 7vh;
|
|
}
|
|
}
|
|
|
|
@media (min-height: 650px) and (max-width: 414px) and (orientation: portrait) {
|
|
.interstitial-wrapper {
|
|
margin-top: 10vh;
|
|
}
|
|
}
|
|
|
|
/* Small mobile screens. No fixed nav. */
|
|
@media (max-height: 400px) and (orientation: portrait),
|
|
(max-height: 239px) and (orientation: landscape),
|
|
(max-width: 419px) and (max-height: 399px) {
|
|
.interstitial-wrapper {
|
|
display: flex;
|
|
flex-direction: column;
|
|
margin-bottom: 0;
|
|
}
|
|
|
|
#details {
|
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flex: 1 1 auto;
|
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order: 0;
|
|
}
|
|
|
|
#main-content {
|
|
flex: 1 1 auto;
|
|
order: 0;
|
|
}
|
|
|
|
.nav-wrapper {
|
|
flex: 0 1 auto;
|
|
margin-top: 8px;
|
|
order: 1;
|
|
padding-left: 0;
|
|
padding-right: 0;
|
|
position: relative;
|
|
width: 100%;
|
|
}
|
|
|
|
button,
|
|
.nav-wrapper .secondary-button {
|
|
padding: 16px 24px;
|
|
}
|
|
|
|
button.small-link {
|
|
color: var(--google-blue-600);
|
|
}
|
|
}
|
|
|
|
@media (max-width: 239px) and (orientation: portrait) {
|
|
.nav-wrapper {
|
|
padding-left: 0;
|
|
padding-right: 0;
|
|
}
|
|
}
|
|
</style>
|
|
<style>/* Copyright 2013 The Chromium Authors. All rights reserved.
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file. */
|
|
|
|
/* Don't use the main frame div when the error is in a subframe. */
|
|
html[subframe] #main-frame-error {
|
|
display: none;
|
|
}
|
|
|
|
/* Don't use the subframe error div when the error is in a main frame. */
|
|
html:not([subframe]) #sub-frame-error {
|
|
display: none;
|
|
}
|
|
|
|
#diagnose-button {
|
|
float: none;
|
|
margin-bottom: 10px;
|
|
margin-inline-start: 0;
|
|
margin-top: 20px;
|
|
}
|
|
|
|
h1 {
|
|
margin-top: 0;
|
|
word-wrap: break-word;
|
|
}
|
|
|
|
h1 span {
|
|
font-weight: 500;
|
|
}
|
|
|
|
h2 {
|
|
color: var(--heading-color);
|
|
font-size: 1.2em;
|
|
font-weight: normal;
|
|
margin: 10px 0;
|
|
}
|
|
|
|
a {
|
|
text-decoration: none;
|
|
}
|
|
|
|
.icon {
|
|
-webkit-user-select: none;
|
|
display: inline-block;
|
|
}
|
|
|
|
.icon-generic {
|
|
/**
|
|
* Can't access chrome://theme/IDR_ERROR_NETWORK_GENERIC from an untrusted
|
|
* renderer process, so embed the resource manually.
|
|
*/
|
|
content: -webkit-image-set(
|
|
url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEgAAABIAQMAAABvIyEEAAAABlBMVEUAAABTU1OoaSf/AAAAAXRSTlMAQObYZgAAAENJREFUeF7tzbEJACEQRNGBLeAasBCza2lLEGx0CxFGG9hBMDDxRy/72O9FMnIFapGylsu1fgoBdkXfUHLrQgdfrlJN1BdYBjQQm3UAAAAASUVORK5CYII=) 1x,
|
|
url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAJAAAACQAQMAAADdiHD7AAAABlBMVEUAAABTU1OoaSf/AAAAAXRSTlMAQObYZgAAAFJJREFUeF7t0cENgDAMQ9FwYgxG6WjpaIzCCAxQxVggFuDiCvlLOeRdHR9yzjncHVoq3npu+wQUrUuJHylSTmBaespJyJQoObUeyxDQb3bEm5Au81c0pSCD8HYAAAAASUVORK5CYII=) 2x);
|
|
}
|
|
|
|
.icon-offline {
|
|
content: -webkit-image-set(
|
|
url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEgAAABIAQMAAABvIyEEAAAABlBMVEUAAABTU1OoaSf/AAAAAXRSTlMAQObYZgAAAGxJREFUeF7tyMEJwkAQRuFf5ipMKxYQiJ3Z2nSwrWwBA0+DQZcdxEOueaePp9+dQZFB7GpUcURSVU66yVNFj6LFICatThZB6r/ko/pbRpUgilY0Cbw5sNmb9txGXUKyuH7eV25x39DtJXUNPQGJtWFV+BT/QAAAAABJRU5ErkJggg==) 1x,
|
|
url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAJAAAACQBAMAAAAVaP+LAAAAGFBMVEUAAABTU1NNTU1TU1NPT09SUlJSUlJTU1O8B7DEAAAAB3RSTlMAoArVKvVgBuEdKgAAAJ1JREFUeF7t1TEOwyAMQNG0Q6/UE+RMXD9d/tC6womIFSL9P+MnAYOXeTIzMzMzMzMzaz8J9Ri6HoITmuHXhISE8nEh9yxDh55aCEUoTGbbQwjqHwIkRAEiIaG0+0AA9VBMaE89Rogeoww936MQrWdBr4GN/z0IAdQ6nQ/FIpRXDwHcA+JIJcQowQAlFUA0MfQpXLlVQfkzR4igS6ENjknm/wiaGhsAAAAASUVORK5CYII=) 2x);
|
|
position: relative;
|
|
}
|
|
|
|
.icon-disabled {
|
|
content: -webkit-image-set(
|
|
url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAHAAAABICAMAAAAZF4G5AAAABlBMVEVMaXFTU1OXUj8tAAAAAXRSTlMAQObYZgAAASZJREFUeAHd11Fq7jAMRGGf/W/6PoWB67YMqv5DybwG/CFjRuR8JBw3+ByiRjgV9W/TJ31P0tBfC6+cj1haUFXKHmVJo5wP98WwQ0ZCbfUc6LQ6VuUBz31ikADkLMkDrfUC4rR6QGW+gF6rx7NaHWCj1Y/W6lf4L7utvgBSt3rBFSS/XBMPUILcJINHCBWYUfpWn4NBi1ZfudIc3rf6/NGEvEA+AsYTJozmXemjXeLZAov+mnkN2HfzXpMSVQDnGw++57qNJ4D1xitA2sJ+VAWMygSEaYf2mYPTjZfk2K8wmP7HLIH5Mg4/pP+PEcDzUvDMvYbs/2NWwPO5vBdMZE4EE5UTQLiBFDaUlTDPBRoJ9HdAYIkIo06og3BNXtCzy7zA1aXk5x+tJARq63eAygAAAABJRU5ErkJggg==) 1x,
|
|
url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAOAAAACQAQMAAAArwfVjAAAABlBMVEVMaXFTU1OXUj8tAAAAAXRSTlMAQObYZgAAAYdJREFUeF7F1EFqwzAUBNARAmVj0FZe5QoBH6BX+dn4GlY2PYNzGx/A0CvkCIJuvIraKJKbgBvzf2g62weDGD7CYggpfFReis4J0ey9EGFIiEQQojFSlA9kSIiqd0KkFjKsewgRbStEN19mxUPTtmW9HQ/h6tyqNQ8NlSMZdzyE6qkoE0trVYGFm0n1WYeBhduzwbwBC7voS+vIxfeMjeaiLxsMMtQNwMPtuew+DjzcTHk8YMfDknEcIUOtf2lVfgVH3K4Xv5PRYAXRVMtItIJ3rfaCIVn9DsTH2NxisAVRex2Hh3hX+/mRUR08bAwPEYsI51ZxWH4Q0SpicQRXeyEaIug48FEdegARfMz/tADVsRciwTAxW308ehmC2gLraC+YCbV3QoTZexa+zegAEW5PhhgYfmbvJgcRqngGByOSXdFJcLk2JeDPEN0kxe1JhIt5FiFA+w+ItMELsUyPF2IaJ4aILqb4FbxPwhImwj6JauKgDUCYaxmYIsd4KXdMjIC9ItB5Bn4BNRwsG0XM2nwAAAAASUVORK5CYII=) 2x);
|
|
width: 112px;
|
|
}
|
|
|
|
.error-code {
|
|
display: block;
|
|
font-size: .8em;
|
|
}
|
|
|
|
#content-top {
|
|
margin: 20px;
|
|
}
|
|
|
|
#help-box-inner {
|
|
background-color: #f9f9f9;
|
|
border-top: 1px solid #EEE;
|
|
color: #444;
|
|
padding: 20px;
|
|
text-align: start;
|
|
}
|
|
|
|
.hidden {
|
|
display: none;
|
|
}
|
|
|
|
#suggestion {
|
|
margin-top: 15px;
|
|
}
|
|
|
|
#suggestions-list a {
|
|
color: var(--google-blue-600);
|
|
}
|
|
|
|
#suggestions-list p {
|
|
margin-block-end: 0;
|
|
}
|
|
|
|
#suggestions-list ul {
|
|
margin-top: 0;
|
|
}
|
|
|
|
.single-suggestion {
|
|
list-style-type: none;
|
|
padding-inline-start: 0;
|
|
}
|
|
|
|
#short-suggestion {
|
|
margin-top: 5px;
|
|
}
|
|
|
|
#error-information-button {
|
|
content: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSIyNCIgaGVpZ2h0PSIyNCIgdmlld0JveD0iMCAwIDI0IDI0Ij48cGF0aCBmaWxsPSJub25lIiBkPSJNMCAwaDI0djI0SDB6Ii8+PHBhdGggZD0iTTExIDE4aDJ2LTJoLTJ2MnptMS0xNkM2LjQ4IDIgMiA2LjQ4IDIgMTJzNC40OCAxMCAxMCAxMCAxMC00LjQ4IDEwLTEwUzE3LjUyIDIgMTIgMnptMCAxOGMtNC40MSAwLTgtMy41OS04LThzMy41OS04IDgtOCA4IDMuNTkgOCA4LTMuNTkgOC04IDh6bTAtMTRjLTIuMjEgMC00IDEuNzktNCA0aDJjMC0xLjEuOS0yIDItMnMyIC45IDIgMmMwIDItMyAxLjc1LTMgNWgyYzAtMi4yNSAzLTIuNSAzLTUgMC0yLjIxLTEuNzktNC00LTR6Ii8+PC9zdmc+);
|
|
height: 24px;
|
|
vertical-align: -.15em;
|
|
width: 24px;
|
|
}
|
|
|
|
.use-popup-container#error-information-popup-container
|
|
#error-information-popup {
|
|
align-items: center;
|
|
background-color: var(--popup-container-background-color);
|
|
display: flex;
|
|
height: 100%;
|
|
left: 0;
|
|
position: fixed;
|
|
top: 0;
|
|
width: 100%;
|
|
z-index: 100;
|
|
}
|
|
|
|
.use-popup-container#error-information-popup-container
|
|
#error-information-popup-content > p {
|
|
margin-bottom: 11px;
|
|
margin-inline-start: 20px;
|
|
}
|
|
|
|
.use-popup-container#error-information-popup-container #suggestions-list ul {
|
|
margin-inline-start: 15px;
|
|
}
|
|
|
|
.use-popup-container#error-information-popup-container
|
|
#error-information-popup-box {
|
|
background-color: var(--background-color);
|
|
left: 5%;
|
|
padding-bottom: 15px;
|
|
padding-top: 15px;
|
|
position: fixed;
|
|
width: 90%;
|
|
z-index: 101;
|
|
}
|
|
|
|
.use-popup-container#error-information-popup-container div.error-code {
|
|
margin-inline-start: 20px;
|
|
}
|
|
|
|
.use-popup-container#error-information-popup-container #suggestions-list p {
|
|
margin-inline-start: 20px;
|
|
}
|
|
|
|
:not(.use-popup-container)#error-information-popup-container
|
|
#error-information-popup-close {
|
|
display: none;
|
|
}
|
|
|
|
#error-information-popup-close {
|
|
margin-bottom: 0;
|
|
margin-inline-end: 35px;
|
|
margin-top: 15px;
|
|
text-align: end;
|
|
}
|
|
|
|
.link-button {
|
|
color: rgb(66, 133, 244);
|
|
display: inline-block;
|
|
font-weight: bold;
|
|
text-transform: uppercase;
|
|
}
|
|
|
|
#sub-frame-error-details {
|
|
|
|
color: #8F8F8F;
|
|
|
|
/* Not done on mobile for performance reasons. */
|
|
text-shadow: 0 1px 0 rgba(255,255,255,0.3);
|
|
|
|
}
|
|
|
|
[jscontent=hostName],
|
|
[jscontent=failedUrl] {
|
|
overflow-wrap: break-word;
|
|
}
|
|
|
|
#search-container {
|
|
/* Prevents a space between controls. */
|
|
display: flex;
|
|
margin-top: 20px;
|
|
}
|
|
|
|
#search-box {
|
|
border: 1px solid #cdcdcd;
|
|
flex-grow: 1;
|
|
font-size: 1em;
|
|
height: 26px;
|
|
margin-inline-end: 0;
|
|
padding: 1px 9px;
|
|
}
|
|
|
|
#search-box:focus {
|
|
border: 1px solid rgb(93, 154, 255);
|
|
outline: none;
|
|
}
|
|
|
|
#search-button {
|
|
border: none;
|
|
border-bottom-left-radius: 0;
|
|
border-top-left-radius: 0;
|
|
box-shadow: none;
|
|
display: flex;
|
|
height: 30px;
|
|
margin: 0;
|
|
padding: 0;
|
|
width: 60px;
|
|
}
|
|
|
|
#search-image {
|
|
content:
|
|
-webkit-image-set(
|
|
url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAA4AAAAPCAQAAAB+HTb/AAAArElEQVR4Xn3NsUoCUBzG0XvB3U0chR4geo5qihpt6gkCx0bXFsMERWj2KWqIanAvmlUUoQapwU6g4l8H5bd9Z/iSPS0hu/RqZqrncBuzLl7U3Rn4cSpQFTeroejJl1Lgs7f4ceDPdeBMXYp86gaONYJkY83AnqHiGk9wHnjk16PKgo5N9BUCkzPf5j6M0PfuVg5MymoetFwoaKAlB26WdXAvJ7u5mezitqtkT//7Sv/u96CaLQAAAABJRU5ErkJggg==) 1x,
|
|
url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABwAAAAeCAQAAACVzLYUAAABYElEQVR4Xr3VMUuVURzH8XO98jgkGikENkRD0KRGDUVDQy0h2SiC4IuIiktL4AvQt1CDBJUJwo1KXXS6cWdHw7tcjWwoC5Hrx+UZgnNO5CXiO/75jD/+QZf9MzjskVU7DrU1zRv9G9ir5hsA4Nii83+GA9ZI1nI1D6tWAE1TRlQMuuuFDthzMQefgo4nKr+f3dIGDdUUHPYD1ISoMQdgJgUfgqaKEOcxWE/BVTArJBvwC0cGY7gNLgiZNsD1GP4EPVn4EtyLYRuczcJ34HYMP4E7GdajDS7FcB48z8AJ8FmI4TjouBkzZ2yBuRQMlsButIZ+dfDVUBqOaIHvavpLVHXfFmAqv45r9gEHNr3y3hcAfLSgSMPgiiZR+6Z9AMuKNAwqpjUcA2h55pxgAfBWkYRlQ254YMJloaxPHbCkiGCymL5RlLA7GnRDXyuC7uhicLoKdRyaDE5Pl00K//93nABqPgBDK8sfWgAAAABJRU5ErkJggg==) 2x);
|
|
margin: auto;
|
|
}
|
|
|
|
.secondary-button {
|
|
background: #d9d9d9;
|
|
color: #696969;
|
|
margin-inline-end: 16px;
|
|
}
|
|
|
|
.snackbar {
|
|
background: #323232;
|
|
border-radius: 2px;
|
|
bottom: 24px;
|
|
box-sizing: border-box;
|
|
color: #fff;
|
|
font-size: .87em;
|
|
left: 24px;
|
|
max-width: 568px;
|
|
min-width: 288px;
|
|
opacity: 0;
|
|
padding: 16px 24px 12px;
|
|
position: fixed;
|
|
transform: translateY(90px);
|
|
will-change: opacity, transform;
|
|
z-index: 999;
|
|
}
|
|
|
|
.snackbar-show {
|
|
-webkit-animation:
|
|
show-snackbar 250ms cubic-bezier(0, 0, 0.2, 1) forwards,
|
|
hide-snackbar 250ms cubic-bezier(0.4, 0, 1, 1) forwards 5s;
|
|
}
|
|
|
|
@-webkit-keyframes show-snackbar {
|
|
100% {
|
|
opacity: 1;
|
|
transform: translateY(0);
|
|
}
|
|
}
|
|
|
|
@-webkit-keyframes hide-snackbar {
|
|
0% {
|
|
opacity: 1;
|
|
transform: translateY(0);
|
|
}
|
|
100% {
|
|
opacity: 0;
|
|
transform: translateY(90px);
|
|
}
|
|
}
|
|
|
|
.suggestions {
|
|
margin-top: 18px;
|
|
}
|
|
|
|
.suggestion-header {
|
|
font-weight: bold;
|
|
margin-bottom: 4px;
|
|
}
|
|
|
|
.suggestion-body {
|
|
color: #777;
|
|
}
|
|
|
|
/* Increase line height at higher resolutions. */
|
|
@media (min-width: 641px) and (min-height: 641px) {
|
|
#help-box-inner {
|
|
line-height: 18px;
|
|
}
|
|
}
|
|
|
|
/* Decrease padding at low sizes. */
|
|
@media (max-width: 640px), (max-height: 640px) {
|
|
h1 {
|
|
margin: 0 0 15px;
|
|
}
|
|
#content-top {
|
|
margin: 15px;
|
|
}
|
|
#help-box-inner {
|
|
padding: 20px;
|
|
}
|
|
.suggestions {
|
|
margin-top: 10px;
|
|
}
|
|
.suggestion-header {
|
|
margin-bottom: 0;
|
|
}
|
|
}
|
|
|
|
#download-link,
|
|
#download-link-clicked {
|
|
margin-bottom: 30px;
|
|
margin-top: 30px;
|
|
}
|
|
|
|
#download-link-clicked {
|
|
color: #BBB;
|
|
}
|
|
|
|
#download-link::before,
|
|
#download-link-clicked::before {
|
|
content: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSIxLjJlbSIgaGVpZ2h0PSIxLjJlbSIgdmlld0JveD0iMCAwIDI0IDI0Ij48cGF0aCBkPSJNNSAyMGgxNHYtMkg1bTE0LTloLTRWM0g5djZINWw3IDcgNy03eiIgZmlsbD0iIzQyODVGNCIvPjwvc3ZnPg==);
|
|
display: inline-block;
|
|
margin-inline-end: 4px;
|
|
vertical-align: -webkit-baseline-middle;
|
|
}
|
|
|
|
#download-link-clicked::before {
|
|
opacity: 0;
|
|
width: 0;
|
|
}
|
|
|
|
#offline-content-list-visibility-card {
|
|
border: 1px solid white;
|
|
border-radius: 8px;
|
|
display: flex;
|
|
font-size: .8em;
|
|
justify-content: space-between;
|
|
line-height: 1;
|
|
}
|
|
|
|
#offline-content-list.list-hidden #offline-content-list-visibility-card {
|
|
border-color: rgb(218, 220, 224);
|
|
}
|
|
|
|
#offline-content-list-visibility-card > div {
|
|
padding: 1em;
|
|
}
|
|
|
|
#offline-content-list-title {
|
|
color: var(--google-gray-700);
|
|
}
|
|
|
|
#offline-content-list-show-text,
|
|
#offline-content-list-hide-text {
|
|
color: rgb(66, 133, 244);
|
|
}
|
|
|
|
/* Hides the "hide" text div when the offline content list is collapsed/hidden
|
|
* and, alternatively, hides the "show" text div when the offline content list
|
|
* is expanded/shown.
|
|
*/
|
|
#offline-content-list.list-hidden #offline-content-list-hide-text,
|
|
#offline-content-list:not(.list-hidden) #offline-content-list-show-text {
|
|
display: none;
|
|
}
|
|
|
|
/* Controls the animation of the offline content list when it is expanded/shown.
|
|
*/
|
|
#offline-content-suggestions {
|
|
/* Max-height has to be set for the height animation to work. The chosen value
|
|
* is a little greater than the maximum height the list will have, when all
|
|
* suggestions have images, so that it is never clamped. This makes so that
|
|
* when the actual height is smaller then the animation is not as smooth.
|
|
*/
|
|
max-height: 27em;
|
|
transition: max-height 200ms ease-in, visibility 0s 200ms,
|
|
opacity 200ms 200ms linear;
|
|
}
|
|
|
|
/* Controls the animation of the offline content list when it is
|
|
* collapsed/hidden.
|
|
*/
|
|
#offline-content-list.list-hidden #offline-content-suggestions {
|
|
max-height: 0;
|
|
opacity: 0;
|
|
transition: opacity 200ms linear, visibility 0s 200ms,
|
|
max-height 200ms 200ms ease-out;
|
|
visibility: hidden;
|
|
}
|
|
|
|
#offline-content-list {
|
|
margin-inline-start: -5%;
|
|
width: 110%;
|
|
}
|
|
|
|
/* The selectors below adjust the "overflow" of the suggestion cards contents
|
|
* based on the same screen size based strategy used for the main frame, which
|
|
* is applied by the `interstitial-wrapper` class. */
|
|
@media (max-width: 420px) {
|
|
#offline-content-list {
|
|
margin-inline-start: -2.5%;
|
|
width: 105%;
|
|
}
|
|
}
|
|
@media (max-width: 420px) and (orientation: portrait),
|
|
(max-height: 560px) {
|
|
#offline-content-list {
|
|
margin-inline-start: -12px;
|
|
width: calc(100% + 24px);
|
|
}
|
|
}
|
|
|
|
.suggestion-with-image .offline-content-suggestion-thumbnail {
|
|
flex-basis: 8.2em;
|
|
flex-shrink: 0;
|
|
}
|
|
|
|
.suggestion-with-image .offline-content-suggestion-thumbnail > img {
|
|
height: 100%;
|
|
width: 100%;
|
|
}
|
|
|
|
.suggestion-with-image #offline-content-list:not(.is-rtl)
|
|
.offline-content-suggestion-thumbnail > img {
|
|
border-bottom-right-radius: 7px;
|
|
border-top-right-radius: 7px;
|
|
}
|
|
|
|
.suggestion-with-image #offline-content-list.is-rtl
|
|
.offline-content-suggestion-thumbnail > img {
|
|
border-bottom-left-radius: 7px;
|
|
border-top-left-radius: 7px;
|
|
}
|
|
|
|
.suggestion-with-icon .offline-content-suggestion-thumbnail {
|
|
align-items: center;
|
|
display: flex;
|
|
justify-content: center;
|
|
min-height: 4.2em;
|
|
min-width: 4.2em;
|
|
}
|
|
|
|
.suggestion-with-icon .offline-content-suggestion-thumbnail > div {
|
|
align-items: center;
|
|
background-color: rgb(241, 243, 244);
|
|
border-radius: 50%;
|
|
display: flex;
|
|
height: 2.3em;
|
|
justify-content: center;
|
|
width: 2.3em;
|
|
}
|
|
|
|
.suggestion-with-icon .offline-content-suggestion-thumbnail > div > img {
|
|
height: 1.45em;
|
|
width: 1.45em;
|
|
}
|
|
|
|
.offline-content-suggestion-favicon {
|
|
height: 1em;
|
|
margin-inline-end: 0.4em;
|
|
width: 1.4em;
|
|
}
|
|
|
|
.offline-content-suggestion-favicon > img {
|
|
height: 1.4em;
|
|
width: 1.4em;
|
|
}
|
|
|
|
.no-favicon .offline-content-suggestion-favicon {
|
|
display: none;
|
|
}
|
|
|
|
.image-video {
|
|
content: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSIyNCIgaGVpZ2h0PSIyNCIgdmlld0JveD0iMCAwIDI0IDI0Ij48cGF0aCBkPSJNMTcgMTAuNVY3YTEgMSAwIDAgMC0xLTFINGExIDEgMCAwIDAtMSAxdjEwYTEgMSAwIDAgMCAxIDFoMTJhMSAxIDAgMCAwIDEtMXYtMy41bDQgNHYtMTFsLTQgNHoiIGZpbGw9IiMzQzQwNDMiLz48L3N2Zz4=);
|
|
}
|
|
|
|
.image-music-note {
|
|
content: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSIyNCIgaGVpZ2h0PSIyNCIgdmlld0JveD0iMCAwIDI0IDI0Ij48cGF0aCBkPSJNMTIgM3Y5LjI2Yy0uNS0uMTctMS0uMjYtMS41LS4yNkM4IDEyIDYgMTQgNiAxNi41UzggMjEgMTAuNSAyMXM0LjUtMiA0LjUtNC41VjZoNFYzaC03eiIgZmlsbD0iIzNDNDA0MyIvPjwvc3ZnPg==);
|
|
}
|
|
|
|
.image-earth {
|
|
content: url(data:image/svg+xml;base64,PHN2ZyB3aWR0aD0iMjQiIGhlaWdodD0iMjQiIHZpZXdCb3g9IjAgMCAyNCAyNCIgeG1sbnM9Imh0dHA6Ly93d3cudzMub3JnLzIwMDAvc3ZnIj48cGF0aCBkPSJNMTIgMmM1LjUyIDAgMTAgNC40OCAxMCAxMHMtNC40OCAxMC0xMCAxMFMyIDE3LjUyIDIgMTIgNi40OCAyIDEyIDJ6TTQgMTJoNC40YzMuNDA3LjAyMiA0LjkyMiAxLjczIDQuNTQzIDUuMTI3SDkuNDg4djIuNDdhOC4wMDQgOC4wMDQgMCAwIDAgMTAuNDk4LTguMDgzQzE5LjMyNyAxMi41MDQgMTguMzMyIDEzIDE3IDEzYy0yLjEzNyAwLTMuMjA2LS45MTYtMy4yMDYtMi43NWgtMy43NDhjLS4yNzQtMi43MjguNjgzLTQuMDkyIDIuODctNC4wOTIgMC0uOTc1LjMyNy0xLjU5Ny44MTEtMS45N0E4LjAwNCA4LjAwNCAwIDAgMCA0IDEyeiIgZmlsbD0iIzNDNDA0MyIvPjwvc3ZnPg==);
|
|
}
|
|
|
|
.image-file {
|
|
content: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSIyNCIgaGVpZ2h0PSIyNCIgdmlld0JveD0iMCAwIDI0IDI0Ij48cGF0aCBkPSJNMTMgOVYzLjVMMTguNSA5TTYgMmMtMS4xMSAwLTIgLjg5LTIgMnYxNmEyIDIgMCAwIDAgMiAyaDEyYTIgMiAwIDAgMCAyLTJWOGwtNi02SDZ6IiBmaWxsPSIjM0M0MDQzIi8+PC9zdmc+);
|
|
}
|
|
|
|
.offline-content-suggestion-texts {
|
|
display: flex;
|
|
flex-direction: column;
|
|
justify-content: space-between;
|
|
line-height: 1.3;
|
|
padding: .9em;
|
|
width: 100%;
|
|
}
|
|
|
|
.offline-content-suggestion-title {
|
|
-webkit-box-orient: vertical;
|
|
-webkit-line-clamp: 3;
|
|
color: rgb(32, 33, 36);
|
|
display: -webkit-box;
|
|
font-size: 1.1em;
|
|
overflow: hidden;
|
|
text-overflow: ellipsis;
|
|
}
|
|
|
|
div.offline-content-suggestion {
|
|
align-items: stretch;
|
|
border: 1px solid rgb(218, 220, 224);
|
|
border-radius: 8px;
|
|
display: flex;
|
|
justify-content: space-between;
|
|
margin-bottom: .8em;
|
|
}
|
|
|
|
.suggestion-with-image {
|
|
flex-direction: row;
|
|
height: 8.2em;
|
|
max-height: 8.2em;
|
|
}
|
|
|
|
.suggestion-with-icon {
|
|
flex-direction: row-reverse;
|
|
height: 4.2em;
|
|
max-height: 4.2em;
|
|
}
|
|
|
|
.suggestion-with-icon .offline-content-suggestion-title {
|
|
-webkit-line-clamp: 1;
|
|
word-break: break-all;
|
|
}
|
|
|
|
.suggestion-with-icon .offline-content-suggestion-texts {
|
|
padding-inline-start: 0;
|
|
}
|
|
|
|
.offline-content-suggestion-attribution-freshness {
|
|
color: rgb(95, 99, 104);
|
|
display: flex;
|
|
font-size: .8em;
|
|
line-height: 1.7em;
|
|
}
|
|
|
|
.offline-content-suggestion-attribution {
|
|
-webkit-box-orient: vertical;
|
|
-webkit-line-clamp: 1;
|
|
display: -webkit-box;
|
|
flex-shrink: 1;
|
|
margin-inline-end: 0.3em;
|
|
overflow: hidden;
|
|
overflow-wrap: break-word;
|
|
text-overflow: ellipsis;
|
|
word-break: break-all;
|
|
}
|
|
|
|
.no-attribution .offline-content-suggestion-attribution {
|
|
display: none;
|
|
}
|
|
|
|
.offline-content-suggestion-freshness::before {
|
|
content: '-';
|
|
display: inline-block;
|
|
flex-shrink: 0;
|
|
margin-inline-end: .1em;
|
|
margin-inline-start: .1em;
|
|
}
|
|
|
|
.no-attribution .offline-content-suggestion-freshness::before {
|
|
display: none;
|
|
}
|
|
|
|
.offline-content-suggestion-freshness {
|
|
flex-shrink: 0;
|
|
}
|
|
|
|
.suggestion-with-image .offline-content-suggestion-pin-spacer {
|
|
flex-grow: 100;
|
|
flex-shrink: 1;
|
|
}
|
|
|
|
.suggestion-with-image .offline-content-suggestion-pin {
|
|
content: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB2aWV3Qm94PSIwIDAgMjQgMjQiIHdpZHRoPSIyNCIgaGVpZ2h0PSIyNCI+PGRlZnM+PHBhdGggaWQ9ImEiIGQ9Ik0wIDBoMjR2MjRIMFYweiIvPjwvZGVmcz48Y2xpcFBhdGggaWQ9ImIiPjx1c2UgeGxpbms6aHJlZj0iI2EiIG92ZXJmbG93PSJ2aXNpYmxlIi8+PC9jbGlwUGF0aD48cGF0aCBjbGlwLXBhdGg9InVybCgjYikiIGQ9Ik0xMiAyQzYuNSAyIDIgNi41IDIgMTJzNC41IDEwIDEwIDEwIDEwLTQuNSAxMC0xMFMxNy41IDIgMTIgMnptNSAxNkg3di0yaDEwdjJ6bS02LjctNEw3IDEwLjdsMS40LTEuNCAxLjkgMS45IDUuMy01LjNMMTcgNy4zIDEwLjMgMTR6IiBmaWxsPSIjOUFBMEE2Ii8+PC9zdmc+);
|
|
flex-shrink: 0;
|
|
height: 1.4em;
|
|
margin-inline-start: .4em;
|
|
width: 1.4em;
|
|
}
|
|
|
|
/* Controls the animation (and a bit more) of the launch-downloads-home action
|
|
* button when the offline content list is expanded/shown.
|
|
*/
|
|
#offline-content-list-action {
|
|
text-align: center;
|
|
transition: visibility 0s 200ms, opacity 200ms 200ms linear;
|
|
}
|
|
|
|
/* Controls the animation of the launch-downloads-home action button when the
|
|
* offline content list is collapsed/hidden.
|
|
*/
|
|
#offline-content-list.list-hidden #offline-content-list-action {
|
|
opacity: 0;
|
|
transition: opacity 200ms linear, visibility 0s 200ms;
|
|
visibility: hidden;
|
|
}
|
|
|
|
#cancel-save-page-button {
|
|
background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAyNCAyNCIgd2lkdGg9IjI0IiBoZWlnaHQ9IjI0Ij48Y2xpcFBhdGggaWQ9Im1hc2siPjxwYXRoIGQ9Ik0xMiAyQzYuNSAyIDIgNi41IDIgMTJzNC41IDEwIDEwIDEwIDEwLTQuNSAxMC0xMFMxNy41IDIgMTIgMnptNSAxNkg3di0yaDEwdjJ6bS02LjctNEw3IDEwLjdsMS40LTEuNCAxLjkgMS45IDUuMy01LjNMMTcgNy4zIDEwLjMgMTR6IiBmaWxsPSIjOUFBMEE2Ii8+PC9jbGlwUGF0aD48cGF0aCBjbGlwLXBhdGg9InVybCgjbWFzaykiIGZpbGw9IiM5QUEwQTYiIGQ9Ik0wIDBoMjR2MjRIMHoiLz48cGF0aCBjbGlwLXBhdGg9InVybCgjbWFzaykiIGZpbGw9IiMxQTczRTgiIHN0eWxlPSJhbmltYXRpb246b2ZmbGluZUFuaW1hdGlvbiA0cyBpbmZpbml0ZSIgZD0iTTAgMGgyNHYyNEgweiIvPjxzdHlsZT5Aa2V5ZnJhbWVzIG9mZmxpbmVBbmltYXRpb257MCUsMzUle2hlaWdodDowfTYwJXtoZWlnaHQ6MTAwJX05MCV7ZmlsbC1vcGFjaXR5OjF9dG97ZmlsbC1vcGFjaXR5OjB9fTwvc3R5bGU+PC9zdmc+);
|
|
background-position: right 27px center;
|
|
background-repeat: no-repeat;
|
|
border: 1px solid var(--google-gray-300);
|
|
border-radius: 5px;
|
|
color: var(--google-gray-700);
|
|
margin-bottom: 26px;
|
|
padding-bottom: 16px;
|
|
padding-inline-end: 88px;
|
|
padding-inline-start: 16px;
|
|
padding-top: 16px;
|
|
text-align: start;
|
|
}
|
|
|
|
html[dir='rtl'] #cancel-save-page-button {
|
|
background-position: left 27px center;
|
|
}
|
|
|
|
#save-page-for-later-button {
|
|
display: flex;
|
|
justify-content: start;
|
|
}
|
|
|
|
#save-page-for-later-button a::before {
|
|
content: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSIxLjJlbSIgaGVpZ2h0PSIxLjJlbSIgdmlld0JveD0iMCAwIDI0IDI0Ij48cGF0aCBkPSJNNSAyMGgxNHYtMkg1bTE0LTloLTRWM0g5djZINWw3IDcgNy03eiIgZmlsbD0iIzQyODVGNCIvPjwvc3ZnPg==);
|
|
display: inline-block;
|
|
margin-inline-end: 4px;
|
|
vertical-align: -webkit-baseline-middle;
|
|
}
|
|
|
|
.hidden#save-page-for-later-button {
|
|
display: none;
|
|
}
|
|
|
|
/* Don't allow overflow when in a subframe. */
|
|
html[subframe] body {
|
|
overflow: hidden;
|
|
}
|
|
|
|
#sub-frame-error {
|
|
-webkit-align-items: center;
|
|
-webkit-flex-flow: column;
|
|
-webkit-justify-content: center;
|
|
background-color: #DDD;
|
|
display: -webkit-flex;
|
|
height: 100%;
|
|
left: 0;
|
|
position: absolute;
|
|
text-align: center;
|
|
top: 0;
|
|
transition: background-color 200ms ease-in-out;
|
|
width: 100%;
|
|
}
|
|
|
|
#sub-frame-error:hover {
|
|
background-color: #EEE;
|
|
}
|
|
|
|
#sub-frame-error .icon-generic {
|
|
margin: 0 0 16px;
|
|
}
|
|
|
|
#sub-frame-error-details {
|
|
margin: 0 10px;
|
|
text-align: center;
|
|
visibility: hidden;
|
|
}
|
|
|
|
/* Show details only when hovering. */
|
|
#sub-frame-error:hover #sub-frame-error-details {
|
|
visibility: visible;
|
|
}
|
|
|
|
/* If the iframe is too small, always hide the error code. */
|
|
/* TODO(mmenke): See if overflow: no-display works better, once supported. */
|
|
@media (max-width: 200px), (max-height: 95px) {
|
|
#sub-frame-error-details {
|
|
display: none;
|
|
}
|
|
}
|
|
|
|
/* Adjust icon for small embedded frames in apps. */
|
|
@media (max-height: 100px) {
|
|
#sub-frame-error .icon-generic {
|
|
height: auto;
|
|
margin: 0;
|
|
padding-top: 0;
|
|
width: 25px;
|
|
}
|
|
}
|
|
|
|
/* details-button is special; it's a <button> element that looks like a link. */
|
|
#details-button {
|
|
box-shadow: none;
|
|
min-width: 0;
|
|
}
|
|
|
|
/* Styles for platform dependent separation of controls and details button. */
|
|
.suggested-left > #control-buttons,
|
|
.suggested-right > #details-button {
|
|
float: left;
|
|
}
|
|
|
|
.suggested-right > #control-buttons,
|
|
.suggested-left > #details-button {
|
|
float: right;
|
|
}
|
|
|
|
.suggested-left .secondary-button {
|
|
margin-inline-end: 0;
|
|
margin-inline-start: 16px;
|
|
}
|
|
|
|
#details-button.singular {
|
|
float: none;
|
|
}
|
|
|
|
/* download-button shows both icon and text. */
|
|
#download-button {
|
|
padding-bottom: 4px;
|
|
padding-top: 4px;
|
|
position: relative;
|
|
}
|
|
|
|
#download-button::before {
|
|
background: -webkit-image-set(
|
|
url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAQAAABKfvVzAAAAO0lEQVQ4y2NgGArgPxIY1YChsOE/LtBAmpYG0mxpIOSDBpKUo2lpIDZxNJCkHKqlYZAla3RAHQ1DFgAARRroHyLNTwwAAAAASUVORK5CYII=) 1x,
|
|
url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAADAAAAAwCAQAAAD9CzEMAAAAZElEQVRYw+3Ruw3AMAwDUY3OzZUmRRD4E9iim9wNwAdbEURHyk4AAAAATiCVK8lLyPsKeT9K3lsownnunfkPxO78hKiYHxBV8x2icr5BVM+/CMf8g3DN34Rzns6ViwHUAUQ/6wIAd5Km7l6c8AAAAABJRU5ErkJggg==) 2x)
|
|
no-repeat;
|
|
content: '';
|
|
display: inline-block;
|
|
height: 24px;
|
|
margin-inline-end: 4px;
|
|
margin-inline-start: -4px;
|
|
vertical-align: middle;
|
|
width: 24px;
|
|
}
|
|
|
|
#download-button:disabled {
|
|
background: rgb(180, 206, 249);
|
|
color: rgb(255, 255, 255);
|
|
}
|
|
|
|
/*
|
|
TODO(https://crbug.com/852872): UI for offline suggested content is incomplete.
|
|
*/
|
|
.suggested-thumbnail {
|
|
height: 25vw;
|
|
width: 25vw;
|
|
}
|
|
|
|
/* Alternate dino page button styles */
|
|
#control-buttons .reload-button-alternate:disabled {
|
|
background: #ccc;
|
|
color: #fff;
|
|
font-size: 14px;
|
|
height: 48px;
|
|
}
|
|
|
|
#buttons::after {
|
|
clear: both;
|
|
content: '';
|
|
display: block;
|
|
width: 100%;
|
|
}
|
|
|
|
/* Offline page */
|
|
html[dir='rtl'] .runner-container,
|
|
html[dir='rtl'].offline .icon-offline {
|
|
transform: scaleX(-1);
|
|
}
|
|
|
|
.offline {
|
|
transition: filter 1.5s cubic-bezier(0.65, 0.05, 0.36, 1),
|
|
background-color 1.5s cubic-bezier(0.65, 0.05, 0.36, 1);
|
|
|
|
will-change: filter, background-color;
|
|
|
|
}
|
|
|
|
.offline body {
|
|
transition: background-color 1.5s cubic-bezier(0.65, 0.05, 0.36, 1);
|
|
}
|
|
|
|
.offline #main-message > p {
|
|
display: none;
|
|
}
|
|
|
|
.offline.inverted {
|
|
background-color: #fff;
|
|
filter: invert(1);
|
|
}
|
|
|
|
.offline.inverted body {
|
|
background-color: #fff;
|
|
}
|
|
|
|
.offline .interstitial-wrapper {
|
|
color: var(--text-color);
|
|
font-size: 1em;
|
|
line-height: 1.55;
|
|
margin: 0 auto;
|
|
max-width: 600px;
|
|
padding-top: 100px;
|
|
position: relative;
|
|
width: 100%;
|
|
}
|
|
|
|
.offline .runner-container {
|
|
direction: ltr;
|
|
height: 150px;
|
|
max-width: 600px;
|
|
overflow: hidden;
|
|
position: absolute;
|
|
top: 35px;
|
|
width: 44px;
|
|
}
|
|
|
|
.offline .runner-container:focus {
|
|
outline: none;
|
|
}
|
|
|
|
.offline .runner-container:focus-visible {
|
|
outline: 3px solid var(--google-blue-300);
|
|
}
|
|
|
|
.offline .runner-canvas {
|
|
height: 150px;
|
|
max-width: 600px;
|
|
opacity: 1;
|
|
overflow: hidden;
|
|
position: absolute;
|
|
top: 0;
|
|
z-index: 10;
|
|
}
|
|
|
|
.offline .controller {
|
|
height: 100vh;
|
|
left: 0;
|
|
position: absolute;
|
|
top: 0;
|
|
width: 100vw;
|
|
z-index: 9;
|
|
}
|
|
|
|
#offline-resources {
|
|
display: none;
|
|
}
|
|
|
|
#offline-instruction {
|
|
image-rendering: pixelated;
|
|
left: 0;
|
|
margin: auto;
|
|
position: absolute;
|
|
right: 0;
|
|
top: 60px;
|
|
width: fit-content;
|
|
}
|
|
|
|
.offline-runner-live-region {
|
|
bottom: 0;
|
|
color: var(--background-color);
|
|
display: block;
|
|
font-size: xx-small;
|
|
position: absolute;
|
|
text-align: center;
|
|
transition: color 1.5s cubic-bezier(0.65, 0.05, 0.36, 1);
|
|
}
|
|
|
|
/* Custom toggle */
|
|
.slow-speed-toggle {
|
|
align-items: center;
|
|
background: var(--google-gray-50);
|
|
border-radius: 24px/50%;
|
|
bottom: 0;
|
|
color: var(--error-code-color);
|
|
display: inline-flex;
|
|
font-size: 1em;
|
|
left: 0;
|
|
line-height: 1.1em;
|
|
margin: 5px auto;
|
|
padding: 2px 12px 3px 20px;
|
|
position: absolute;
|
|
right: 0;
|
|
width: max-content;
|
|
z-index: 999;
|
|
}
|
|
|
|
.slow-speed-toggle.hidden {
|
|
display: none;
|
|
}
|
|
|
|
.slow-speed-toggle [type=checkbox] {
|
|
opacity: 0;
|
|
pointer-events: none;
|
|
position: absolute;
|
|
}
|
|
|
|
.slow-speed-toggle .slow-speed-toggle {
|
|
cursor: pointer;
|
|
margin-inline-start: 8px;
|
|
padding: 8px 4px;
|
|
position: relative;
|
|
}
|
|
|
|
.slow-speed-toggle [type=checkbox] {
|
|
opacity: 0;
|
|
pointer-events: none;
|
|
position: absolute;
|
|
}
|
|
|
|
.slow-speed-toggle .slow-speed-toggle::before,
|
|
.slow-speed-toggle .slow-speed-toggle::after {
|
|
content: '';
|
|
display: block;
|
|
margin: 0 3px;
|
|
transition: all 100ms cubic-bezier(0.4, 0, 1, 1);
|
|
}
|
|
|
|
.slow-speed-toggle .slow-speed-toggle::before {
|
|
background: rgb(189,193,198);
|
|
border-radius: 0.65em;
|
|
height: 0.9em;
|
|
width: 2em;
|
|
}
|
|
|
|
.slow-speed-toggle .slow-speed-toggle::after {
|
|
background: #fff;
|
|
border-radius: 50%;
|
|
box-shadow: 0 1px 3px 0 rgb(0 0 0 / 40%);
|
|
height: 1.2em;
|
|
position: absolute;
|
|
top: 51%;
|
|
transform: translate(-20%, -50%);
|
|
width: 1.1em;
|
|
}
|
|
|
|
.slow-speed-toggle [type=checkbox]:focus + .slow-speed-toggle {
|
|
box-shadow: 0 0 8px rgb(94, 158, 214);
|
|
outline: 1px solid rgb(93, 157, 213);
|
|
}
|
|
|
|
.slow-speed-toggle [type=checkbox]:checked + .slow-speed-toggle::before {
|
|
background: var(--google-blue-600);
|
|
opacity: 0.5;
|
|
}
|
|
|
|
.slow-speed-toggle [type=checkbox]:checked + .slow-speed-toggle::after {
|
|
background: var(--google-blue-600);
|
|
transform: translate(calc(2em - 90%), -50%);
|
|
}
|
|
|
|
@media (max-width: 420px) {
|
|
#download-button {
|
|
padding-bottom: 12px;
|
|
padding-top: 12px;
|
|
}
|
|
|
|
.suggested-left > #control-buttons,
|
|
.suggested-right > #control-buttons {
|
|
float: none;
|
|
}
|
|
|
|
.snackbar {
|
|
border-radius: 0;
|
|
bottom: 0;
|
|
left: 0;
|
|
width: 100%;
|
|
}
|
|
}
|
|
|
|
@media (max-height: 350px) {
|
|
h1 {
|
|
margin: 0 0 15px;
|
|
}
|
|
|
|
.icon-offline {
|
|
margin: 0 0 10px;
|
|
}
|
|
|
|
.interstitial-wrapper {
|
|
margin-top: 5%;
|
|
}
|
|
|
|
.nav-wrapper {
|
|
margin-top: 30px;
|
|
}
|
|
}
|
|
|
|
@media (min-width: 420px) and (max-width: 736px) and
|
|
(min-height: 240px) and (max-height: 420px) and
|
|
(orientation:landscape) {
|
|
.interstitial-wrapper {
|
|
margin-bottom: 100px;
|
|
}
|
|
}
|
|
|
|
@media (max-width: 360px) and (max-height: 480px) {
|
|
.offline .interstitial-wrapper {
|
|
padding-top: 60px;
|
|
}
|
|
|
|
.offline .runner-container {
|
|
top: 8px;
|
|
}
|
|
}
|
|
|
|
@media (min-height: 240px) and (orientation: landscape) {
|
|
.offline .interstitial-wrapper {
|
|
margin-bottom: 90px;
|
|
}
|
|
|
|
.icon-offline {
|
|
margin-bottom: 20px;
|
|
}
|
|
}
|
|
|
|
@media (max-height: 320px) and (orientation: landscape) {
|
|
.icon-offline {
|
|
margin-bottom: 0;
|
|
}
|
|
|
|
.offline .runner-container {
|
|
top: 10px;
|
|
}
|
|
}
|
|
|
|
@media (max-width: 240px) {
|
|
button {
|
|
padding-inline-end: 12px;
|
|
padding-inline-start: 12px;
|
|
}
|
|
|
|
.interstitial-wrapper {
|
|
overflow: inherit;
|
|
padding: 0 8px;
|
|
}
|
|
}
|
|
|
|
@media (max-width: 120px) {
|
|
button {
|
|
width: auto;
|
|
}
|
|
}
|
|
|
|
.arcade-mode,
|
|
.arcade-mode .runner-container,
|
|
.arcade-mode .runner-canvas {
|
|
image-rendering: pixelated;
|
|
max-width: 100%;
|
|
overflow: hidden;
|
|
}
|
|
|
|
.arcade-mode #buttons,
|
|
.arcade-mode #main-content {
|
|
opacity: 0;
|
|
overflow: hidden;
|
|
}
|
|
|
|
.arcade-mode .interstitial-wrapper {
|
|
height: 100vh;
|
|
max-width: 100%;
|
|
overflow: hidden;
|
|
}
|
|
|
|
.arcade-mode .runner-container {
|
|
left: 0;
|
|
margin: auto;
|
|
right: 0;
|
|
transform-origin: top center;
|
|
transition: transform 250ms cubic-bezier(0.4, 0, 1, 1) 400ms;
|
|
z-index: 2;
|
|
}
|
|
|
|
@media (prefers-color-scheme: dark) {
|
|
.icon {
|
|
filter: invert(1);
|
|
}
|
|
|
|
.offline .runner-canvas {
|
|
filter: invert(1);
|
|
}
|
|
|
|
.offline.inverted {
|
|
background-color: var(--background-color);
|
|
filter: invert(0);
|
|
}
|
|
|
|
.offline.inverted body {
|
|
background-color: #fff;
|
|
}
|
|
|
|
.offline.inverted .offline-runner-live-region {
|
|
color: #fff;
|
|
}
|
|
|
|
#suggestions-list a {
|
|
color: var(--link-color);
|
|
}
|
|
|
|
#error-information-button {
|
|
filter: invert(0.6);
|
|
}
|
|
|
|
.slow-speed-toggle {
|
|
background: var(--google-gray-800);
|
|
color: var(--google-gray-100);
|
|
}
|
|
|
|
.slow-speed-toggle .slow-speed-toggle::before {
|
|
background: rgb(189,193,198);
|
|
}
|
|
|
|
.slow-speed-toggle [type=checkbox]:checked + .slow-speed-toggle::after,
|
|
.slow-speed-toggle [type=checkbox]:checked + .slow-speed-toggle::before {
|
|
background: var(--google-blue-300);
|
|
}
|
|
}
|
|
</style>
|
|
<script>// Copyright 2013 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
/**
|
|
* @typedef {{
|
|
* downloadButtonClick: function(),
|
|
* reloadButtonClick: function(),
|
|
* detailsButtonClick: function(),
|
|
* diagnoseErrorsButtonClick: function(),
|
|
* trackEasterEgg: function(),
|
|
* updateEasterEggHighScore: function(number),
|
|
* resetEasterEggHighScore: function(),
|
|
* launchOfflineItem: function(string, string),
|
|
* savePageForLater: function(),
|
|
* cancelSavePage: function(),
|
|
* listVisibilityChange: function(boolean),
|
|
* }}
|
|
*/
|
|
// eslint-disable-next-line no-var
|
|
var errorPageController;
|
|
|
|
const HIDDEN_CLASS = 'hidden';
|
|
|
|
// Decodes a UTF16 string that is encoded as base64.
|
|
function decodeUTF16Base64ToString(encoded_text) {
|
|
const data = atob(encoded_text);
|
|
let result = '';
|
|
for (let i = 0; i < data.length; i += 2) {
|
|
result +=
|
|
String.fromCharCode(data.charCodeAt(i) * 256 + data.charCodeAt(i + 1));
|
|
}
|
|
return result;
|
|
}
|
|
|
|
function toggleHelpBox() {
|
|
const helpBoxOuter = document.getElementById('details');
|
|
helpBoxOuter.classList.toggle(HIDDEN_CLASS);
|
|
const detailsButton = document.getElementById('details-button');
|
|
if (helpBoxOuter.classList.contains(HIDDEN_CLASS)) {
|
|
/** @suppress {missingProperties} */
|
|
detailsButton.innerText = detailsButton.detailsText;
|
|
} else {
|
|
/** @suppress {missingProperties} */
|
|
detailsButton.innerText = detailsButton.hideDetailsText;
|
|
}
|
|
|
|
// Details appears over the main content on small screens.
|
|
if (mobileNav) {
|
|
document.getElementById('main-content').classList.toggle(HIDDEN_CLASS);
|
|
const runnerContainer = document.querySelector('.runner-container');
|
|
if (runnerContainer) {
|
|
runnerContainer.classList.toggle(HIDDEN_CLASS);
|
|
}
|
|
}
|
|
}
|
|
|
|
function diagnoseErrors() {
|
|
if (window.errorPageController) {
|
|
errorPageController.diagnoseErrorsButtonClick();
|
|
}
|
|
}
|
|
|
|
// Subframes use a different layout but the same html file. This is to make it
|
|
// easier to support platforms that load the error page via different
|
|
// mechanisms (Currently just iOS). We also use the subframe style for portals
|
|
// as they are embedded like subframes and can't be interacted with by the user.
|
|
if (window.top.location !== window.location || window.portalHost) {
|
|
document.documentElement.setAttribute('subframe', '');
|
|
}
|
|
|
|
// Re-renders the error page using |strings| as the dictionary of values.
|
|
// Used by NetErrorTabHelper to update DNS error pages with probe results.
|
|
function updateForDnsProbe(strings) {
|
|
const context = new JsEvalContext(strings);
|
|
jstProcess(context, document.getElementById('t'));
|
|
onDocumentLoadOrUpdate();
|
|
}
|
|
|
|
// Given the classList property of an element, adds an icon class to the list
|
|
// and removes the previously-
|
|
function updateIconClass(classList, newClass) {
|
|
let oldClass;
|
|
|
|
if (classList.hasOwnProperty('last_icon_class')) {
|
|
oldClass = classList['last_icon_class'];
|
|
if (oldClass === newClass) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
classList.add(newClass);
|
|
if (oldClass !== undefined) {
|
|
classList.remove(oldClass);
|
|
}
|
|
|
|
classList['last_icon_class'] = newClass;
|
|
|
|
if (newClass === 'icon-offline') {
|
|
document.firstElementChild.classList.add('offline');
|
|
new Runner('.interstitial-wrapper');
|
|
} else {
|
|
document.body.classList.add('neterror');
|
|
}
|
|
}
|
|
|
|
// Does a search using |baseSearchUrl| and the text in the search box.
|
|
function search(baseSearchUrl) {
|
|
const searchTextNode = document.getElementById('search-box');
|
|
document.location = baseSearchUrl + searchTextNode.value;
|
|
return false;
|
|
}
|
|
|
|
// Implements button clicks. This function is needed during the transition
|
|
// between implementing these in trunk chromium and implementing them in
|
|
// iOS.
|
|
function reloadButtonClick(url) {
|
|
if (window.errorPageController) {
|
|
errorPageController.reloadButtonClick();
|
|
} else {
|
|
window.location = url;
|
|
}
|
|
}
|
|
|
|
function downloadButtonClick() {
|
|
if (window.errorPageController) {
|
|
errorPageController.downloadButtonClick();
|
|
const downloadButton = document.getElementById('download-button');
|
|
downloadButton.disabled = true;
|
|
/** @suppress {missingProperties} */
|
|
downloadButton.textContent = downloadButton.disabledText;
|
|
|
|
document.getElementById('download-link-wrapper')
|
|
.classList.add(HIDDEN_CLASS);
|
|
document.getElementById('download-link-clicked-wrapper')
|
|
.classList.remove(HIDDEN_CLASS);
|
|
}
|
|
}
|
|
|
|
function detailsButtonClick() {
|
|
if (window.errorPageController) {
|
|
errorPageController.detailsButtonClick();
|
|
}
|
|
}
|
|
|
|
let primaryControlOnLeft = true;
|
|
//
|
|
primaryControlOnLeft = false;
|
|
//
|
|
|
|
function setAutoFetchState(scheduled, can_schedule) {
|
|
document.getElementById('cancel-save-page-button')
|
|
.classList.toggle(HIDDEN_CLASS, !scheduled);
|
|
document.getElementById('save-page-for-later-button')
|
|
.classList.toggle(HIDDEN_CLASS, scheduled || !can_schedule);
|
|
}
|
|
|
|
function savePageLaterClick() {
|
|
errorPageController.savePageForLater();
|
|
// savePageForLater will eventually trigger a call to setAutoFetchState() when
|
|
// it completes.
|
|
}
|
|
|
|
function cancelSavePageClick() {
|
|
errorPageController.cancelSavePage();
|
|
// setAutoFetchState is not called in response to cancelSavePage(), so do it
|
|
// now.
|
|
setAutoFetchState(false, true);
|
|
}
|
|
|
|
function toggleErrorInformationPopup() {
|
|
document.getElementById('error-information-popup-container')
|
|
.classList.toggle(HIDDEN_CLASS);
|
|
}
|
|
|
|
function launchOfflineItem(itemID, name_space) {
|
|
errorPageController.launchOfflineItem(itemID, name_space);
|
|
}
|
|
|
|
function launchDownloadsPage() {
|
|
errorPageController.launchDownloadsPage();
|
|
}
|
|
|
|
function getIconForSuggestedItem(item) {
|
|
// Note: |item.content_type| contains the enum values from
|
|
// chrome::mojom::AvailableContentType.
|
|
switch (item.content_type) {
|
|
case 1: // kVideo
|
|
return 'image-video';
|
|
case 2: // kAudio
|
|
return 'image-music-note';
|
|
case 0: // kPrefetchedPage
|
|
case 3: // kOtherPage
|
|
return 'image-earth';
|
|
}
|
|
return 'image-file';
|
|
}
|
|
|
|
function getSuggestedContentDiv(item, index) {
|
|
// Note: See AvailableContentToValue in available_offline_content_helper.cc
|
|
// for the data contained in an |item|.
|
|
// TODO(carlosk): Present |snippet_base64| when that content becomes
|
|
// available.
|
|
let thumbnail = '';
|
|
const extraContainerClasses = [];
|
|
// html_inline.py will try to replace src attributes with data URIs using a
|
|
// simple regex. The following is obfuscated slightly to avoid that.
|
|
const source = 'src';
|
|
if (item.thumbnail_data_uri) {
|
|
extraContainerClasses.push('suggestion-with-image');
|
|
thumbnail = `<img ${source}="${item.thumbnail_data_uri}">`;
|
|
} else {
|
|
extraContainerClasses.push('suggestion-with-icon');
|
|
const iconClass = getIconForSuggestedItem(item);
|
|
thumbnail = `<div><img class="${iconClass}"></div>`;
|
|
}
|
|
|
|
let favicon = '';
|
|
if (item.favicon_data_uri) {
|
|
favicon = `<img ${source}="${item.favicon_data_uri}">`;
|
|
} else {
|
|
extraContainerClasses.push('no-favicon');
|
|
}
|
|
|
|
if (!item.attribution_base64) {
|
|
extraContainerClasses.push('no-attribution');
|
|
}
|
|
|
|
return `
|
|
<div class="offline-content-suggestion ${extraContainerClasses.join(' ')}"
|
|
onclick="launchOfflineItem('${item.ID}', '${item.name_space}')">
|
|
<div class="offline-content-suggestion-texts">
|
|
<div id="offline-content-suggestion-title-${index}"
|
|
class="offline-content-suggestion-title">
|
|
</div>
|
|
<div class="offline-content-suggestion-attribution-freshness">
|
|
<div id="offline-content-suggestion-favicon-${index}"
|
|
class="offline-content-suggestion-favicon">
|
|
${favicon}
|
|
</div>
|
|
<div id="offline-content-suggestion-attribution-${index}"
|
|
class="offline-content-suggestion-attribution">
|
|
</div>
|
|
<div class="offline-content-suggestion-freshness">
|
|
${item.date_modified}
|
|
</div>
|
|
<div class="offline-content-suggestion-pin-spacer"></div>
|
|
<div class="offline-content-suggestion-pin"></div>
|
|
</div>
|
|
</div>
|
|
<div class="offline-content-suggestion-thumbnail">
|
|
${thumbnail}
|
|
</div>
|
|
</div>`;
|
|
}
|
|
|
|
/**
|
|
* @typedef {{
|
|
* ID: string,
|
|
* name_space: string,
|
|
* title_base64: string,
|
|
* snippet_base64: string,
|
|
* date_modified: string,
|
|
* attribution_base64: string,
|
|
* thumbnail_data_uri: string,
|
|
* favicon_data_uri: string,
|
|
* content_type: number,
|
|
* }}
|
|
*/
|
|
let AvailableOfflineContent;
|
|
|
|
// Populates a list of suggested offline content.
|
|
// Note: For security reasons all content downloaded from the web is considered
|
|
// unsafe and must be securely handled to be presented on the dino page. Images
|
|
// have already been safely re-encoded but textual content -- like title and
|
|
// attribution -- must be properly handled here.
|
|
// @param {boolean} isShown
|
|
// @param {Array<AvailableOfflineContent>} suggestions
|
|
function offlineContentAvailable(isShown, suggestions) {
|
|
if (!suggestions || !loadTimeData.valueExists('offlineContentList')) {
|
|
return;
|
|
}
|
|
|
|
const suggestionsHTML = [];
|
|
for (let index = 0; index < suggestions.length; index++) {
|
|
suggestionsHTML.push(getSuggestedContentDiv(suggestions[index], index));
|
|
}
|
|
|
|
document.getElementById('offline-content-suggestions').innerHTML =
|
|
suggestionsHTML.join('\n');
|
|
|
|
// Sets textual web content using |textContent| to make sure it's handled as
|
|
// plain text.
|
|
for (let index = 0; index < suggestions.length; index++) {
|
|
document.getElementById(`offline-content-suggestion-title-${index}`)
|
|
.textContent =
|
|
decodeUTF16Base64ToString(suggestions[index].title_base64);
|
|
document.getElementById(`offline-content-suggestion-attribution-${index}`)
|
|
.textContent =
|
|
decodeUTF16Base64ToString(suggestions[index].attribution_base64);
|
|
}
|
|
|
|
const contentListElement = document.getElementById('offline-content-list');
|
|
if (document.dir === 'rtl') {
|
|
contentListElement.classList.add('is-rtl');
|
|
}
|
|
contentListElement.hidden = false;
|
|
// The list is configured as hidden by default. Show it if needed.
|
|
if (isShown) {
|
|
toggleOfflineContentListVisibility(false);
|
|
}
|
|
}
|
|
|
|
function toggleOfflineContentListVisibility(updatePref) {
|
|
if (!loadTimeData.valueExists('offlineContentList')) {
|
|
return;
|
|
}
|
|
|
|
const contentListElement = document.getElementById('offline-content-list');
|
|
const isVisible = !contentListElement.classList.toggle('list-hidden');
|
|
|
|
if (updatePref && window.errorPageController) {
|
|
errorPageController.listVisibilityChanged(isVisible);
|
|
}
|
|
}
|
|
|
|
// Called on document load, and from updateForDnsProbe().
|
|
function onDocumentLoadOrUpdate() {
|
|
const downloadButtonVisible = loadTimeData.valueExists('downloadButton') &&
|
|
loadTimeData.getValue('downloadButton').msg;
|
|
const detailsButton = document.getElementById('details-button');
|
|
|
|
// If offline content suggestions will be visible, the usual buttons will not
|
|
// be presented.
|
|
const offlineContentVisible =
|
|
loadTimeData.valueExists('suggestedOfflineContentPresentation');
|
|
if (offlineContentVisible) {
|
|
document.querySelector('.nav-wrapper').classList.add(HIDDEN_CLASS);
|
|
detailsButton.classList.add(HIDDEN_CLASS);
|
|
|
|
document.getElementById('download-link').hidden = !downloadButtonVisible;
|
|
document.getElementById('download-links-wrapper')
|
|
.classList.remove(HIDDEN_CLASS);
|
|
document.getElementById('error-information-popup-container')
|
|
.classList.add('use-popup-container', HIDDEN_CLASS);
|
|
document.getElementById('error-information-button')
|
|
.classList.remove(HIDDEN_CLASS);
|
|
}
|
|
|
|
const attemptAutoFetch = loadTimeData.valueExists('attemptAutoFetch') &&
|
|
loadTimeData.getValue('attemptAutoFetch');
|
|
|
|
const reloadButtonVisible = loadTimeData.valueExists('reloadButton') &&
|
|
loadTimeData.getValue('reloadButton').msg;
|
|
|
|
const reloadButton = document.getElementById('reload-button');
|
|
const downloadButton = document.getElementById('download-button');
|
|
if (reloadButton.style.display === 'none' &&
|
|
downloadButton.style.display === 'none') {
|
|
detailsButton.classList.add('singular');
|
|
}
|
|
|
|
// Show or hide control buttons.
|
|
const controlButtonDiv = document.getElementById('control-buttons');
|
|
controlButtonDiv.hidden =
|
|
offlineContentVisible || !(reloadButtonVisible || downloadButtonVisible);
|
|
}
|
|
|
|
function onDocumentLoad() {
|
|
// Sets up the proper button layout for the current platform.
|
|
const buttonsDiv = document.getElementById('buttons');
|
|
if (primaryControlOnLeft) {
|
|
buttonsDiv.classList.add('suggested-left');
|
|
} else {
|
|
buttonsDiv.classList.add('suggested-right');
|
|
}
|
|
|
|
onDocumentLoadOrUpdate();
|
|
}
|
|
|
|
document.addEventListener('DOMContentLoaded', onDocumentLoad);
|
|
</script>
|
|
<script>// Copyright 2015 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
let mobileNav = false;
|
|
|
|
/**
|
|
* For small screen mobile the navigation buttons are moved
|
|
* below the advanced text.
|
|
*/
|
|
function onResize() {
|
|
const helpOuterBox = document.querySelector('#details');
|
|
const mainContent = document.querySelector('#main-content');
|
|
const mediaQuery = '(min-width: 240px) and (max-width: 420px) and ' +
|
|
'(min-height: 401px), ' +
|
|
'(max-height: 560px) and (min-height: 240px) and ' +
|
|
'(min-width: 421px)';
|
|
|
|
const detailsHidden = helpOuterBox.classList.contains(HIDDEN_CLASS);
|
|
const runnerContainer = document.querySelector('.runner-container');
|
|
|
|
// Check for change in nav status.
|
|
if (mobileNav !== window.matchMedia(mediaQuery).matches) {
|
|
mobileNav = !mobileNav;
|
|
|
|
// Handle showing the top content / details sections according to state.
|
|
if (mobileNav) {
|
|
mainContent.classList.toggle(HIDDEN_CLASS, !detailsHidden);
|
|
helpOuterBox.classList.toggle(HIDDEN_CLASS, detailsHidden);
|
|
if (runnerContainer) {
|
|
runnerContainer.classList.toggle(HIDDEN_CLASS, !detailsHidden);
|
|
}
|
|
} else if (!detailsHidden) {
|
|
// Non mobile nav with visible details.
|
|
mainContent.classList.remove(HIDDEN_CLASS);
|
|
helpOuterBox.classList.remove(HIDDEN_CLASS);
|
|
if (runnerContainer) {
|
|
runnerContainer.classList.remove(HIDDEN_CLASS);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
function setupMobileNav() {
|
|
window.addEventListener('resize', onResize);
|
|
onResize();
|
|
}
|
|
|
|
document.addEventListener('DOMContentLoaded', setupMobileNav);
|
|
</script>
|
|
<script>// Copyright (c) 2014 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
/**
|
|
* T-Rex runner.
|
|
* @param {string} outerContainerId Outer containing element id.
|
|
* @param {!Object=} opt_config
|
|
* @constructor
|
|
* @implements {EventListener}
|
|
* @export
|
|
*/
|
|
function Runner(outerContainerId, opt_config) {
|
|
// Singleton
|
|
if (Runner.instance_) {
|
|
return Runner.instance_;
|
|
}
|
|
Runner.instance_ = this;
|
|
|
|
this.outerContainerEl = document.querySelector(outerContainerId);
|
|
this.containerEl = null;
|
|
this.snackbarEl = null;
|
|
// A div to intercept touch events. Only set while (playing && useTouch).
|
|
this.touchController = null;
|
|
|
|
this.config = opt_config || Object.assign(Runner.config, Runner.normalConfig);
|
|
// Logical dimensions of the container.
|
|
this.dimensions = Runner.defaultDimensions;
|
|
|
|
this.gameType = null;
|
|
Runner.spriteDefinition = Runner.spriteDefinitionByType['original'];
|
|
|
|
this.altGameImageSprite = null;
|
|
this.altGameModeActive = false;
|
|
this.altGameModeFlashTimer = null;
|
|
this.fadeInTimer = 0;
|
|
|
|
this.canvas = null;
|
|
this.canvasCtx = null;
|
|
|
|
this.tRex = null;
|
|
|
|
this.distanceMeter = null;
|
|
this.distanceRan = 0;
|
|
|
|
this.highestScore = 0;
|
|
this.syncHighestScore = false;
|
|
|
|
this.time = 0;
|
|
this.runningTime = 0;
|
|
this.msPerFrame = 1000 / FPS;
|
|
this.currentSpeed = this.config.SPEED;
|
|
Runner.slowDown = false;
|
|
|
|
this.obstacles = [];
|
|
|
|
this.activated = false; // Whether the easter egg has been activated.
|
|
this.playing = false; // Whether the game is currently in play state.
|
|
this.crashed = false;
|
|
this.paused = false;
|
|
this.inverted = false;
|
|
this.invertTimer = 0;
|
|
this.resizeTimerId_ = null;
|
|
|
|
this.playCount = 0;
|
|
|
|
// Sound FX.
|
|
this.audioBuffer = null;
|
|
|
|
/** @type {Object} */
|
|
this.soundFx = {};
|
|
this.generatedSoundFx = null;
|
|
|
|
// Global web audio context for playing sounds.
|
|
this.audioContext = null;
|
|
|
|
// Images.
|
|
this.images = {};
|
|
this.imagesLoaded = 0;
|
|
|
|
// Gamepad state.
|
|
this.pollingGamepads = false;
|
|
this.gamepadIndex = undefined;
|
|
this.previousGamepad = null;
|
|
|
|
if (this.isDisabled()) {
|
|
this.setupDisabledRunner();
|
|
} else {
|
|
if (Runner.isAltGameModeEnabled()) {
|
|
this.initAltGameType();
|
|
Runner.gameType = this.gameType;
|
|
}
|
|
this.loadImages();
|
|
|
|
window['initializeEasterEggHighScore'] =
|
|
this.initializeHighScore.bind(this);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Default game width.
|
|
* @const
|
|
*/
|
|
const DEFAULT_WIDTH = 600;
|
|
|
|
/**
|
|
* Frames per second.
|
|
* @const
|
|
*/
|
|
const FPS = 60;
|
|
|
|
/** @const */
|
|
const IS_HIDPI = window.devicePixelRatio > 1;
|
|
|
|
/** @const */
|
|
const IS_IOS = /CriOS/.test(window.navigator.userAgent);
|
|
|
|
/** @const */
|
|
const IS_MOBILE = /Android/.test(window.navigator.userAgent) || IS_IOS;
|
|
|
|
/** @const */
|
|
const IS_RTL = document.querySelector('html').dir == 'rtl';
|
|
|
|
/** @const */
|
|
const ARCADE_MODE_URL = 'chrome://dino/';
|
|
|
|
/** @const */
|
|
const RESOURCE_POSTFIX = 'offline-resources-';
|
|
|
|
/** @const */
|
|
const A11Y_STRINGS = {
|
|
ariaLabel: 'dinoGameA11yAriaLabel',
|
|
gameOver: 'dinoGameA11yGameOver',
|
|
highScore: 'dinoGameA11yHighScore',
|
|
jump: 'dinoGameA11yJump',
|
|
started: 'dinoGameA11yStartGame',
|
|
speedLabel: 'dinoGameA11ySpeedToggle'
|
|
};
|
|
|
|
/**
|
|
* Default game configuration.
|
|
* Shared config for all versions of the game. Additional parameters are
|
|
* defined in Runner.normalConfig and Runner.slowConfig.
|
|
*/
|
|
Runner.config = {
|
|
AUDIOCUE_PROXIMITY_THRESHOLD: 190,
|
|
AUDIOCUE_PROXIMITY_THRESHOLD_MOBILE_A11Y: 250,
|
|
BG_CLOUD_SPEED: 0.2,
|
|
BOTTOM_PAD: 10,
|
|
// Scroll Y threshold at which the game can be activated.
|
|
CANVAS_IN_VIEW_OFFSET: -10,
|
|
CLEAR_TIME: 3000,
|
|
CLOUD_FREQUENCY: 0.5,
|
|
FADE_DURATION: 1,
|
|
FLASH_DURATION: 1000,
|
|
GAMEOVER_CLEAR_TIME: 1200,
|
|
INITIAL_JUMP_VELOCITY: 12,
|
|
INVERT_FADE_DURATION: 12000,
|
|
MAX_BLINK_COUNT: 3,
|
|
MAX_CLOUDS: 6,
|
|
MAX_OBSTACLE_LENGTH: 3,
|
|
MAX_OBSTACLE_DUPLICATION: 2,
|
|
RESOURCE_TEMPLATE_ID: 'audio-resources',
|
|
SPEED: 6,
|
|
SPEED_DROP_COEFFICIENT: 3,
|
|
ARCADE_MODE_INITIAL_TOP_POSITION: 35,
|
|
ARCADE_MODE_TOP_POSITION_PERCENT: 0.1
|
|
};
|
|
|
|
Runner.normalConfig = {
|
|
ACCELERATION: 0.001,
|
|
AUDIOCUE_PROXIMITY_THRESHOLD: 190,
|
|
AUDIOCUE_PROXIMITY_THRESHOLD_MOBILE_A11Y: 250,
|
|
GAP_COEFFICIENT: 0.6,
|
|
INVERT_DISTANCE: 700,
|
|
MAX_SPEED: 13,
|
|
MOBILE_SPEED_COEFFICIENT: 1.2,
|
|
SPEED: 6
|
|
};
|
|
|
|
|
|
Runner.slowConfig = {
|
|
ACCELERATION: 0.0005,
|
|
AUDIOCUE_PROXIMITY_THRESHOLD: 170,
|
|
AUDIOCUE_PROXIMITY_THRESHOLD_MOBILE_A11Y: 220,
|
|
GAP_COEFFICIENT: 0.3,
|
|
INVERT_DISTANCE: 350,
|
|
MAX_SPEED: 9,
|
|
MOBILE_SPEED_COEFFICIENT: 1.5,
|
|
SPEED: 4.2
|
|
};
|
|
|
|
|
|
/**
|
|
* Default dimensions.
|
|
*/
|
|
Runner.defaultDimensions = {
|
|
WIDTH: DEFAULT_WIDTH,
|
|
HEIGHT: 150
|
|
};
|
|
|
|
|
|
/**
|
|
* CSS class names.
|
|
* @enum {string}
|
|
*/
|
|
Runner.classes = {
|
|
ARCADE_MODE: 'arcade-mode',
|
|
CANVAS: 'runner-canvas',
|
|
CONTAINER: 'runner-container',
|
|
CRASHED: 'crashed',
|
|
ICON: 'icon-offline',
|
|
INVERTED: 'inverted',
|
|
SNACKBAR: 'snackbar',
|
|
SNACKBAR_SHOW: 'snackbar-show',
|
|
TOUCH_CONTROLLER: 'controller'
|
|
};
|
|
|
|
|
|
/**
|
|
* Sound FX. Reference to the ID of the audio tag on interstitial page.
|
|
* @enum {string}
|
|
*/
|
|
Runner.sounds = {
|
|
BUTTON_PRESS: 'offline-sound-press',
|
|
HIT: 'offline-sound-hit',
|
|
SCORE: 'offline-sound-reached'
|
|
};
|
|
|
|
|
|
/**
|
|
* Key code mapping.
|
|
* @enum {Object}
|
|
*/
|
|
Runner.keycodes = {
|
|
JUMP: {'38': 1, '32': 1}, // Up, spacebar
|
|
DUCK: {'40': 1}, // Down
|
|
RESTART: {'13': 1} // Enter
|
|
};
|
|
|
|
|
|
/**
|
|
* Runner event names.
|
|
* @enum {string}
|
|
*/
|
|
Runner.events = {
|
|
ANIM_END: 'webkitAnimationEnd',
|
|
CLICK: 'click',
|
|
KEYDOWN: 'keydown',
|
|
KEYUP: 'keyup',
|
|
POINTERDOWN: 'pointerdown',
|
|
POINTERUP: 'pointerup',
|
|
RESIZE: 'resize',
|
|
TOUCHEND: 'touchend',
|
|
TOUCHSTART: 'touchstart',
|
|
VISIBILITY: 'visibilitychange',
|
|
BLUR: 'blur',
|
|
FOCUS: 'focus',
|
|
LOAD: 'load',
|
|
GAMEPADCONNECTED: 'gamepadconnected',
|
|
};
|
|
|
|
Runner.prototype = {
|
|
/**
|
|
* Assign a random game type.
|
|
*/
|
|
initAltGameType() {
|
|
this.gameType = loadTimeData && loadTimeData.valueExists('altGameType') ?
|
|
GAME_TYPE[parseInt(loadTimeData.getValue('altGameType'), 10) - 1] :
|
|
'';
|
|
},
|
|
|
|
/**
|
|
* Whether the easter egg has been disabled. CrOS enterprise enrolled devices.
|
|
* @return {boolean}
|
|
*/
|
|
isDisabled() {
|
|
return loadTimeData && loadTimeData.valueExists('disabledEasterEgg');
|
|
},
|
|
|
|
/**
|
|
* For disabled instances, set up a snackbar with the disabled message.
|
|
*/
|
|
setupDisabledRunner() {
|
|
this.containerEl = document.createElement('div');
|
|
this.containerEl.className = Runner.classes.SNACKBAR;
|
|
this.containerEl.textContent = loadTimeData.getValue('disabledEasterEgg');
|
|
this.outerContainerEl.appendChild(this.containerEl);
|
|
|
|
// Show notification when the activation key is pressed.
|
|
document.addEventListener(Runner.events.KEYDOWN, function(e) {
|
|
if (Runner.keycodes.JUMP[e.keyCode]) {
|
|
this.containerEl.classList.add(Runner.classes.SNACKBAR_SHOW);
|
|
document.querySelector('.icon').classList.add('icon-disabled');
|
|
}
|
|
}.bind(this));
|
|
},
|
|
|
|
/**
|
|
* Setting individual settings for debugging.
|
|
* @param {string} setting
|
|
* @param {number|string} value
|
|
*/
|
|
updateConfigSetting(setting, value) {
|
|
if (setting in this.config && value !== undefined) {
|
|
this.config[setting] = value;
|
|
|
|
switch (setting) {
|
|
case 'GRAVITY':
|
|
case 'MIN_JUMP_HEIGHT':
|
|
case 'SPEED_DROP_COEFFICIENT':
|
|
this.tRex.config[setting] = value;
|
|
break;
|
|
case 'INITIAL_JUMP_VELOCITY':
|
|
this.tRex.setJumpVelocity(value);
|
|
break;
|
|
case 'SPEED':
|
|
this.setSpeed(/** @type {number} */ (value));
|
|
break;
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Creates an on page image element from the base 64 encoded string source.
|
|
* @param {string} resourceName Name in data object,
|
|
* @return {HTMLImageElement} The created element.
|
|
*/
|
|
createImageElement(resourceName) {
|
|
const imgSrc = loadTimeData && loadTimeData.valueExists(resourceName) ?
|
|
loadTimeData.getString(resourceName) :
|
|
null;
|
|
|
|
if (imgSrc) {
|
|
const el =
|
|
/** @type {HTMLImageElement} */ (document.createElement('img'));
|
|
el.id = resourceName;
|
|
el.src = imgSrc;
|
|
document.getElementById('offline-resources').appendChild(el);
|
|
return el;
|
|
}
|
|
return null;
|
|
},
|
|
|
|
/**
|
|
* Cache the appropriate image sprite from the page and get the sprite sheet
|
|
* definition.
|
|
*/
|
|
loadImages() {
|
|
let scale = '1x';
|
|
this.spriteDef = Runner.spriteDefinition.LDPI;
|
|
if (IS_HIDPI) {
|
|
scale = '2x';
|
|
this.spriteDef = Runner.spriteDefinition.HDPI;
|
|
}
|
|
|
|
Runner.imageSprite = /** @type {HTMLImageElement} */
|
|
(document.getElementById(RESOURCE_POSTFIX + scale));
|
|
|
|
if (this.gameType) {
|
|
Runner.altGameImageSprite = /** @type {HTMLImageElement} */
|
|
(this.createImageElement('altGameSpecificImage' + scale));
|
|
Runner.altCommonImageSprite = /** @type {HTMLImageElement} */
|
|
(this.createImageElement('altGameCommonImage' + scale));
|
|
}
|
|
Runner.origImageSprite = Runner.imageSprite;
|
|
|
|
// Disable the alt game mode if the sprites can't be loaded.
|
|
if (!Runner.altGameImageSprite || !Runner.altCommonImageSprite) {
|
|
Runner.isAltGameModeEnabled = () => false;
|
|
this.altGameModeActive = false;
|
|
}
|
|
|
|
if (Runner.imageSprite.complete) {
|
|
this.init();
|
|
} else {
|
|
// If the images are not yet loaded, add a listener.
|
|
Runner.imageSprite.addEventListener(Runner.events.LOAD,
|
|
this.init.bind(this));
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Load and decode base 64 encoded sounds.
|
|
*/
|
|
loadSounds() {
|
|
if (!IS_IOS) {
|
|
this.audioContext = new AudioContext();
|
|
|
|
const resourceTemplate =
|
|
document.getElementById(this.config.RESOURCE_TEMPLATE_ID).content;
|
|
|
|
for (const sound in Runner.sounds) {
|
|
let soundSrc =
|
|
resourceTemplate.getElementById(Runner.sounds[sound]).src;
|
|
soundSrc = soundSrc.substr(soundSrc.indexOf(',') + 1);
|
|
const buffer = decodeBase64ToArrayBuffer(soundSrc);
|
|
|
|
// Async, so no guarantee of order in array.
|
|
this.audioContext.decodeAudioData(buffer, function(index, audioData) {
|
|
this.soundFx[index] = audioData;
|
|
}.bind(this, sound));
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Sets the game speed. Adjust the speed accordingly if on a smaller screen.
|
|
* @param {number=} opt_speed
|
|
*/
|
|
setSpeed(opt_speed) {
|
|
const speed = opt_speed || this.currentSpeed;
|
|
|
|
// Reduce the speed on smaller mobile screens.
|
|
if (this.dimensions.WIDTH < DEFAULT_WIDTH) {
|
|
const mobileSpeed = Runner.slowDown ? speed :
|
|
speed * this.dimensions.WIDTH /
|
|
DEFAULT_WIDTH * this.config.MOBILE_SPEED_COEFFICIENT;
|
|
this.currentSpeed = mobileSpeed > speed ? speed : mobileSpeed;
|
|
} else if (opt_speed) {
|
|
this.currentSpeed = opt_speed;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Game initialiser.
|
|
*/
|
|
init() {
|
|
// Hide the static icon.
|
|
document.querySelector('.' + Runner.classes.ICON).style.visibility =
|
|
'hidden';
|
|
|
|
this.adjustDimensions();
|
|
this.setSpeed();
|
|
|
|
const ariaLabel = getA11yString(A11Y_STRINGS.ariaLabel);
|
|
this.containerEl = document.createElement('div');
|
|
this.containerEl.setAttribute('role', IS_MOBILE ? 'button' : 'application');
|
|
this.containerEl.setAttribute('tabindex', '0');
|
|
this.containerEl.setAttribute('title', ariaLabel);
|
|
|
|
this.containerEl.className = Runner.classes.CONTAINER;
|
|
|
|
// Player canvas container.
|
|
this.canvas = createCanvas(this.containerEl, this.dimensions.WIDTH,
|
|
this.dimensions.HEIGHT);
|
|
|
|
// Live region for game status updates.
|
|
this.a11yStatusEl = document.createElement('span');
|
|
this.a11yStatusEl.className = 'offline-runner-live-region';
|
|
this.a11yStatusEl.setAttribute('aria-live', 'assertive');
|
|
this.a11yStatusEl.textContent = '';
|
|
Runner.a11yStatusEl = this.a11yStatusEl;
|
|
|
|
// Add checkbox to slow down the game.
|
|
this.slowSpeedCheckboxLabel = document.createElement('label');
|
|
this.slowSpeedCheckboxLabel.className = 'slow-speed-toggle hidden';
|
|
this.slowSpeedCheckboxLabel.textContent =
|
|
getA11yString(A11Y_STRINGS.speedLabel);
|
|
|
|
this.slowSpeedCheckbox = document.createElement('input');
|
|
this.slowSpeedCheckbox.setAttribute('type', 'checkbox');
|
|
this.slowSpeedCheckbox.setAttribute(
|
|
'title', getA11yString(A11Y_STRINGS.speedLabel));
|
|
this.slowSpeedCheckbox.setAttribute('tabindex', '0');
|
|
this.slowSpeedCheckbox.setAttribute('checked', 'checked');
|
|
|
|
this.slowSpeedToggleEl = document.createElement('span');
|
|
this.slowSpeedToggleEl.className = 'slow-speed-toggle';
|
|
|
|
this.slowSpeedCheckboxLabel.appendChild(this.slowSpeedCheckbox);
|
|
this.slowSpeedCheckboxLabel.appendChild(this.slowSpeedToggleEl);
|
|
|
|
if (IS_IOS) {
|
|
this.outerContainerEl.appendChild(this.a11yStatusEl);
|
|
} else {
|
|
this.containerEl.appendChild(this.a11yStatusEl);
|
|
}
|
|
|
|
this.generatedSoundFx = new GeneratedSoundFx();
|
|
|
|
this.canvasCtx =
|
|
/** @type {CanvasRenderingContext2D} */ (this.canvas.getContext('2d'));
|
|
this.canvasCtx.fillStyle = '#f7f7f7';
|
|
this.canvasCtx.fill();
|
|
Runner.updateCanvasScaling(this.canvas);
|
|
|
|
// Horizon contains clouds, obstacles and the ground.
|
|
this.horizon = new Horizon(this.canvas, this.spriteDef, this.dimensions,
|
|
this.config.GAP_COEFFICIENT);
|
|
|
|
// Distance meter
|
|
this.distanceMeter = new DistanceMeter(this.canvas,
|
|
this.spriteDef.TEXT_SPRITE, this.dimensions.WIDTH);
|
|
|
|
// Draw t-rex
|
|
this.tRex = new Trex(this.canvas, this.spriteDef.TREX);
|
|
|
|
this.outerContainerEl.appendChild(this.containerEl);
|
|
this.outerContainerEl.appendChild(this.slowSpeedCheckboxLabel);
|
|
|
|
this.startListening();
|
|
this.update();
|
|
|
|
window.addEventListener(Runner.events.RESIZE,
|
|
this.debounceResize.bind(this));
|
|
|
|
// Handle dark mode
|
|
const darkModeMediaQuery =
|
|
window.matchMedia('(prefers-color-scheme: dark)');
|
|
this.isDarkMode = darkModeMediaQuery && darkModeMediaQuery.matches;
|
|
darkModeMediaQuery.addListener((e) => {
|
|
this.isDarkMode = e.matches;
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Create the touch controller. A div that covers whole screen.
|
|
*/
|
|
createTouchController() {
|
|
this.touchController = document.createElement('div');
|
|
this.touchController.className = Runner.classes.TOUCH_CONTROLLER;
|
|
this.touchController.addEventListener(Runner.events.TOUCHSTART, this);
|
|
this.touchController.addEventListener(Runner.events.TOUCHEND, this);
|
|
this.outerContainerEl.appendChild(this.touchController);
|
|
},
|
|
|
|
/**
|
|
* Debounce the resize event.
|
|
*/
|
|
debounceResize() {
|
|
if (!this.resizeTimerId_) {
|
|
this.resizeTimerId_ =
|
|
setInterval(this.adjustDimensions.bind(this), 250);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Adjust game space dimensions on resize.
|
|
*/
|
|
adjustDimensions() {
|
|
clearInterval(this.resizeTimerId_);
|
|
this.resizeTimerId_ = null;
|
|
|
|
const boxStyles = window.getComputedStyle(this.outerContainerEl);
|
|
const padding = Number(boxStyles.paddingLeft.substr(0,
|
|
boxStyles.paddingLeft.length - 2));
|
|
|
|
this.dimensions.WIDTH = this.outerContainerEl.offsetWidth - padding * 2;
|
|
if (this.isArcadeMode()) {
|
|
this.dimensions.WIDTH = Math.min(DEFAULT_WIDTH, this.dimensions.WIDTH);
|
|
if (this.activated) {
|
|
this.setArcadeModeContainerScale();
|
|
}
|
|
}
|
|
|
|
// Redraw the elements back onto the canvas.
|
|
if (this.canvas) {
|
|
this.canvas.width = this.dimensions.WIDTH;
|
|
this.canvas.height = this.dimensions.HEIGHT;
|
|
|
|
Runner.updateCanvasScaling(this.canvas);
|
|
|
|
this.distanceMeter.calcXPos(this.dimensions.WIDTH);
|
|
this.clearCanvas();
|
|
this.horizon.update(0, 0, true);
|
|
this.tRex.update(0);
|
|
|
|
// Outer container and distance meter.
|
|
if (this.playing || this.crashed || this.paused) {
|
|
this.containerEl.style.width = this.dimensions.WIDTH + 'px';
|
|
this.containerEl.style.height = this.dimensions.HEIGHT + 'px';
|
|
this.distanceMeter.update(0, Math.ceil(this.distanceRan));
|
|
this.stop();
|
|
} else {
|
|
this.tRex.draw(0, 0);
|
|
}
|
|
|
|
// Game over panel.
|
|
if (this.crashed && this.gameOverPanel) {
|
|
this.gameOverPanel.updateDimensions(this.dimensions.WIDTH);
|
|
this.gameOverPanel.draw(this.altGameModeActive, this.tRex);
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Play the game intro.
|
|
* Canvas container width expands out to the full width.
|
|
*/
|
|
playIntro() {
|
|
if (!this.activated && !this.crashed) {
|
|
this.playingIntro = true;
|
|
this.tRex.playingIntro = true;
|
|
|
|
// CSS animation definition.
|
|
const keyframes = '@-webkit-keyframes intro { ' +
|
|
'from { width:' + Trex.config.WIDTH + 'px }' +
|
|
'to { width: ' + this.dimensions.WIDTH + 'px }' +
|
|
'}';
|
|
document.styleSheets[0].insertRule(keyframes, 0);
|
|
|
|
this.containerEl.addEventListener(Runner.events.ANIM_END,
|
|
this.startGame.bind(this));
|
|
|
|
this.containerEl.style.webkitAnimation = 'intro .4s ease-out 1 both';
|
|
this.containerEl.style.width = this.dimensions.WIDTH + 'px';
|
|
|
|
this.setPlayStatus(true);
|
|
this.activated = true;
|
|
} else if (this.crashed) {
|
|
this.restart();
|
|
}
|
|
},
|
|
|
|
|
|
/**
|
|
* Update the game status to started.
|
|
*/
|
|
startGame() {
|
|
if (this.isArcadeMode()) {
|
|
this.setArcadeMode();
|
|
}
|
|
this.toggleSpeed();
|
|
this.runningTime = 0;
|
|
this.playingIntro = false;
|
|
this.tRex.playingIntro = false;
|
|
this.containerEl.style.webkitAnimation = '';
|
|
this.playCount++;
|
|
this.generatedSoundFx.background();
|
|
announcePhrase(getA11yString(A11Y_STRINGS.started));
|
|
|
|
if (IS_IOS) {
|
|
this.containerEl.setAttribute('title', '');
|
|
}
|
|
|
|
// Handle tabbing off the page. Pause the current game.
|
|
document.addEventListener(Runner.events.VISIBILITY,
|
|
this.onVisibilityChange.bind(this));
|
|
|
|
window.addEventListener(Runner.events.BLUR,
|
|
this.onVisibilityChange.bind(this));
|
|
|
|
window.addEventListener(Runner.events.FOCUS,
|
|
this.onVisibilityChange.bind(this));
|
|
},
|
|
|
|
clearCanvas() {
|
|
this.canvasCtx.clearRect(0, 0, this.dimensions.WIDTH,
|
|
this.dimensions.HEIGHT);
|
|
},
|
|
|
|
/**
|
|
* Checks whether the canvas area is in the viewport of the browser
|
|
* through the current scroll position.
|
|
* @return boolean.
|
|
*/
|
|
isCanvasInView() {
|
|
return this.containerEl.getBoundingClientRect().top >
|
|
Runner.config.CANVAS_IN_VIEW_OFFSET;
|
|
},
|
|
|
|
/**
|
|
* Enable the alt game mode. Switching out the sprites.
|
|
*/
|
|
enableAltGameMode() {
|
|
Runner.imageSprite = Runner.altGameImageSprite;
|
|
Runner.spriteDefinition = Runner.spriteDefinitionByType[Runner.gameType];
|
|
|
|
if (IS_HIDPI) {
|
|
this.spriteDef = Runner.spriteDefinition.HDPI;
|
|
} else {
|
|
this.spriteDef = Runner.spriteDefinition.LDPI;
|
|
}
|
|
|
|
this.altGameModeActive = true;
|
|
this.tRex.enableAltGameMode(this.spriteDef.TREX);
|
|
this.horizon.enableAltGameMode(this.spriteDef);
|
|
this.generatedSoundFx.background();
|
|
},
|
|
|
|
/**
|
|
* Update the game frame and schedules the next one.
|
|
*/
|
|
update() {
|
|
this.updatePending = false;
|
|
|
|
const now = getTimeStamp();
|
|
let deltaTime = now - (this.time || now);
|
|
|
|
// Flashing when switching game modes.
|
|
if (this.altGameModeFlashTimer < 0 || this.altGameModeFlashTimer === 0) {
|
|
this.altGameModeFlashTimer = null;
|
|
this.tRex.setFlashing(false);
|
|
this.enableAltGameMode();
|
|
} else if (this.altGameModeFlashTimer > 0) {
|
|
this.altGameModeFlashTimer -= deltaTime;
|
|
this.tRex.update(deltaTime);
|
|
deltaTime = 0;
|
|
}
|
|
|
|
this.time = now;
|
|
|
|
if (this.playing) {
|
|
this.clearCanvas();
|
|
|
|
// Additional fade in - Prevents jump when switching sprites
|
|
if (this.altGameModeActive &&
|
|
this.fadeInTimer <= this.config.FADE_DURATION) {
|
|
this.fadeInTimer += deltaTime / 1000;
|
|
this.canvasCtx.globalAlpha = this.fadeInTimer;
|
|
} else {
|
|
this.canvasCtx.globalAlpha = 1;
|
|
}
|
|
|
|
if (this.tRex.jumping) {
|
|
this.tRex.updateJump(deltaTime);
|
|
}
|
|
|
|
this.runningTime += deltaTime;
|
|
const hasObstacles = this.runningTime > this.config.CLEAR_TIME;
|
|
|
|
// First jump triggers the intro.
|
|
if (this.tRex.jumpCount === 1 && !this.playingIntro) {
|
|
this.playIntro();
|
|
}
|
|
|
|
// The horizon doesn't move until the intro is over.
|
|
if (this.playingIntro) {
|
|
this.horizon.update(0, this.currentSpeed, hasObstacles);
|
|
} else if (!this.crashed) {
|
|
const showNightMode = this.isDarkMode ^ this.inverted;
|
|
deltaTime = !this.activated ? 0 : deltaTime;
|
|
this.horizon.update(
|
|
deltaTime, this.currentSpeed, hasObstacles, showNightMode);
|
|
}
|
|
|
|
// Check for collisions.
|
|
let collision = hasObstacles &&
|
|
checkForCollision(this.horizon.obstacles[0], this.tRex);
|
|
|
|
// For a11y, audio cues.
|
|
if (Runner.audioCues && hasObstacles) {
|
|
const jumpObstacle =
|
|
this.horizon.obstacles[0].typeConfig.type != 'COLLECTABLE';
|
|
|
|
if (!this.horizon.obstacles[0].jumpAlerted) {
|
|
const threshold = Runner.isMobileMouseInput ?
|
|
Runner.config.AUDIOCUE_PROXIMITY_THRESHOLD_MOBILE_A11Y :
|
|
Runner.config.AUDIOCUE_PROXIMITY_THRESHOLD;
|
|
const adjProximityThreshold = threshold +
|
|
(threshold * Math.log10(this.currentSpeed / Runner.config.SPEED));
|
|
|
|
if (this.horizon.obstacles[0].xPos < adjProximityThreshold) {
|
|
if (jumpObstacle) {
|
|
this.generatedSoundFx.jump();
|
|
}
|
|
this.horizon.obstacles[0].jumpAlerted = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Activated alt game mode.
|
|
if (Runner.isAltGameModeEnabled() && collision &&
|
|
this.horizon.obstacles[0].typeConfig.type == 'COLLECTABLE') {
|
|
this.horizon.removeFirstObstacle();
|
|
this.tRex.setFlashing(true);
|
|
collision = false;
|
|
this.altGameModeFlashTimer = this.config.FLASH_DURATION;
|
|
this.runningTime = 0;
|
|
this.generatedSoundFx.collect();
|
|
}
|
|
|
|
if (!collision) {
|
|
this.distanceRan += this.currentSpeed * deltaTime / this.msPerFrame;
|
|
|
|
if (this.currentSpeed < this.config.MAX_SPEED) {
|
|
this.currentSpeed += this.config.ACCELERATION;
|
|
}
|
|
} else {
|
|
this.gameOver();
|
|
}
|
|
|
|
const playAchievementSound = this.distanceMeter.update(deltaTime,
|
|
Math.ceil(this.distanceRan));
|
|
|
|
if (!Runner.audioCues && playAchievementSound) {
|
|
this.playSound(this.soundFx.SCORE);
|
|
}
|
|
|
|
// Night mode.
|
|
if (!Runner.isAltGameModeEnabled()) {
|
|
if (this.invertTimer > this.config.INVERT_FADE_DURATION) {
|
|
this.invertTimer = 0;
|
|
this.invertTrigger = false;
|
|
this.invert(false);
|
|
} else if (this.invertTimer) {
|
|
this.invertTimer += deltaTime;
|
|
} else {
|
|
const actualDistance =
|
|
this.distanceMeter.getActualDistance(Math.ceil(this.distanceRan));
|
|
|
|
if (actualDistance > 0) {
|
|
this.invertTrigger =
|
|
!(actualDistance % this.config.INVERT_DISTANCE);
|
|
|
|
if (this.invertTrigger && this.invertTimer === 0) {
|
|
this.invertTimer += deltaTime;
|
|
this.invert(false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (this.playing || (!this.activated &&
|
|
this.tRex.blinkCount < Runner.config.MAX_BLINK_COUNT)) {
|
|
this.tRex.update(deltaTime);
|
|
this.scheduleNextUpdate();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Event handler.
|
|
* @param {Event} e
|
|
*/
|
|
handleEvent(e) {
|
|
return (function(evtType, events) {
|
|
switch (evtType) {
|
|
case events.KEYDOWN:
|
|
case events.TOUCHSTART:
|
|
case events.POINTERDOWN:
|
|
this.onKeyDown(e);
|
|
break;
|
|
case events.KEYUP:
|
|
case events.TOUCHEND:
|
|
case events.POINTERUP:
|
|
this.onKeyUp(e);
|
|
break;
|
|
case events.GAMEPADCONNECTED:
|
|
this.onGamepadConnected(e);
|
|
break;
|
|
}
|
|
}.bind(this))(e.type, Runner.events);
|
|
},
|
|
|
|
/**
|
|
* Initialize audio cues if activated by focus on the canvas element.
|
|
* @param {Event} e
|
|
*/
|
|
handleCanvasKeyPress(e) {
|
|
if (!this.activated) {
|
|
this.toggleSpeed();
|
|
Runner.audioCues = true;
|
|
this.generatedSoundFx.init();
|
|
Runner.generatedSoundFx = this.generatedSoundFx;
|
|
Runner.config.CLEAR_TIME *= 1.2;
|
|
} else if (e.keyCode && Runner.keycodes.JUMP[e.keyCode]) {
|
|
this.onKeyDown(e);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Prevent space key press from scrolling.
|
|
* @param {Event} e
|
|
*/
|
|
preventScrolling(e) {
|
|
if (e.keyCode === 32) {
|
|
e.preventDefault();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Toggle speed setting if toggle is shown.
|
|
*/
|
|
toggleSpeed() {
|
|
if (Runner.audioCues) {
|
|
const speedChange = Runner.slowDown != this.slowSpeedCheckbox.checked;
|
|
|
|
if (speedChange) {
|
|
Runner.slowDown = this.slowSpeedCheckbox.checked;
|
|
const updatedConfig =
|
|
Runner.slowDown ? Runner.slowConfig : Runner.normalConfig;
|
|
|
|
Runner.config = Object.assign(Runner.config, updatedConfig);
|
|
this.currentSpeed = updatedConfig.SPEED;
|
|
this.tRex.enableSlowConfig();
|
|
this.horizon.adjustObstacleSpeed();
|
|
}
|
|
this.disableSpeedToggle(true);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Show the speed toggle.
|
|
* From focus event or when audio cues are activated.
|
|
* @param {Event=} e
|
|
*/
|
|
showSpeedToggle(e) {
|
|
const isFocusEvent = e && e.type == 'focus';
|
|
if (Runner.audioCues || isFocusEvent) {
|
|
this.slowSpeedCheckboxLabel.classList.toggle(
|
|
HIDDEN_CLASS, isFocusEvent ? false : !this.crashed);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Disable the speed toggle.
|
|
* @param {boolean} disable
|
|
*/
|
|
disableSpeedToggle(disable) {
|
|
if (disable) {
|
|
this.slowSpeedCheckbox.setAttribute('disabled', 'disabled');
|
|
} else {
|
|
this.slowSpeedCheckbox.removeAttribute('disabled');
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Bind relevant key / mouse / touch listeners.
|
|
*/
|
|
startListening() {
|
|
// A11y keyboard / screen reader activation.
|
|
this.containerEl.addEventListener(
|
|
Runner.events.KEYDOWN, this.handleCanvasKeyPress.bind(this));
|
|
if (!IS_MOBILE) {
|
|
this.containerEl.addEventListener(
|
|
Runner.events.FOCUS, this.showSpeedToggle.bind(this));
|
|
}
|
|
this.canvas.addEventListener(
|
|
Runner.events.KEYDOWN, this.preventScrolling.bind(this));
|
|
this.canvas.addEventListener(
|
|
Runner.events.KEYUP, this.preventScrolling.bind(this));
|
|
|
|
// Keys.
|
|
document.addEventListener(Runner.events.KEYDOWN, this);
|
|
document.addEventListener(Runner.events.KEYUP, this);
|
|
|
|
// Touch / pointer.
|
|
this.containerEl.addEventListener(Runner.events.TOUCHSTART, this);
|
|
document.addEventListener(Runner.events.POINTERDOWN, this);
|
|
document.addEventListener(Runner.events.POINTERUP, this);
|
|
|
|
if (this.isArcadeMode()) {
|
|
// Gamepad
|
|
window.addEventListener(Runner.events.GAMEPADCONNECTED, this);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Remove all listeners.
|
|
*/
|
|
stopListening() {
|
|
document.removeEventListener(Runner.events.KEYDOWN, this);
|
|
document.removeEventListener(Runner.events.KEYUP, this);
|
|
|
|
if (this.touchController) {
|
|
this.touchController.removeEventListener(Runner.events.TOUCHSTART, this);
|
|
this.touchController.removeEventListener(Runner.events.TOUCHEND, this);
|
|
}
|
|
|
|
this.containerEl.removeEventListener(Runner.events.TOUCHSTART, this);
|
|
document.removeEventListener(Runner.events.POINTERDOWN, this);
|
|
document.removeEventListener(Runner.events.POINTERUP, this);
|
|
|
|
if (this.isArcadeMode()) {
|
|
window.removeEventListener(Runner.events.GAMEPADCONNECTED, this);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Process keydown.
|
|
* @param {Event} e
|
|
*/
|
|
onKeyDown(e) {
|
|
// Prevent native page scrolling whilst tapping on mobile.
|
|
if (IS_MOBILE && this.playing) {
|
|
e.preventDefault();
|
|
}
|
|
|
|
if (this.isCanvasInView()) {
|
|
// Allow toggling of speed toggle.
|
|
if (Runner.keycodes.JUMP[e.keyCode] &&
|
|
e.target == this.slowSpeedCheckbox) {
|
|
return;
|
|
}
|
|
|
|
if (!this.crashed && !this.paused) {
|
|
// For a11y, screen reader activation.
|
|
const isMobileMouseInput = IS_MOBILE &&
|
|
e.type === Runner.events.POINTERDOWN &&
|
|
e.pointerType == 'mouse' && e.target == this.containerEl ||
|
|
(IS_IOS && e.pointerType == 'touch' &&
|
|
document.activeElement == this.containerEl);
|
|
|
|
if (Runner.keycodes.JUMP[e.keyCode] ||
|
|
e.type === Runner.events.TOUCHSTART || isMobileMouseInput ||
|
|
(Runner.keycodes.DUCK[e.keyCode] && this.altGameModeActive)) {
|
|
e.preventDefault();
|
|
// Starting the game for the first time.
|
|
if (!this.playing) {
|
|
// Started by touch so create a touch controller.
|
|
if (!this.touchController && e.type === Runner.events.TOUCHSTART) {
|
|
this.createTouchController();
|
|
}
|
|
|
|
if (isMobileMouseInput) {
|
|
this.handleCanvasKeyPress(e);
|
|
}
|
|
this.loadSounds();
|
|
this.setPlayStatus(true);
|
|
this.update();
|
|
if (window.errorPageController) {
|
|
errorPageController.trackEasterEgg();
|
|
}
|
|
}
|
|
// Start jump.
|
|
if (!this.tRex.jumping && !this.tRex.ducking) {
|
|
if (Runner.audioCues) {
|
|
this.generatedSoundFx.cancelFootSteps();
|
|
} else {
|
|
this.playSound(this.soundFx.BUTTON_PRESS);
|
|
}
|
|
this.tRex.startJump(this.currentSpeed);
|
|
}
|
|
// Ducking is disabled on alt game modes.
|
|
} else if (
|
|
!this.altGameModeActive && this.playing &&
|
|
Runner.keycodes.DUCK[e.keyCode]) {
|
|
e.preventDefault();
|
|
if (this.tRex.jumping) {
|
|
// Speed drop, activated only when jump key is not pressed.
|
|
this.tRex.setSpeedDrop();
|
|
} else if (!this.tRex.jumping && !this.tRex.ducking) {
|
|
// Duck.
|
|
this.tRex.setDuck(true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Process key up.
|
|
* @param {Event} e
|
|
*/
|
|
onKeyUp(e) {
|
|
const keyCode = String(e.keyCode);
|
|
const isjumpKey = Runner.keycodes.JUMP[keyCode] ||
|
|
e.type === Runner.events.TOUCHEND || e.type === Runner.events.POINTERUP;
|
|
|
|
if (this.isRunning() && isjumpKey) {
|
|
this.tRex.endJump();
|
|
} else if (Runner.keycodes.DUCK[keyCode]) {
|
|
this.tRex.speedDrop = false;
|
|
this.tRex.setDuck(false);
|
|
} else if (this.crashed) {
|
|
// Check that enough time has elapsed before allowing jump key to restart.
|
|
const deltaTime = getTimeStamp() - this.time;
|
|
|
|
if (this.isCanvasInView() &&
|
|
(Runner.keycodes.RESTART[keyCode] || this.isLeftClickOnCanvas(e) ||
|
|
(deltaTime >= this.config.GAMEOVER_CLEAR_TIME &&
|
|
Runner.keycodes.JUMP[keyCode]))) {
|
|
this.handleGameOverClicks(e);
|
|
}
|
|
} else if (this.paused && isjumpKey) {
|
|
// Reset the jump state
|
|
this.tRex.reset();
|
|
this.play();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Process gamepad connected event.
|
|
* @param {Event} e
|
|
*/
|
|
onGamepadConnected(e) {
|
|
if (!this.pollingGamepads) {
|
|
this.pollGamepadState();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* rAF loop for gamepad polling.
|
|
*/
|
|
pollGamepadState() {
|
|
const gamepads = navigator.getGamepads();
|
|
this.pollActiveGamepad(gamepads);
|
|
|
|
this.pollingGamepads = true;
|
|
requestAnimationFrame(this.pollGamepadState.bind(this));
|
|
},
|
|
|
|
/**
|
|
* Polls for a gamepad with the jump button pressed. If one is found this
|
|
* becomes the "active" gamepad and all others are ignored.
|
|
* @param {!Array<Gamepad>} gamepads
|
|
*/
|
|
pollForActiveGamepad(gamepads) {
|
|
for (let i = 0; i < gamepads.length; ++i) {
|
|
if (gamepads[i] && gamepads[i].buttons.length > 0 &&
|
|
gamepads[i].buttons[0].pressed) {
|
|
this.gamepadIndex = i;
|
|
this.pollActiveGamepad(gamepads);
|
|
return;
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Polls the chosen gamepad for button presses and generates KeyboardEvents
|
|
* to integrate with the rest of the game logic.
|
|
* @param {!Array<Gamepad>} gamepads
|
|
*/
|
|
pollActiveGamepad(gamepads) {
|
|
if (this.gamepadIndex === undefined) {
|
|
this.pollForActiveGamepad(gamepads);
|
|
return;
|
|
}
|
|
|
|
const gamepad = gamepads[this.gamepadIndex];
|
|
if (!gamepad) {
|
|
this.gamepadIndex = undefined;
|
|
this.pollForActiveGamepad(gamepads);
|
|
return;
|
|
}
|
|
|
|
// The gamepad specification defines the typical mapping of physical buttons
|
|
// to button indicies: https://w3c.github.io/gamepad/#remapping
|
|
this.pollGamepadButton(gamepad, 0, 38); // Jump
|
|
if (gamepad.buttons.length >= 2) {
|
|
this.pollGamepadButton(gamepad, 1, 40); // Duck
|
|
}
|
|
if (gamepad.buttons.length >= 10) {
|
|
this.pollGamepadButton(gamepad, 9, 13); // Restart
|
|
}
|
|
|
|
this.previousGamepad = gamepad;
|
|
},
|
|
|
|
/**
|
|
* Generates a key event based on a gamepad button.
|
|
* @param {!Gamepad} gamepad
|
|
* @param {number} buttonIndex
|
|
* @param {number} keyCode
|
|
*/
|
|
pollGamepadButton(gamepad, buttonIndex, keyCode) {
|
|
const state = gamepad.buttons[buttonIndex].pressed;
|
|
let previousState = false;
|
|
if (this.previousGamepad) {
|
|
previousState = this.previousGamepad.buttons[buttonIndex].pressed;
|
|
}
|
|
// Generate key events on the rising and falling edge of a button press.
|
|
if (state !== previousState) {
|
|
const e = new KeyboardEvent(state ? Runner.events.KEYDOWN
|
|
: Runner.events.KEYUP,
|
|
{ keyCode: keyCode });
|
|
document.dispatchEvent(e);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Handle interactions on the game over screen state.
|
|
* A user is able to tap the high score twice to reset it.
|
|
* @param {Event} e
|
|
*/
|
|
handleGameOverClicks(e) {
|
|
if (e.target != this.slowSpeedCheckbox) {
|
|
e.preventDefault();
|
|
if (this.distanceMeter.hasClickedOnHighScore(e) && this.highestScore) {
|
|
if (this.distanceMeter.isHighScoreFlashing()) {
|
|
// Subsequent click, reset the high score.
|
|
this.saveHighScore(0, true);
|
|
this.distanceMeter.resetHighScore();
|
|
} else {
|
|
// First click, flash the high score.
|
|
this.distanceMeter.startHighScoreFlashing();
|
|
}
|
|
} else {
|
|
this.distanceMeter.cancelHighScoreFlashing();
|
|
this.restart();
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Returns whether the event was a left click on canvas.
|
|
* On Windows right click is registered as a click.
|
|
* @param {Event} e
|
|
* @return {boolean}
|
|
*/
|
|
isLeftClickOnCanvas(e) {
|
|
return e.button != null && e.button < 2 &&
|
|
e.type === Runner.events.POINTERUP &&
|
|
(e.target === this.canvas ||
|
|
(IS_MOBILE && Runner.audioCues && e.target === this.containerEl));
|
|
},
|
|
|
|
/**
|
|
* RequestAnimationFrame wrapper.
|
|
*/
|
|
scheduleNextUpdate() {
|
|
if (!this.updatePending) {
|
|
this.updatePending = true;
|
|
this.raqId = requestAnimationFrame(this.update.bind(this));
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Whether the game is running.
|
|
* @return {boolean}
|
|
*/
|
|
isRunning() {
|
|
return !!this.raqId;
|
|
},
|
|
|
|
/**
|
|
* Set the initial high score as stored in the user's profile.
|
|
* @param {number} highScore
|
|
*/
|
|
initializeHighScore(highScore) {
|
|
this.syncHighestScore = true;
|
|
highScore = Math.ceil(highScore);
|
|
if (highScore < this.highestScore) {
|
|
if (window.errorPageController) {
|
|
errorPageController.updateEasterEggHighScore(this.highestScore);
|
|
}
|
|
return;
|
|
}
|
|
this.highestScore = highScore;
|
|
this.distanceMeter.setHighScore(this.highestScore);
|
|
},
|
|
|
|
/**
|
|
* Sets the current high score and saves to the profile if available.
|
|
* @param {number} distanceRan Total distance ran.
|
|
* @param {boolean=} opt_resetScore Whether to reset the score.
|
|
*/
|
|
saveHighScore(distanceRan, opt_resetScore) {
|
|
this.highestScore = Math.ceil(distanceRan);
|
|
this.distanceMeter.setHighScore(this.highestScore);
|
|
|
|
// Store the new high score in the profile.
|
|
if (this.syncHighestScore && window.errorPageController) {
|
|
if (opt_resetScore) {
|
|
errorPageController.resetEasterEggHighScore();
|
|
} else {
|
|
errorPageController.updateEasterEggHighScore(this.highestScore);
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Game over state.
|
|
*/
|
|
gameOver() {
|
|
this.playSound(this.soundFx.HIT);
|
|
vibrate(200);
|
|
|
|
this.stop();
|
|
this.crashed = true;
|
|
this.distanceMeter.achievement = false;
|
|
|
|
this.tRex.update(100, Trex.status.CRASHED);
|
|
|
|
// Game over panel.
|
|
if (!this.gameOverPanel) {
|
|
const origSpriteDef = IS_HIDPI ?
|
|
Runner.spriteDefinitionByType.original.HDPI :
|
|
Runner.spriteDefinitionByType.original.LDPI;
|
|
|
|
if (this.canvas) {
|
|
if (Runner.isAltGameModeEnabled) {
|
|
this.gameOverPanel = new GameOverPanel(
|
|
this.canvas, origSpriteDef.TEXT_SPRITE, origSpriteDef.RESTART,
|
|
this.dimensions, origSpriteDef.ALT_GAME_END,
|
|
this.altGameModeActive);
|
|
} else {
|
|
this.gameOverPanel = new GameOverPanel(
|
|
this.canvas, origSpriteDef.TEXT_SPRITE, origSpriteDef.RESTART,
|
|
this.dimensions);
|
|
}
|
|
}
|
|
}
|
|
|
|
this.gameOverPanel.draw(this.altGameModeActive, this.tRex);
|
|
|
|
// Update the high score.
|
|
if (this.distanceRan > this.highestScore) {
|
|
this.saveHighScore(this.distanceRan);
|
|
}
|
|
|
|
// Reset the time clock.
|
|
this.time = getTimeStamp();
|
|
|
|
if (Runner.audioCues) {
|
|
this.generatedSoundFx.stopAll();
|
|
announcePhrase(
|
|
getA11yString(A11Y_STRINGS.gameOver)
|
|
.replace(
|
|
'$1',
|
|
this.distanceMeter.getActualDistance(this.distanceRan)
|
|
.toString()) +
|
|
' ' +
|
|
getA11yString(A11Y_STRINGS.highScore)
|
|
.replace(
|
|
'$1',
|
|
|
|
this.distanceMeter.getActualDistance(this.highestScore)
|
|
.toString()));
|
|
}
|
|
this.showSpeedToggle();
|
|
this.disableSpeedToggle(false);
|
|
},
|
|
|
|
stop() {
|
|
this.setPlayStatus(false);
|
|
this.paused = true;
|
|
cancelAnimationFrame(this.raqId);
|
|
this.raqId = 0;
|
|
this.generatedSoundFx.stopAll();
|
|
},
|
|
|
|
play() {
|
|
if (!this.crashed) {
|
|
this.setPlayStatus(true);
|
|
this.paused = false;
|
|
this.tRex.update(0, Trex.status.RUNNING);
|
|
this.time = getTimeStamp();
|
|
this.update();
|
|
this.generatedSoundFx.background();
|
|
}
|
|
},
|
|
|
|
restart() {
|
|
if (!this.raqId) {
|
|
this.playCount++;
|
|
this.runningTime = 0;
|
|
this.setPlayStatus(true);
|
|
this.toggleSpeed();
|
|
this.paused = false;
|
|
this.crashed = false;
|
|
this.distanceRan = 0;
|
|
this.setSpeed(this.config.SPEED);
|
|
this.time = getTimeStamp();
|
|
this.containerEl.classList.remove(Runner.classes.CRASHED);
|
|
this.clearCanvas();
|
|
this.distanceMeter.reset();
|
|
this.horizon.reset();
|
|
this.tRex.reset();
|
|
this.playSound(this.soundFx.BUTTON_PRESS);
|
|
this.invert(true);
|
|
this.flashTimer = null;
|
|
this.update();
|
|
this.gameOverPanel.reset();
|
|
this.generatedSoundFx.background();
|
|
announcePhrase(getA11yString(A11Y_STRINGS.started));
|
|
}
|
|
},
|
|
|
|
setPlayStatus(isPlaying) {
|
|
if (this.touchController) {
|
|
this.touchController.classList.toggle(HIDDEN_CLASS, !isPlaying);
|
|
}
|
|
this.playing = isPlaying;
|
|
},
|
|
|
|
/**
|
|
* Whether the game should go into arcade mode.
|
|
* @return {boolean}
|
|
*/
|
|
isArcadeMode() {
|
|
// In RTL languages the title is wrapped with the left to right mark
|
|
// control characters ‪ and ‬ but are invisible.
|
|
return IS_RTL ? document.title.indexOf(ARCADE_MODE_URL) == 1 :
|
|
document.title === ARCADE_MODE_URL;
|
|
},
|
|
|
|
/**
|
|
* Hides offline messaging for a fullscreen game only experience.
|
|
*/
|
|
setArcadeMode() {
|
|
document.body.classList.add(Runner.classes.ARCADE_MODE);
|
|
this.setArcadeModeContainerScale();
|
|
},
|
|
|
|
/**
|
|
* Sets the scaling for arcade mode.
|
|
*/
|
|
setArcadeModeContainerScale() {
|
|
const windowHeight = window.innerHeight;
|
|
const scaleHeight = windowHeight / this.dimensions.HEIGHT;
|
|
const scaleWidth = window.innerWidth / this.dimensions.WIDTH;
|
|
const scale = Math.max(1, Math.min(scaleHeight, scaleWidth));
|
|
const scaledCanvasHeight = this.dimensions.HEIGHT * scale;
|
|
// Positions the game container at 10% of the available vertical window
|
|
// height minus the game container height.
|
|
const translateY = Math.ceil(Math.max(0, (windowHeight - scaledCanvasHeight -
|
|
Runner.config.ARCADE_MODE_INITIAL_TOP_POSITION) *
|
|
Runner.config.ARCADE_MODE_TOP_POSITION_PERCENT)) *
|
|
window.devicePixelRatio;
|
|
|
|
const cssScale = IS_RTL ? -scale + ',' + scale : scale;
|
|
this.containerEl.style.transform =
|
|
'scale(' + cssScale + ') translateY(' + translateY + 'px)';
|
|
},
|
|
|
|
/**
|
|
* Pause the game if the tab is not in focus.
|
|
*/
|
|
onVisibilityChange(e) {
|
|
if (document.hidden || document.webkitHidden || e.type === 'blur' ||
|
|
document.visibilityState !== 'visible') {
|
|
this.stop();
|
|
} else if (!this.crashed) {
|
|
this.tRex.reset();
|
|
this.play();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Play a sound.
|
|
* @param {AudioBuffer} soundBuffer
|
|
*/
|
|
playSound(soundBuffer) {
|
|
if (soundBuffer) {
|
|
const sourceNode = this.audioContext.createBufferSource();
|
|
sourceNode.buffer = soundBuffer;
|
|
sourceNode.connect(this.audioContext.destination);
|
|
sourceNode.start(0);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Inverts the current page / canvas colors.
|
|
* @param {boolean} reset Whether to reset colors.
|
|
*/
|
|
invert(reset) {
|
|
const htmlEl = document.firstElementChild;
|
|
|
|
if (reset) {
|
|
htmlEl.classList.toggle(Runner.classes.INVERTED,
|
|
false);
|
|
this.invertTimer = 0;
|
|
this.inverted = false;
|
|
} else {
|
|
this.inverted = htmlEl.classList.toggle(
|
|
Runner.classes.INVERTED, this.invertTrigger);
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Updates the canvas size taking into
|
|
* account the backing store pixel ratio and
|
|
* the device pixel ratio.
|
|
*
|
|
* See article by Paul Lewis:
|
|
* http://www.html5rocks.com/en/tutorials/canvas/hidpi/
|
|
*
|
|
* @param {HTMLCanvasElement} canvas
|
|
* @param {number=} opt_width
|
|
* @param {number=} opt_height
|
|
* @return {boolean} Whether the canvas was scaled.
|
|
*/
|
|
Runner.updateCanvasScaling = function(canvas, opt_width, opt_height) {
|
|
const context =
|
|
/** @type {CanvasRenderingContext2D} */ (canvas.getContext('2d'));
|
|
|
|
// Query the various pixel ratios
|
|
const devicePixelRatio = Math.floor(window.devicePixelRatio) || 1;
|
|
/** @suppress {missingProperties} */
|
|
const backingStoreRatio =
|
|
Math.floor(context.webkitBackingStorePixelRatio) || 1;
|
|
const ratio = devicePixelRatio / backingStoreRatio;
|
|
|
|
// Upscale the canvas if the two ratios don't match
|
|
if (devicePixelRatio !== backingStoreRatio) {
|
|
const oldWidth = opt_width || canvas.width;
|
|
const oldHeight = opt_height || canvas.height;
|
|
|
|
canvas.width = oldWidth * ratio;
|
|
canvas.height = oldHeight * ratio;
|
|
|
|
canvas.style.width = oldWidth + 'px';
|
|
canvas.style.height = oldHeight + 'px';
|
|
|
|
// Scale the context to counter the fact that we've manually scaled
|
|
// our canvas element.
|
|
context.scale(ratio, ratio);
|
|
return true;
|
|
} else if (devicePixelRatio === 1) {
|
|
// Reset the canvas width / height. Fixes scaling bug when the page is
|
|
// zoomed and the devicePixelRatio changes accordingly.
|
|
canvas.style.width = canvas.width + 'px';
|
|
canvas.style.height = canvas.height + 'px';
|
|
}
|
|
return false;
|
|
};
|
|
|
|
|
|
/**
|
|
* Whether events are enabled.
|
|
* @return {boolean}
|
|
*/
|
|
Runner.isAltGameModeEnabled = function() {
|
|
return loadTimeData && loadTimeData.valueExists('enableAltGameMode');
|
|
};
|
|
|
|
|
|
/**
|
|
* Generated sound FX class for audio cues.
|
|
* @constructor
|
|
*/
|
|
function GeneratedSoundFx() {
|
|
this.audioCues = false;
|
|
this.context = null;
|
|
this.panner = null;
|
|
}
|
|
|
|
GeneratedSoundFx.prototype = {
|
|
init() {
|
|
this.audioCues = true;
|
|
if (!this.context) {
|
|
// iOS only supports the webkit version.
|
|
this.context = window.webkitAudioContext ? new webkitAudioContext() :
|
|
new AudioContext();
|
|
if (IS_IOS) {
|
|
this.context.onstatechange = (function() {
|
|
if (this.context.state != 'running') {
|
|
this.context.resume();
|
|
}
|
|
}).bind(this);
|
|
this.context.resume();
|
|
}
|
|
this.panner = this.context.createStereoPanner ?
|
|
this.context.createStereoPanner() :
|
|
null;
|
|
}
|
|
},
|
|
|
|
stopAll() {
|
|
this.cancelFootSteps();
|
|
},
|
|
|
|
/**
|
|
* Play oscillators at certain frequency and for a certain time.
|
|
* @param {number} frequency
|
|
* @param {number} startTime
|
|
* @param {number} duration
|
|
* @param {?number=} opt_vol
|
|
* @param {number=} opt_pan
|
|
*/
|
|
playNote(frequency, startTime, duration, opt_vol, opt_pan) {
|
|
const osc1 = this.context.createOscillator();
|
|
const osc2 = this.context.createOscillator();
|
|
const volume = this.context.createGain();
|
|
|
|
// Set oscillator wave type
|
|
osc1.type = 'triangle';
|
|
osc2.type = 'triangle';
|
|
volume.gain.value = 0.1;
|
|
|
|
// Set up node routing
|
|
if (this.panner) {
|
|
this.panner.pan.value = opt_pan || 0;
|
|
osc1.connect(volume).connect(this.panner);
|
|
osc2.connect(volume).connect(this.panner);
|
|
this.panner.connect(this.context.destination);
|
|
} else {
|
|
osc1.connect(volume);
|
|
osc2.connect(volume);
|
|
volume.connect(this.context.destination);
|
|
}
|
|
|
|
// Detune oscillators for chorus effect
|
|
osc1.frequency.value = frequency + 1;
|
|
osc2.frequency.value = frequency - 2;
|
|
|
|
// Fade out
|
|
volume.gain.setValueAtTime(opt_vol || 0.01, startTime + duration - 0.05);
|
|
volume.gain.linearRampToValueAtTime(0.00001, startTime + duration);
|
|
|
|
// Start oscillators
|
|
osc1.start(startTime);
|
|
osc2.start(startTime);
|
|
// Stop oscillators
|
|
osc1.stop(startTime + duration);
|
|
osc2.stop(startTime + duration);
|
|
},
|
|
|
|
background() {
|
|
if (this.audioCues) {
|
|
const now = this.context.currentTime;
|
|
this.playNote(493.883, now, 0.116);
|
|
this.playNote(659.255, now + 0.116, 0.232);
|
|
this.loopFootSteps();
|
|
}
|
|
},
|
|
|
|
loopFootSteps() {
|
|
if (this.audioCues && !this.bgSoundIntervalId) {
|
|
this.bgSoundIntervalId = setInterval(function() {
|
|
this.playNote(73.42, this.context.currentTime, 0.05, 0.16);
|
|
this.playNote(69.30, this.context.currentTime + 0.116, 0.116, 0.16);
|
|
}.bind(this), 280);
|
|
}
|
|
},
|
|
|
|
cancelFootSteps() {
|
|
if (this.audioCues && this.bgSoundIntervalId) {
|
|
clearInterval(this.bgSoundIntervalId);
|
|
this.bgSoundIntervalId = null;
|
|
this.playNote(103.83, this.context.currentTime, 0.232, 0.02);
|
|
this.playNote(116.54, this.context.currentTime + 0.116, 0.232, 0.02);
|
|
}
|
|
},
|
|
|
|
collect() {
|
|
if (this.audioCues) {
|
|
this.cancelFootSteps();
|
|
const now = this.context.currentTime;
|
|
this.playNote(830.61, now, 0.116);
|
|
this.playNote(1318.51, now + 0.116, 0.232);
|
|
}
|
|
},
|
|
|
|
jump() {
|
|
if (this.audioCues) {
|
|
const now = this.context.currentTime;
|
|
this.playNote(659.25, now, 0.116, 0.3, -0.6);
|
|
this.playNote(880, now + 0.116, 0.232, 0.3, -0.6);
|
|
}
|
|
},
|
|
};
|
|
|
|
|
|
/**
|
|
* Speak a phrase using Speech Synthesis API for a11y.
|
|
* @param {string} phrase Sentence to speak.
|
|
*/
|
|
function speakPhrase(phrase) {
|
|
if ('speechSynthesis' in window) {
|
|
const msg = new SpeechSynthesisUtterance(phrase);
|
|
const voices = window.speechSynthesis.getVoices();
|
|
msg.text = phrase;
|
|
speechSynthesis.speak(msg);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* For screen readers make an announcement to the live region.
|
|
* @param {string} phrase Sentence to speak.
|
|
*/
|
|
function announcePhrase(phrase) {
|
|
if (Runner.a11yStatusEl) {
|
|
Runner.a11yStatusEl.textContent = '';
|
|
Runner.a11yStatusEl.textContent = phrase;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Returns a string from loadTimeData data object.
|
|
* @param {string} stringName
|
|
* @return {string}
|
|
*/
|
|
function getA11yString(stringName) {
|
|
return loadTimeData && loadTimeData.valueExists(stringName) ?
|
|
loadTimeData.getString(stringName) :
|
|
'';
|
|
}
|
|
|
|
|
|
/**
|
|
* Get random number.
|
|
* @param {number} min
|
|
* @param {number} max
|
|
*/
|
|
function getRandomNum(min, max) {
|
|
return Math.floor(Math.random() * (max - min + 1)) + min;
|
|
}
|
|
|
|
|
|
/**
|
|
* Vibrate on mobile devices.
|
|
* @param {number} duration Duration of the vibration in milliseconds.
|
|
*/
|
|
function vibrate(duration) {
|
|
if (IS_MOBILE && window.navigator.vibrate) {
|
|
window.navigator.vibrate(duration);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Create canvas element.
|
|
* @param {Element} container Element to append canvas to.
|
|
* @param {number} width
|
|
* @param {number} height
|
|
* @param {string=} opt_classname
|
|
* @return {HTMLCanvasElement}
|
|
*/
|
|
function createCanvas(container, width, height, opt_classname) {
|
|
const canvas =
|
|
/** @type {!HTMLCanvasElement} */ (document.createElement('canvas'));
|
|
canvas.className = opt_classname ? Runner.classes.CANVAS + ' ' +
|
|
opt_classname : Runner.classes.CANVAS;
|
|
canvas.width = width;
|
|
canvas.height = height;
|
|
container.appendChild(canvas);
|
|
|
|
return canvas;
|
|
}
|
|
|
|
|
|
/**
|
|
* Decodes the base 64 audio to ArrayBuffer used by Web Audio.
|
|
* @param {string} base64String
|
|
*/
|
|
function decodeBase64ToArrayBuffer(base64String) {
|
|
const len = (base64String.length / 4) * 3;
|
|
const str = atob(base64String);
|
|
const arrayBuffer = new ArrayBuffer(len);
|
|
const bytes = new Uint8Array(arrayBuffer);
|
|
|
|
for (let i = 0; i < len; i++) {
|
|
bytes[i] = str.charCodeAt(i);
|
|
}
|
|
return bytes.buffer;
|
|
}
|
|
|
|
|
|
/**
|
|
* Return the current timestamp.
|
|
* @return {number}
|
|
*/
|
|
function getTimeStamp() {
|
|
return IS_IOS ? new Date().getTime() : performance.now();
|
|
}
|
|
|
|
|
|
//******************************************************************************
|
|
|
|
|
|
/**
|
|
* Game over panel.
|
|
* @param {!HTMLCanvasElement} canvas
|
|
* @param {Object} textImgPos
|
|
* @param {Object} restartImgPos
|
|
* @param {!Object} dimensions Canvas dimensions.
|
|
* @param {Object=} opt_altGameEndImgPos
|
|
* @param {boolean=} opt_altGameActive
|
|
* @constructor
|
|
*/
|
|
function GameOverPanel(
|
|
canvas, textImgPos, restartImgPos, dimensions, opt_altGameEndImgPos,
|
|
opt_altGameActive) {
|
|
this.canvas = canvas;
|
|
this.canvasCtx =
|
|
/** @type {CanvasRenderingContext2D} */ (canvas.getContext('2d'));
|
|
this.canvasDimensions = dimensions;
|
|
this.textImgPos = textImgPos;
|
|
this.restartImgPos = restartImgPos;
|
|
this.altGameEndImgPos = opt_altGameEndImgPos;
|
|
this.altGameModeActive = opt_altGameActive;
|
|
|
|
// Retry animation.
|
|
this.frameTimeStamp = 0;
|
|
this.animTimer = 0;
|
|
this.currentFrame = 0;
|
|
|
|
this.gameOverRafId = null;
|
|
|
|
this.flashTimer = 0;
|
|
this.flashCounter = 0;
|
|
this.originalText = true;
|
|
}
|
|
|
|
GameOverPanel.RESTART_ANIM_DURATION = 875;
|
|
GameOverPanel.LOGO_PAUSE_DURATION = 875;
|
|
GameOverPanel.FLASH_ITERATIONS = 5;
|
|
|
|
/**
|
|
* Animation frames spec.
|
|
*/
|
|
GameOverPanel.animConfig = {
|
|
frames: [0, 36, 72, 108, 144, 180, 216, 252],
|
|
msPerFrame: GameOverPanel.RESTART_ANIM_DURATION / 8
|
|
};
|
|
|
|
/**
|
|
* Dimensions used in the panel.
|
|
* @enum {number}
|
|
*/
|
|
GameOverPanel.dimensions = {
|
|
TEXT_X: 0,
|
|
TEXT_Y: 13,
|
|
TEXT_WIDTH: 191,
|
|
TEXT_HEIGHT: 11,
|
|
RESTART_WIDTH: 36,
|
|
RESTART_HEIGHT: 32
|
|
};
|
|
|
|
|
|
GameOverPanel.prototype = {
|
|
/**
|
|
* Update the panel dimensions.
|
|
* @param {number} width New canvas width.
|
|
* @param {number} opt_height Optional new canvas height.
|
|
*/
|
|
updateDimensions(width, opt_height) {
|
|
this.canvasDimensions.WIDTH = width;
|
|
if (opt_height) {
|
|
this.canvasDimensions.HEIGHT = opt_height;
|
|
}
|
|
this.currentFrame = GameOverPanel.animConfig.frames.length - 1;
|
|
},
|
|
|
|
drawGameOverText(dimensions, opt_useAltText) {
|
|
const centerX = this.canvasDimensions.WIDTH / 2;
|
|
let textSourceX = dimensions.TEXT_X;
|
|
let textSourceY = dimensions.TEXT_Y;
|
|
let textSourceWidth = dimensions.TEXT_WIDTH;
|
|
let textSourceHeight = dimensions.TEXT_HEIGHT;
|
|
|
|
const textTargetX = Math.round(centerX - (dimensions.TEXT_WIDTH / 2));
|
|
const textTargetY = Math.round((this.canvasDimensions.HEIGHT - 25) / 3);
|
|
const textTargetWidth = dimensions.TEXT_WIDTH;
|
|
const textTargetHeight = dimensions.TEXT_HEIGHT;
|
|
|
|
if (IS_HIDPI) {
|
|
textSourceY *= 2;
|
|
textSourceX *= 2;
|
|
textSourceWidth *= 2;
|
|
textSourceHeight *= 2;
|
|
}
|
|
|
|
if (!opt_useAltText) {
|
|
textSourceX += this.textImgPos.x;
|
|
textSourceY += this.textImgPos.y;
|
|
}
|
|
|
|
const spriteSource =
|
|
opt_useAltText ? Runner.altCommonImageSprite : Runner.origImageSprite;
|
|
|
|
this.canvasCtx.save();
|
|
|
|
if (IS_RTL) {
|
|
this.canvasCtx.translate(this.canvas.width / 2, 0);
|
|
this.canvasCtx.scale(-1, 1);
|
|
}
|
|
|
|
// Game over text from sprite.
|
|
this.canvasCtx.drawImage(
|
|
spriteSource, textSourceX, textSourceY, textSourceWidth,
|
|
textSourceHeight, textTargetX, textTargetY, textTargetWidth,
|
|
textTargetHeight);
|
|
|
|
this.canvasCtx.restore();
|
|
},
|
|
|
|
/**
|
|
* Draw additional adornments for alternative game types.
|
|
*/
|
|
drawAltGameElements(tRex) {
|
|
// Additional adornments.
|
|
if (this.altGameModeActive) {
|
|
const altGameEndConfig = Runner.spriteDefinition.ALT_GAME_END_CONFIG;
|
|
|
|
let altGameEndSourceWidth = altGameEndConfig.WIDTH;
|
|
let altGameEndSourceHeight = altGameEndConfig.HEIGHT;
|
|
const altGameEndTargetX = tRex.xPos + altGameEndConfig.X_OFFSET;
|
|
const altGameEndTargetY = tRex.yPos + altGameEndConfig.Y_OFFSET;
|
|
|
|
if (IS_HIDPI) {
|
|
altGameEndSourceWidth *= 2;
|
|
altGameEndSourceHeight *= 2;
|
|
}
|
|
|
|
this.canvasCtx.drawImage(
|
|
Runner.altCommonImageSprite, this.altGameEndImgPos.x,
|
|
this.altGameEndImgPos.y, altGameEndSourceWidth,
|
|
altGameEndSourceHeight, altGameEndTargetX, altGameEndTargetY,
|
|
altGameEndConfig.WIDTH, altGameEndConfig.HEIGHT);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Draw restart button.
|
|
*/
|
|
drawRestartButton() {
|
|
const dimensions = GameOverPanel.dimensions;
|
|
let framePosX = GameOverPanel.animConfig.frames[this.currentFrame];
|
|
let restartSourceWidth = dimensions.RESTART_WIDTH;
|
|
let restartSourceHeight = dimensions.RESTART_HEIGHT;
|
|
const restartTargetX =
|
|
(this.canvasDimensions.WIDTH / 2) - (dimensions.RESTART_WIDTH / 2);
|
|
const restartTargetY = this.canvasDimensions.HEIGHT / 2;
|
|
|
|
if (IS_HIDPI) {
|
|
restartSourceWidth *= 2;
|
|
restartSourceHeight *= 2;
|
|
framePosX *= 2;
|
|
}
|
|
|
|
this.canvasCtx.save();
|
|
|
|
if (IS_RTL) {
|
|
this.canvasCtx.translate(this.canvas.width / 2, 0);
|
|
this.canvasCtx.scale(-1, 1);
|
|
}
|
|
|
|
this.canvasCtx.drawImage(
|
|
Runner.origImageSprite, this.restartImgPos.x + framePosX,
|
|
this.restartImgPos.y, restartSourceWidth, restartSourceHeight,
|
|
restartTargetX, restartTargetY, dimensions.RESTART_WIDTH,
|
|
dimensions.RESTART_HEIGHT);
|
|
this.canvasCtx.restore();
|
|
},
|
|
|
|
|
|
/**
|
|
* Draw the panel.
|
|
* @param {boolean} opt_altGameModeActive
|
|
* @param {!Trex} opt_tRex
|
|
*/
|
|
draw(opt_altGameModeActive, opt_tRex) {
|
|
if (opt_altGameModeActive) {
|
|
this.altGameModeActive = opt_altGameModeActive;
|
|
}
|
|
|
|
this.drawGameOverText(GameOverPanel.dimensions, false);
|
|
this.drawRestartButton();
|
|
this.drawAltGameElements(opt_tRex);
|
|
this.update();
|
|
},
|
|
|
|
/**
|
|
* Update animation frames.
|
|
*/
|
|
update() {
|
|
const now = getTimeStamp();
|
|
const deltaTime = now - (this.frameTimeStamp || now);
|
|
const altTextConfig =
|
|
Runner.spriteDefinitionByType.original.ALT_GAME_OVER_TEXT_CONFIG;
|
|
|
|
this.frameTimeStamp = now;
|
|
this.animTimer += deltaTime;
|
|
this.flashTimer += deltaTime;
|
|
|
|
// Restart Button
|
|
if (this.currentFrame == 0 &&
|
|
this.animTimer > GameOverPanel.LOGO_PAUSE_DURATION) {
|
|
this.animTimer = 0;
|
|
this.currentFrame++;
|
|
this.drawRestartButton();
|
|
} else if (
|
|
this.currentFrame > 0 &&
|
|
this.currentFrame < GameOverPanel.animConfig.frames.length) {
|
|
if (this.animTimer >= GameOverPanel.animConfig.msPerFrame) {
|
|
this.currentFrame++;
|
|
this.drawRestartButton();
|
|
}
|
|
} else if (
|
|
!this.altGameModeActive &&
|
|
this.currentFrame == GameOverPanel.animConfig.frames.length) {
|
|
this.reset();
|
|
return;
|
|
}
|
|
|
|
// Game over text
|
|
if (this.altGameModeActive) {
|
|
if (this.flashCounter < GameOverPanel.FLASH_ITERATIONS &&
|
|
this.flashTimer > altTextConfig.FLASH_DURATION) {
|
|
this.flashTimer = 0;
|
|
this.originalText = !this.originalText;
|
|
|
|
this.clearGameOverTextBounds();
|
|
if (this.originalText) {
|
|
this.drawGameOverText(GameOverPanel.dimensions, false);
|
|
this.flashCounter++;
|
|
} else {
|
|
this.drawGameOverText(altTextConfig, true);
|
|
}
|
|
} else if (this.flashCounter >= GameOverPanel.FLASH_ITERATIONS) {
|
|
this.reset();
|
|
return;
|
|
}
|
|
}
|
|
|
|
this.gameOverRafId = requestAnimationFrame(this.update.bind(this));
|
|
},
|
|
|
|
/**
|
|
* Clear game over text.
|
|
*/
|
|
clearGameOverTextBounds() {
|
|
this.canvasCtx.save();
|
|
|
|
this.canvasCtx.clearRect(
|
|
Math.round(
|
|
this.canvasDimensions.WIDTH / 2 -
|
|
(GameOverPanel.dimensions.TEXT_WIDTH / 2)),
|
|
Math.round((this.canvasDimensions.HEIGHT - 25) / 3),
|
|
GameOverPanel.dimensions.TEXT_WIDTH,
|
|
GameOverPanel.dimensions.TEXT_HEIGHT + 4);
|
|
this.canvasCtx.restore();
|
|
},
|
|
|
|
reset() {
|
|
if (this.gameOverRafId) {
|
|
cancelAnimationFrame(this.gameOverRafId);
|
|
this.gameOverRafId = null;
|
|
}
|
|
this.animTimer = 0;
|
|
this.frameTimeStamp = 0;
|
|
this.currentFrame = 0;
|
|
this.flashTimer = 0;
|
|
this.flashCounter = 0;
|
|
this.originalText = true;
|
|
}
|
|
};
|
|
|
|
|
|
//******************************************************************************
|
|
|
|
/**
|
|
* Check for a collision.
|
|
* @param {!Obstacle} obstacle
|
|
* @param {!Trex} tRex T-rex object.
|
|
* @param {CanvasRenderingContext2D=} opt_canvasCtx Optional canvas context for
|
|
* drawing collision boxes.
|
|
* @return {Array<CollisionBox>|undefined}
|
|
*/
|
|
function checkForCollision(obstacle, tRex, opt_canvasCtx) {
|
|
const obstacleBoxXPos = Runner.defaultDimensions.WIDTH + obstacle.xPos;
|
|
|
|
// Adjustments are made to the bounding box as there is a 1 pixel white
|
|
// border around the t-rex and obstacles.
|
|
const tRexBox = new CollisionBox(
|
|
tRex.xPos + 1,
|
|
tRex.yPos + 1,
|
|
tRex.config.WIDTH - 2,
|
|
tRex.config.HEIGHT - 2);
|
|
|
|
const obstacleBox = new CollisionBox(
|
|
obstacle.xPos + 1,
|
|
obstacle.yPos + 1,
|
|
obstacle.typeConfig.width * obstacle.size - 2,
|
|
obstacle.typeConfig.height - 2);
|
|
|
|
// Debug outer box
|
|
if (opt_canvasCtx) {
|
|
drawCollisionBoxes(opt_canvasCtx, tRexBox, obstacleBox);
|
|
}
|
|
|
|
// Simple outer bounds check.
|
|
if (boxCompare(tRexBox, obstacleBox)) {
|
|
const collisionBoxes = obstacle.collisionBoxes;
|
|
let tRexCollisionBoxes = [];
|
|
|
|
if (Runner.isAltGameModeEnabled()) {
|
|
tRexCollisionBoxes = Runner.spriteDefinition.TREX.COLLISION_BOXES;
|
|
} else {
|
|
tRexCollisionBoxes = tRex.ducking ? Trex.collisionBoxes.DUCKING :
|
|
Trex.collisionBoxes.RUNNING;
|
|
}
|
|
|
|
// Detailed axis aligned box check.
|
|
for (let t = 0; t < tRexCollisionBoxes.length; t++) {
|
|
for (let i = 0; i < collisionBoxes.length; i++) {
|
|
// Adjust the box to actual positions.
|
|
const adjTrexBox =
|
|
createAdjustedCollisionBox(tRexCollisionBoxes[t], tRexBox);
|
|
const adjObstacleBox =
|
|
createAdjustedCollisionBox(collisionBoxes[i], obstacleBox);
|
|
const crashed = boxCompare(adjTrexBox, adjObstacleBox);
|
|
|
|
// Draw boxes for debug.
|
|
if (opt_canvasCtx) {
|
|
drawCollisionBoxes(opt_canvasCtx, adjTrexBox, adjObstacleBox);
|
|
}
|
|
|
|
if (crashed) {
|
|
return [adjTrexBox, adjObstacleBox];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Adjust the collision box.
|
|
* @param {!CollisionBox} box The original box.
|
|
* @param {!CollisionBox} adjustment Adjustment box.
|
|
* @return {CollisionBox} The adjusted collision box object.
|
|
*/
|
|
function createAdjustedCollisionBox(box, adjustment) {
|
|
return new CollisionBox(
|
|
box.x + adjustment.x,
|
|
box.y + adjustment.y,
|
|
box.width,
|
|
box.height);
|
|
}
|
|
|
|
|
|
/**
|
|
* Draw the collision boxes for debug.
|
|
*/
|
|
function drawCollisionBoxes(canvasCtx, tRexBox, obstacleBox) {
|
|
canvasCtx.save();
|
|
canvasCtx.strokeStyle = '#f00';
|
|
canvasCtx.strokeRect(tRexBox.x, tRexBox.y, tRexBox.width, tRexBox.height);
|
|
|
|
canvasCtx.strokeStyle = '#0f0';
|
|
canvasCtx.strokeRect(obstacleBox.x, obstacleBox.y,
|
|
obstacleBox.width, obstacleBox.height);
|
|
canvasCtx.restore();
|
|
}
|
|
|
|
|
|
/**
|
|
* Compare two collision boxes for a collision.
|
|
* @param {CollisionBox} tRexBox
|
|
* @param {CollisionBox} obstacleBox
|
|
* @return {boolean} Whether the boxes intersected.
|
|
*/
|
|
function boxCompare(tRexBox, obstacleBox) {
|
|
let crashed = false;
|
|
const tRexBoxX = tRexBox.x;
|
|
const tRexBoxY = tRexBox.y;
|
|
|
|
const obstacleBoxX = obstacleBox.x;
|
|
const obstacleBoxY = obstacleBox.y;
|
|
|
|
// Axis-Aligned Bounding Box method.
|
|
if (tRexBox.x < obstacleBoxX + obstacleBox.width &&
|
|
tRexBox.x + tRexBox.width > obstacleBoxX &&
|
|
tRexBox.y < obstacleBox.y + obstacleBox.height &&
|
|
tRexBox.height + tRexBox.y > obstacleBox.y) {
|
|
crashed = true;
|
|
}
|
|
|
|
return crashed;
|
|
}
|
|
|
|
|
|
//******************************************************************************
|
|
|
|
/**
|
|
* Collision box object.
|
|
* @param {number} x X position.
|
|
* @param {number} y Y Position.
|
|
* @param {number} w Width.
|
|
* @param {number} h Height.
|
|
* @constructor
|
|
*/
|
|
function CollisionBox(x, y, w, h) {
|
|
this.x = x;
|
|
this.y = y;
|
|
this.width = w;
|
|
this.height = h;
|
|
}
|
|
|
|
|
|
//******************************************************************************
|
|
|
|
/**
|
|
* Obstacle.
|
|
* @param {CanvasRenderingContext2D} canvasCtx
|
|
* @param {ObstacleType} type
|
|
* @param {Object} spriteImgPos Obstacle position in sprite.
|
|
* @param {Object} dimensions
|
|
* @param {number} gapCoefficient Mutipler in determining the gap.
|
|
* @param {number} speed
|
|
* @param {number=} opt_xOffset
|
|
* @param {boolean=} opt_isAltGameMode
|
|
* @constructor
|
|
*/
|
|
function Obstacle(
|
|
canvasCtx, type, spriteImgPos, dimensions, gapCoefficient, speed,
|
|
opt_xOffset, opt_isAltGameMode) {
|
|
this.canvasCtx = canvasCtx;
|
|
this.spritePos = spriteImgPos;
|
|
this.typeConfig = type;
|
|
this.gapCoefficient = Runner.slowDown ? gapCoefficient * 2 : gapCoefficient;
|
|
this.size = getRandomNum(1, Obstacle.MAX_OBSTACLE_LENGTH);
|
|
this.dimensions = dimensions;
|
|
this.remove = false;
|
|
this.xPos = dimensions.WIDTH + (opt_xOffset || 0);
|
|
this.yPos = 0;
|
|
this.width = 0;
|
|
this.collisionBoxes = [];
|
|
this.gap = 0;
|
|
this.speedOffset = 0;
|
|
this.altGameModeActive = opt_isAltGameMode;
|
|
this.imageSprite = this.typeConfig.type == 'COLLECTABLE' ?
|
|
Runner.altCommonImageSprite :
|
|
this.altGameModeActive ? Runner.altGameImageSprite : Runner.imageSprite;
|
|
|
|
// For animated obstacles.
|
|
this.currentFrame = 0;
|
|
this.timer = 0;
|
|
|
|
this.init(speed);
|
|
}
|
|
|
|
/**
|
|
* Coefficient for calculating the maximum gap.
|
|
*/
|
|
Obstacle.MAX_GAP_COEFFICIENT = 1.5;
|
|
|
|
/**
|
|
* Maximum obstacle grouping count.
|
|
*/
|
|
Obstacle.MAX_OBSTACLE_LENGTH = 3;
|
|
|
|
|
|
Obstacle.prototype = {
|
|
/**
|
|
* Initialise the DOM for the obstacle.
|
|
* @param {number} speed
|
|
*/
|
|
init(speed) {
|
|
this.cloneCollisionBoxes();
|
|
|
|
// Only allow sizing if we're at the right speed.
|
|
if (this.size > 1 && this.typeConfig.multipleSpeed > speed) {
|
|
this.size = 1;
|
|
}
|
|
|
|
this.width = this.typeConfig.width * this.size;
|
|
|
|
// Check if obstacle can be positioned at various heights.
|
|
if (Array.isArray(this.typeConfig.yPos)) {
|
|
const yPosConfig =
|
|
IS_MOBILE ? this.typeConfig.yPosMobile : this.typeConfig.yPos;
|
|
this.yPos = yPosConfig[getRandomNum(0, yPosConfig.length - 1)];
|
|
} else {
|
|
this.yPos = this.typeConfig.yPos;
|
|
}
|
|
|
|
this.draw();
|
|
|
|
// Make collision box adjustments,
|
|
// Central box is adjusted to the size as one box.
|
|
// ____ ______ ________
|
|
// _| |-| _| |-| _| |-|
|
|
// | |<->| | | |<--->| | | |<----->| |
|
|
// | | 1 | | | | 2 | | | | 3 | |
|
|
// |_|___|_| |_|_____|_| |_|_______|_|
|
|
//
|
|
if (this.size > 1) {
|
|
this.collisionBoxes[1].width = this.width - this.collisionBoxes[0].width -
|
|
this.collisionBoxes[2].width;
|
|
this.collisionBoxes[2].x = this.width - this.collisionBoxes[2].width;
|
|
}
|
|
|
|
// For obstacles that go at a different speed from the horizon.
|
|
if (this.typeConfig.speedOffset) {
|
|
this.speedOffset = Math.random() > 0.5 ? this.typeConfig.speedOffset :
|
|
-this.typeConfig.speedOffset;
|
|
}
|
|
|
|
this.gap = this.getGap(this.gapCoefficient, speed);
|
|
|
|
// Increase gap for audio cues enabled.
|
|
if (Runner.audioCues) {
|
|
this.gap *= 2;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Draw and crop based on size.
|
|
*/
|
|
draw() {
|
|
let sourceWidth = this.typeConfig.width;
|
|
let sourceHeight = this.typeConfig.height;
|
|
|
|
if (IS_HIDPI) {
|
|
sourceWidth = sourceWidth * 2;
|
|
sourceHeight = sourceHeight * 2;
|
|
}
|
|
|
|
// X position in sprite.
|
|
let sourceX =
|
|
(sourceWidth * this.size) * (0.5 * (this.size - 1)) + this.spritePos.x;
|
|
|
|
// Animation frames.
|
|
if (this.currentFrame > 0) {
|
|
sourceX += sourceWidth * this.currentFrame;
|
|
}
|
|
|
|
this.canvasCtx.drawImage(
|
|
this.imageSprite, sourceX, this.spritePos.y, sourceWidth * this.size,
|
|
sourceHeight, this.xPos, this.yPos, this.typeConfig.width * this.size,
|
|
this.typeConfig.height);
|
|
},
|
|
|
|
/**
|
|
* Obstacle frame update.
|
|
* @param {number} deltaTime
|
|
* @param {number} speed
|
|
*/
|
|
update(deltaTime, speed) {
|
|
if (!this.remove) {
|
|
if (this.typeConfig.speedOffset) {
|
|
speed += this.speedOffset;
|
|
}
|
|
this.xPos -= Math.floor((speed * FPS / 1000) * deltaTime);
|
|
|
|
// Update frame
|
|
if (this.typeConfig.numFrames) {
|
|
this.timer += deltaTime;
|
|
if (this.timer >= this.typeConfig.frameRate) {
|
|
this.currentFrame =
|
|
this.currentFrame === this.typeConfig.numFrames - 1 ?
|
|
0 :
|
|
this.currentFrame + 1;
|
|
this.timer = 0;
|
|
}
|
|
}
|
|
this.draw();
|
|
|
|
if (!this.isVisible()) {
|
|
this.remove = true;
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Calculate a random gap size.
|
|
* - Minimum gap gets wider as speed increses
|
|
* @param {number} gapCoefficient
|
|
* @param {number} speed
|
|
* @return {number} The gap size.
|
|
*/
|
|
getGap(gapCoefficient, speed) {
|
|
const minGap = Math.round(
|
|
this.width * speed + this.typeConfig.minGap * gapCoefficient);
|
|
const maxGap = Math.round(minGap * Obstacle.MAX_GAP_COEFFICIENT);
|
|
return getRandomNum(minGap, maxGap);
|
|
},
|
|
|
|
/**
|
|
* Check if obstacle is visible.
|
|
* @return {boolean} Whether the obstacle is in the game area.
|
|
*/
|
|
isVisible() {
|
|
return this.xPos + this.width > 0;
|
|
},
|
|
|
|
/**
|
|
* Make a copy of the collision boxes, since these will change based on
|
|
* obstacle type and size.
|
|
*/
|
|
cloneCollisionBoxes() {
|
|
const collisionBoxes = this.typeConfig.collisionBoxes;
|
|
|
|
for (let i = collisionBoxes.length - 1; i >= 0; i--) {
|
|
this.collisionBoxes[i] = new CollisionBox(
|
|
collisionBoxes[i].x, collisionBoxes[i].y, collisionBoxes[i].width,
|
|
collisionBoxes[i].height);
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
//******************************************************************************
|
|
/**
|
|
* T-rex game character.
|
|
* @param {HTMLCanvasElement} canvas
|
|
* @param {Object} spritePos Positioning within image sprite.
|
|
* @constructor
|
|
*/
|
|
function Trex(canvas, spritePos) {
|
|
this.canvas = canvas;
|
|
this.canvasCtx =
|
|
/** @type {CanvasRenderingContext2D} */ (canvas.getContext('2d'));
|
|
this.spritePos = spritePos;
|
|
this.xPos = 0;
|
|
this.yPos = 0;
|
|
this.xInitialPos = 0;
|
|
// Position when on the ground.
|
|
this.groundYPos = 0;
|
|
this.currentFrame = 0;
|
|
this.currentAnimFrames = [];
|
|
this.blinkDelay = 0;
|
|
this.blinkCount = 0;
|
|
this.animStartTime = 0;
|
|
this.timer = 0;
|
|
this.msPerFrame = 1000 / FPS;
|
|
this.config = Object.assign(Trex.config, Trex.normalJumpConfig);
|
|
// Current status.
|
|
this.status = Trex.status.WAITING;
|
|
this.jumping = false;
|
|
this.ducking = false;
|
|
this.jumpVelocity = 0;
|
|
this.reachedMinHeight = false;
|
|
this.speedDrop = false;
|
|
this.jumpCount = 0;
|
|
this.jumpspotX = 0;
|
|
this.altGameModeEnabled = false;
|
|
this.flashing = false;
|
|
|
|
this.init();
|
|
}
|
|
|
|
|
|
/**
|
|
* T-rex player config.
|
|
*/
|
|
Trex.config = {
|
|
DROP_VELOCITY: -5,
|
|
FLASH_OFF: 175,
|
|
FLASH_ON: 100,
|
|
HEIGHT: 47,
|
|
HEIGHT_DUCK: 25,
|
|
INTRO_DURATION: 1500,
|
|
SPEED_DROP_COEFFICIENT: 3,
|
|
SPRITE_WIDTH: 262,
|
|
START_X_POS: 50,
|
|
WIDTH: 44,
|
|
WIDTH_DUCK: 59
|
|
};
|
|
|
|
Trex.slowJumpConfig = {
|
|
GRAVITY: 0.25,
|
|
MAX_JUMP_HEIGHT: 50,
|
|
MIN_JUMP_HEIGHT: 45,
|
|
INITIAL_JUMP_VELOCITY: -20,
|
|
};
|
|
|
|
Trex.normalJumpConfig = {
|
|
GRAVITY: 0.6,
|
|
MAX_JUMP_HEIGHT: 30,
|
|
MIN_JUMP_HEIGHT: 30,
|
|
INITIAL_JUMP_VELOCITY: -10,
|
|
};
|
|
|
|
/**
|
|
* Used in collision detection.
|
|
* @enum {Array<CollisionBox>}
|
|
*/
|
|
Trex.collisionBoxes = {
|
|
DUCKING: [new CollisionBox(1, 18, 55, 25)],
|
|
RUNNING: [
|
|
new CollisionBox(22, 0, 17, 16), new CollisionBox(1, 18, 30, 9),
|
|
new CollisionBox(10, 35, 14, 8), new CollisionBox(1, 24, 29, 5),
|
|
new CollisionBox(5, 30, 21, 4), new CollisionBox(9, 34, 15, 4)
|
|
]
|
|
};
|
|
|
|
|
|
/**
|
|
* Animation states.
|
|
* @enum {string}
|
|
*/
|
|
Trex.status = {
|
|
CRASHED: 'CRASHED',
|
|
DUCKING: 'DUCKING',
|
|
JUMPING: 'JUMPING',
|
|
RUNNING: 'RUNNING',
|
|
WAITING: 'WAITING'
|
|
};
|
|
|
|
/**
|
|
* Blinking coefficient.
|
|
* @const
|
|
*/
|
|
Trex.BLINK_TIMING = 7000;
|
|
|
|
|
|
/**
|
|
* Animation config for different states.
|
|
* @enum {Object}
|
|
*/
|
|
Trex.animFrames = {
|
|
WAITING: {
|
|
frames: [44, 0],
|
|
msPerFrame: 1000 / 3
|
|
},
|
|
RUNNING: {
|
|
frames: [88, 132],
|
|
msPerFrame: 1000 / 12
|
|
},
|
|
CRASHED: {
|
|
frames: [220],
|
|
msPerFrame: 1000 / 60
|
|
},
|
|
JUMPING: {
|
|
frames: [0],
|
|
msPerFrame: 1000 / 60
|
|
},
|
|
DUCKING: {
|
|
frames: [264, 323],
|
|
msPerFrame: 1000 / 8
|
|
}
|
|
};
|
|
|
|
|
|
Trex.prototype = {
|
|
/**
|
|
* T-rex player initaliser.
|
|
* Sets the t-rex to blink at random intervals.
|
|
*/
|
|
init() {
|
|
this.groundYPos = Runner.defaultDimensions.HEIGHT - this.config.HEIGHT -
|
|
Runner.config.BOTTOM_PAD;
|
|
this.yPos = this.groundYPos;
|
|
this.minJumpHeight = this.groundYPos - this.config.MIN_JUMP_HEIGHT;
|
|
|
|
this.draw(0, 0);
|
|
this.update(0, Trex.status.WAITING);
|
|
},
|
|
|
|
/**
|
|
* Assign the appropriate jump parameters based on the game speed.
|
|
*/
|
|
enableSlowConfig: function() {
|
|
const jumpConfig =
|
|
Runner.slowDown ? Trex.slowJumpConfig : Trex.normalJumpConfig;
|
|
Trex.config = Object.assign(Trex.config, jumpConfig);
|
|
|
|
this.adjustAltGameConfigForSlowSpeed();
|
|
},
|
|
|
|
/**
|
|
* Enables the alternative game. Redefines the dino config.
|
|
* @param {Object} spritePos New positioning within image sprite.
|
|
*/
|
|
enableAltGameMode: function(spritePos) {
|
|
this.altGameModeEnabled = true;
|
|
this.spritePos = spritePos;
|
|
const spriteDefinition = Runner.spriteDefinition['TREX'];
|
|
|
|
// Update animation frames.
|
|
Trex.animFrames.RUNNING.frames =
|
|
[spriteDefinition.RUNNING_1.x, spriteDefinition.RUNNING_2.x];
|
|
Trex.animFrames.CRASHED.frames = [spriteDefinition.CRASHED.x];
|
|
|
|
if (typeof spriteDefinition.JUMPING.x == 'object') {
|
|
Trex.animFrames.JUMPING.frames = spriteDefinition.JUMPING.x;
|
|
} else {
|
|
Trex.animFrames.JUMPING.frames = [spriteDefinition.JUMPING.x];
|
|
}
|
|
|
|
Trex.animFrames.DUCKING.frames =
|
|
[spriteDefinition.RUNNING_1.x, spriteDefinition.RUNNING_2.x];
|
|
|
|
// Update Trex config
|
|
Trex.config.GRAVITY = spriteDefinition.GRAVITY || Trex.config.GRAVITY;
|
|
Trex.config.HEIGHT = spriteDefinition.RUNNING_1.h,
|
|
Trex.config.INITIAL_JUMP_VELOCITY = spriteDefinition.INITIAL_JUMP_VELOCITY;
|
|
Trex.config.MAX_JUMP_HEIGHT = spriteDefinition.MAX_JUMP_HEIGHT;
|
|
Trex.config.MIN_JUMP_HEIGHT = spriteDefinition.MIN_JUMP_HEIGHT;
|
|
Trex.config.WIDTH = spriteDefinition.RUNNING_1.w;
|
|
Trex.config.WIDTH_JUMP = spriteDefinition.JUMPING.w;
|
|
Trex.config.INVERT_JUMP = spriteDefinition.INVERT_JUMP;
|
|
|
|
this.adjustAltGameConfigForSlowSpeed(spriteDefinition.GRAVITY);
|
|
this.config = Trex.config;
|
|
|
|
// Adjust bottom horizon placement.
|
|
this.groundYPos = Runner.defaultDimensions.HEIGHT - this.config.HEIGHT -
|
|
Runner.spriteDefinition['BOTTOM_PAD'];
|
|
this.yPos = this.groundYPos;
|
|
this.reset();
|
|
},
|
|
|
|
/**
|
|
* Slow speeds adjustments for the alt game modes.
|
|
* @param {number=} opt_gravityValue
|
|
*/
|
|
adjustAltGameConfigForSlowSpeed: function(opt_gravityValue) {
|
|
if (Runner.slowDown) {
|
|
if (opt_gravityValue) {
|
|
Trex.config.GRAVITY = opt_gravityValue / 1.5;
|
|
}
|
|
Trex.config.MIN_JUMP_HEIGHT *= 1.5;
|
|
Trex.config.MAX_JUMP_HEIGHT *= 1.5;
|
|
Trex.config.INITIAL_JUMP_VELOCITY =
|
|
Trex.config.INITIAL_JUMP_VELOCITY * 1.5;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Setter whether dino is flashing.
|
|
* @param {boolean} status
|
|
*/
|
|
setFlashing: function(status) {
|
|
this.flashing = status;
|
|
},
|
|
|
|
/**
|
|
* Setter for the jump velocity.
|
|
* The approriate drop velocity is also set.
|
|
* @param {number} setting
|
|
*/
|
|
setJumpVelocity(setting) {
|
|
this.config.INIITAL_JUMP_VELOCITY = -setting;
|
|
this.config.DROP_VELOCITY = -setting / 2;
|
|
},
|
|
|
|
/**
|
|
* Set the animation status.
|
|
* @param {!number} deltaTime
|
|
* @param {Trex.status=} opt_status Optional status to switch to.
|
|
*/
|
|
update(deltaTime, opt_status) {
|
|
this.timer += deltaTime;
|
|
|
|
// Update the status.
|
|
if (opt_status) {
|
|
this.status = opt_status;
|
|
this.currentFrame = 0;
|
|
this.msPerFrame = Trex.animFrames[opt_status].msPerFrame;
|
|
this.currentAnimFrames = Trex.animFrames[opt_status].frames;
|
|
|
|
if (opt_status === Trex.status.WAITING) {
|
|
this.animStartTime = getTimeStamp();
|
|
this.setBlinkDelay();
|
|
}
|
|
}
|
|
// Game intro animation, T-rex moves in from the left.
|
|
if (this.playingIntro && this.xPos < this.config.START_X_POS) {
|
|
this.xPos += Math.round((this.config.START_X_POS /
|
|
this.config.INTRO_DURATION) * deltaTime);
|
|
this.xInitialPos = this.xPos;
|
|
}
|
|
|
|
if (this.status === Trex.status.WAITING) {
|
|
this.blink(getTimeStamp());
|
|
} else {
|
|
this.draw(this.currentAnimFrames[this.currentFrame], 0);
|
|
}
|
|
|
|
// Update the frame position.
|
|
if (!this.flashing && this.timer >= this.msPerFrame) {
|
|
this.currentFrame = this.currentFrame ==
|
|
this.currentAnimFrames.length - 1 ? 0 : this.currentFrame + 1;
|
|
this.timer = 0;
|
|
}
|
|
|
|
if (!this.altGameModeEnabled) {
|
|
// Speed drop becomes duck if the down key is still being pressed.
|
|
if (this.speedDrop && this.yPos === this.groundYPos) {
|
|
this.speedDrop = false;
|
|
this.setDuck(true);
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Draw the t-rex to a particular position.
|
|
* @param {number} x
|
|
* @param {number} y
|
|
*/
|
|
draw(x, y) {
|
|
let sourceX = x;
|
|
let sourceY = y;
|
|
let sourceWidth = this.ducking && this.status !== Trex.status.CRASHED ?
|
|
this.config.WIDTH_DUCK :
|
|
this.config.WIDTH;
|
|
let sourceHeight = this.config.HEIGHT;
|
|
const outputHeight = sourceHeight;
|
|
|
|
let jumpOffset = Runner.spriteDefinition.TREX.JUMPING.xOffset;
|
|
|
|
// Width of sprite changes on jump.
|
|
if (this.altGameModeEnabled && this.jumping &&
|
|
this.status !== Trex.status.CRASHED) {
|
|
sourceWidth = this.config.WIDTH_JUMP;
|
|
}
|
|
|
|
if (IS_HIDPI) {
|
|
sourceX *= 2;
|
|
sourceY *= 2;
|
|
sourceWidth *= 2;
|
|
sourceHeight *= 2;
|
|
jumpOffset *= 2;
|
|
}
|
|
|
|
// Adjustments for sprite sheet position.
|
|
sourceX += this.spritePos.x;
|
|
sourceY += this.spritePos.y;
|
|
|
|
// Flashing.
|
|
if (this.flashing) {
|
|
if (this.timer < this.config.FLASH_ON) {
|
|
this.canvasCtx.globalAlpha = 0.5;
|
|
} else if (this.timer > this.config.FLASH_OFF) {
|
|
this.timer = 0;
|
|
}
|
|
}
|
|
|
|
// Ducking.
|
|
if (!this.altGameModeEnabled && this.ducking &&
|
|
this.status !== Trex.status.CRASHED) {
|
|
this.canvasCtx.drawImage(Runner.imageSprite, sourceX, sourceY,
|
|
sourceWidth, sourceHeight,
|
|
this.xPos, this.yPos,
|
|
this.config.WIDTH_DUCK, outputHeight);
|
|
} else if (
|
|
this.altGameModeEnabled && this.jumping &&
|
|
this.status !== Trex.status.CRASHED) {
|
|
// Jumping with adjustments.
|
|
this.canvasCtx.drawImage(
|
|
Runner.imageSprite, sourceX, sourceY, sourceWidth, sourceHeight,
|
|
this.xPos - jumpOffset, this.yPos, this.config.WIDTH_JUMP,
|
|
outputHeight);
|
|
} else {
|
|
// Crashed whilst ducking. Trex is standing up so needs adjustment.
|
|
if (this.ducking && this.status === Trex.status.CRASHED) {
|
|
this.xPos++;
|
|
}
|
|
// Standing / running
|
|
this.canvasCtx.drawImage(Runner.imageSprite, sourceX, sourceY,
|
|
sourceWidth, sourceHeight,
|
|
this.xPos, this.yPos,
|
|
this.config.WIDTH, outputHeight);
|
|
}
|
|
this.canvasCtx.globalAlpha = 1;
|
|
},
|
|
|
|
/**
|
|
* Sets a random time for the blink to happen.
|
|
*/
|
|
setBlinkDelay() {
|
|
this.blinkDelay = Math.ceil(Math.random() * Trex.BLINK_TIMING);
|
|
},
|
|
|
|
/**
|
|
* Make t-rex blink at random intervals.
|
|
* @param {number} time Current time in milliseconds.
|
|
*/
|
|
blink(time) {
|
|
const deltaTime = time - this.animStartTime;
|
|
|
|
if (deltaTime >= this.blinkDelay) {
|
|
this.draw(this.currentAnimFrames[this.currentFrame], 0);
|
|
|
|
if (this.currentFrame === 1) {
|
|
// Set new random delay to blink.
|
|
this.setBlinkDelay();
|
|
this.animStartTime = time;
|
|
this.blinkCount++;
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Initialise a jump.
|
|
* @param {number} speed
|
|
*/
|
|
startJump(speed) {
|
|
if (!this.jumping) {
|
|
this.update(0, Trex.status.JUMPING);
|
|
// Tweak the jump velocity based on the speed.
|
|
this.jumpVelocity = this.config.INITIAL_JUMP_VELOCITY - (speed / 10);
|
|
this.jumping = true;
|
|
this.reachedMinHeight = false;
|
|
this.speedDrop = false;
|
|
|
|
if (this.config.INVERT_JUMP) {
|
|
this.minJumpHeight = this.groundYPos + this.config.MIN_JUMP_HEIGHT;
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Jump is complete, falling down.
|
|
*/
|
|
endJump() {
|
|
if (this.reachedMinHeight &&
|
|
this.jumpVelocity < this.config.DROP_VELOCITY) {
|
|
this.jumpVelocity = this.config.DROP_VELOCITY;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Update frame for a jump.
|
|
* @param {number} deltaTime
|
|
*/
|
|
updateJump(deltaTime) {
|
|
const msPerFrame = Trex.animFrames[this.status].msPerFrame;
|
|
const framesElapsed = deltaTime / msPerFrame;
|
|
|
|
// Speed drop makes Trex fall faster.
|
|
if (this.speedDrop) {
|
|
this.yPos += Math.round(this.jumpVelocity *
|
|
this.config.SPEED_DROP_COEFFICIENT * framesElapsed);
|
|
} else if (this.config.INVERT_JUMP) {
|
|
this.yPos -= Math.round(this.jumpVelocity * framesElapsed);
|
|
} else {
|
|
this.yPos += Math.round(this.jumpVelocity * framesElapsed);
|
|
}
|
|
|
|
this.jumpVelocity += this.config.GRAVITY * framesElapsed;
|
|
|
|
// Minimum height has been reached.
|
|
if (this.config.INVERT_JUMP && (this.yPos > this.minJumpHeight) ||
|
|
!this.config.INVERT_JUMP && (this.yPos < this.minJumpHeight) ||
|
|
this.speedDrop) {
|
|
this.reachedMinHeight = true;
|
|
}
|
|
|
|
// Reached max height.
|
|
if (this.config.INVERT_JUMP && (this.yPos > -this.config.MAX_JUMP_HEIGHT) ||
|
|
!this.config.INVERT_JUMP && (this.yPos < this.config.MAX_JUMP_HEIGHT) ||
|
|
this.speedDrop) {
|
|
this.endJump();
|
|
}
|
|
|
|
// Back down at ground level. Jump completed.
|
|
if ((this.config.INVERT_JUMP && this.yPos) < this.groundYPos ||
|
|
(!this.config.INVERT_JUMP && this.yPos) > this.groundYPos) {
|
|
this.reset();
|
|
this.jumpCount++;
|
|
|
|
if (Runner.audioCues) {
|
|
Runner.generatedSoundFx.loopFootSteps();
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Set the speed drop. Immediately cancels the current jump.
|
|
*/
|
|
setSpeedDrop() {
|
|
this.speedDrop = true;
|
|
this.jumpVelocity = 1;
|
|
},
|
|
|
|
/**
|
|
* @param {boolean} isDucking
|
|
*/
|
|
setDuck(isDucking) {
|
|
if (isDucking && this.status !== Trex.status.DUCKING) {
|
|
this.update(0, Trex.status.DUCKING);
|
|
this.ducking = true;
|
|
} else if (this.status === Trex.status.DUCKING) {
|
|
this.update(0, Trex.status.RUNNING);
|
|
this.ducking = false;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Reset the t-rex to running at start of game.
|
|
*/
|
|
reset() {
|
|
this.xPos = this.xInitialPos;
|
|
this.yPos = this.groundYPos;
|
|
this.jumpVelocity = 0;
|
|
this.jumping = false;
|
|
this.ducking = false;
|
|
this.update(0, Trex.status.RUNNING);
|
|
this.midair = false;
|
|
this.speedDrop = false;
|
|
this.jumpCount = 0;
|
|
}
|
|
};
|
|
|
|
|
|
//******************************************************************************
|
|
|
|
/**
|
|
* Handles displaying the distance meter.
|
|
* @param {!HTMLCanvasElement} canvas
|
|
* @param {Object} spritePos Image position in sprite.
|
|
* @param {number} canvasWidth
|
|
* @constructor
|
|
*/
|
|
function DistanceMeter(canvas, spritePos, canvasWidth) {
|
|
this.canvas = canvas;
|
|
this.canvasCtx =
|
|
/** @type {CanvasRenderingContext2D} */ (canvas.getContext('2d'));
|
|
this.image = Runner.imageSprite;
|
|
this.spritePos = spritePos;
|
|
this.x = 0;
|
|
this.y = 5;
|
|
|
|
this.currentDistance = 0;
|
|
this.maxScore = 0;
|
|
this.highScore = '0';
|
|
this.container = null;
|
|
|
|
this.digits = [];
|
|
this.achievement = false;
|
|
this.defaultString = '';
|
|
this.flashTimer = 0;
|
|
this.flashIterations = 0;
|
|
this.invertTrigger = false;
|
|
this.flashingRafId = null;
|
|
this.highScoreBounds = {};
|
|
this.highScoreFlashing = false;
|
|
|
|
this.config = DistanceMeter.config;
|
|
this.maxScoreUnits = this.config.MAX_DISTANCE_UNITS;
|
|
this.init(canvasWidth);
|
|
}
|
|
|
|
|
|
/**
|
|
* @enum {number}
|
|
*/
|
|
DistanceMeter.dimensions = {
|
|
WIDTH: 10,
|
|
HEIGHT: 13,
|
|
DEST_WIDTH: 11
|
|
};
|
|
|
|
|
|
/**
|
|
* Y positioning of the digits in the sprite sheet.
|
|
* X position is always 0.
|
|
* @type {Array<number>}
|
|
*/
|
|
DistanceMeter.yPos = [0, 13, 27, 40, 53, 67, 80, 93, 107, 120];
|
|
|
|
|
|
/**
|
|
* Distance meter config.
|
|
* @enum {number}
|
|
*/
|
|
DistanceMeter.config = {
|
|
// Number of digits.
|
|
MAX_DISTANCE_UNITS: 5,
|
|
|
|
// Distance that causes achievement animation.
|
|
ACHIEVEMENT_DISTANCE: 100,
|
|
|
|
// Used for conversion from pixel distance to a scaled unit.
|
|
COEFFICIENT: 0.025,
|
|
|
|
// Flash duration in milliseconds.
|
|
FLASH_DURATION: 1000 / 4,
|
|
|
|
// Flash iterations for achievement animation.
|
|
FLASH_ITERATIONS: 3,
|
|
|
|
// Padding around the high score hit area.
|
|
HIGH_SCORE_HIT_AREA_PADDING: 4
|
|
};
|
|
|
|
|
|
DistanceMeter.prototype = {
|
|
/**
|
|
* Initialise the distance meter to '00000'.
|
|
* @param {number} width Canvas width in px.
|
|
*/
|
|
init(width) {
|
|
let maxDistanceStr = '';
|
|
|
|
this.calcXPos(width);
|
|
this.maxScore = this.maxScoreUnits;
|
|
for (let i = 0; i < this.maxScoreUnits; i++) {
|
|
this.draw(i, 0);
|
|
this.defaultString += '0';
|
|
maxDistanceStr += '9';
|
|
}
|
|
|
|
this.maxScore = parseInt(maxDistanceStr, 10);
|
|
},
|
|
|
|
/**
|
|
* Calculate the xPos in the canvas.
|
|
* @param {number} canvasWidth
|
|
*/
|
|
calcXPos(canvasWidth) {
|
|
this.x = canvasWidth - (DistanceMeter.dimensions.DEST_WIDTH *
|
|
(this.maxScoreUnits + 1));
|
|
},
|
|
|
|
/**
|
|
* Draw a digit to canvas.
|
|
* @param {number} digitPos Position of the digit.
|
|
* @param {number} value Digit value 0-9.
|
|
* @param {boolean=} opt_highScore Whether drawing the high score.
|
|
*/
|
|
draw(digitPos, value, opt_highScore) {
|
|
let sourceWidth = DistanceMeter.dimensions.WIDTH;
|
|
let sourceHeight = DistanceMeter.dimensions.HEIGHT;
|
|
let sourceX = DistanceMeter.dimensions.WIDTH * value;
|
|
let sourceY = 0;
|
|
|
|
const targetX = digitPos * DistanceMeter.dimensions.DEST_WIDTH;
|
|
const targetY = this.y;
|
|
const targetWidth = DistanceMeter.dimensions.WIDTH;
|
|
const targetHeight = DistanceMeter.dimensions.HEIGHT;
|
|
|
|
// For high DPI we 2x source values.
|
|
if (IS_HIDPI) {
|
|
sourceWidth *= 2;
|
|
sourceHeight *= 2;
|
|
sourceX *= 2;
|
|
}
|
|
|
|
sourceX += this.spritePos.x;
|
|
sourceY += this.spritePos.y;
|
|
|
|
this.canvasCtx.save();
|
|
|
|
if (IS_RTL) {
|
|
if (opt_highScore) {
|
|
this.canvasCtx.translate(
|
|
(this.canvas.width / 2) -
|
|
(DistanceMeter.dimensions.WIDTH * (this.maxScoreUnits + 3)),
|
|
this.y);
|
|
} else {
|
|
this.canvasCtx.translate(
|
|
this.canvas.width / 2 - DistanceMeter.dimensions.WIDTH, this.y);
|
|
}
|
|
this.canvasCtx.scale(-1, 1);
|
|
} else {
|
|
const highScoreX =
|
|
this.x - (this.maxScoreUnits * 2) * DistanceMeter.dimensions.WIDTH;
|
|
if (opt_highScore) {
|
|
this.canvasCtx.translate(highScoreX, this.y);
|
|
} else {
|
|
this.canvasCtx.translate(this.x, this.y);
|
|
}
|
|
}
|
|
|
|
this.canvasCtx.drawImage(this.image, sourceX, sourceY,
|
|
sourceWidth, sourceHeight,
|
|
targetX, targetY,
|
|
targetWidth, targetHeight
|
|
);
|
|
|
|
this.canvasCtx.restore();
|
|
},
|
|
|
|
/**
|
|
* Covert pixel distance to a 'real' distance.
|
|
* @param {number} distance Pixel distance ran.
|
|
* @return {number} The 'real' distance ran.
|
|
*/
|
|
getActualDistance(distance) {
|
|
return distance ? Math.round(distance * this.config.COEFFICIENT) : 0;
|
|
},
|
|
|
|
/**
|
|
* Update the distance meter.
|
|
* @param {number} distance
|
|
* @param {number} deltaTime
|
|
* @return {boolean} Whether the acheivement sound fx should be played.
|
|
*/
|
|
update(deltaTime, distance) {
|
|
let paint = true;
|
|
let playSound = false;
|
|
|
|
if (!this.achievement) {
|
|
distance = this.getActualDistance(distance);
|
|
// Score has gone beyond the initial digit count.
|
|
if (distance > this.maxScore && this.maxScoreUnits ==
|
|
this.config.MAX_DISTANCE_UNITS) {
|
|
this.maxScoreUnits++;
|
|
this.maxScore = parseInt(this.maxScore + '9', 10);
|
|
} else {
|
|
this.distance = 0;
|
|
}
|
|
|
|
if (distance > 0) {
|
|
// Achievement unlocked.
|
|
if (distance % this.config.ACHIEVEMENT_DISTANCE === 0) {
|
|
// Flash score and play sound.
|
|
this.achievement = true;
|
|
this.flashTimer = 0;
|
|
playSound = true;
|
|
}
|
|
|
|
// Create a string representation of the distance with leading 0.
|
|
const distanceStr = (this.defaultString +
|
|
distance).substr(-this.maxScoreUnits);
|
|
this.digits = distanceStr.split('');
|
|
} else {
|
|
this.digits = this.defaultString.split('');
|
|
}
|
|
} else {
|
|
// Control flashing of the score on reaching acheivement.
|
|
if (this.flashIterations <= this.config.FLASH_ITERATIONS) {
|
|
this.flashTimer += deltaTime;
|
|
|
|
if (this.flashTimer < this.config.FLASH_DURATION) {
|
|
paint = false;
|
|
} else if (this.flashTimer > this.config.FLASH_DURATION * 2) {
|
|
this.flashTimer = 0;
|
|
this.flashIterations++;
|
|
}
|
|
} else {
|
|
this.achievement = false;
|
|
this.flashIterations = 0;
|
|
this.flashTimer = 0;
|
|
}
|
|
}
|
|
|
|
// Draw the digits if not flashing.
|
|
if (paint) {
|
|
for (let i = this.digits.length - 1; i >= 0; i--) {
|
|
this.draw(i, parseInt(this.digits[i], 10));
|
|
}
|
|
}
|
|
|
|
this.drawHighScore();
|
|
return playSound;
|
|
},
|
|
|
|
/**
|
|
* Draw the high score.
|
|
*/
|
|
drawHighScore() {
|
|
if (parseInt(this.highScore, 10) > 0) {
|
|
this.canvasCtx.save();
|
|
this.canvasCtx.globalAlpha = .8;
|
|
for (let i = this.highScore.length - 1; i >= 0; i--) {
|
|
this.draw(i, parseInt(this.highScore[i], 10), true);
|
|
}
|
|
this.canvasCtx.restore();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Set the highscore as a array string.
|
|
* Position of char in the sprite: H - 10, I - 11.
|
|
* @param {number} distance Distance ran in pixels.
|
|
*/
|
|
setHighScore(distance) {
|
|
distance = this.getActualDistance(distance);
|
|
const highScoreStr = (this.defaultString +
|
|
distance).substr(-this.maxScoreUnits);
|
|
|
|
this.highScore = ['10', '11', ''].concat(highScoreStr.split(''));
|
|
},
|
|
|
|
|
|
/**
|
|
* Whether a clicked is in the high score area.
|
|
* @param {Event} e Event object.
|
|
* @return {boolean} Whether the click was in the high score bounds.
|
|
*/
|
|
hasClickedOnHighScore(e) {
|
|
let x = 0;
|
|
let y = 0;
|
|
|
|
if (e.touches) {
|
|
// Bounds for touch differ from pointer.
|
|
const canvasBounds = this.canvas.getBoundingClientRect();
|
|
x = e.touches[0].clientX - canvasBounds.left;
|
|
y = e.touches[0].clientY - canvasBounds.top;
|
|
} else {
|
|
x = e.offsetX;
|
|
y = e.offsetY;
|
|
}
|
|
|
|
this.highScoreBounds = this.getHighScoreBounds();
|
|
return x >= this.highScoreBounds.x && x <=
|
|
this.highScoreBounds.x + this.highScoreBounds.width &&
|
|
y >= this.highScoreBounds.y && y <=
|
|
this.highScoreBounds.y + this.highScoreBounds.height;
|
|
},
|
|
|
|
/**
|
|
* Get the bounding box for the high score.
|
|
* @return {Object} Object with x, y, width and height properties.
|
|
*/
|
|
getHighScoreBounds() {
|
|
return {
|
|
x: (this.x - (this.maxScoreUnits * 2) *
|
|
DistanceMeter.dimensions.WIDTH) -
|
|
DistanceMeter.config.HIGH_SCORE_HIT_AREA_PADDING,
|
|
y: this.y,
|
|
width: DistanceMeter.dimensions.WIDTH * (this.highScore.length + 1) +
|
|
DistanceMeter.config.HIGH_SCORE_HIT_AREA_PADDING,
|
|
height: DistanceMeter.dimensions.HEIGHT +
|
|
(DistanceMeter.config.HIGH_SCORE_HIT_AREA_PADDING * 2)
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Animate flashing the high score to indicate ready for resetting.
|
|
* The flashing stops following this.config.FLASH_ITERATIONS x 2 flashes.
|
|
*/
|
|
flashHighScore() {
|
|
const now = getTimeStamp();
|
|
const deltaTime = now - (this.frameTimeStamp || now);
|
|
let paint = true;
|
|
this.frameTimeStamp = now;
|
|
|
|
// Reached the max number of flashes.
|
|
if (this.flashIterations > this.config.FLASH_ITERATIONS * 2) {
|
|
this.cancelHighScoreFlashing();
|
|
return;
|
|
}
|
|
|
|
this.flashTimer += deltaTime;
|
|
|
|
if (this.flashTimer < this.config.FLASH_DURATION) {
|
|
paint = false;
|
|
} else if (this.flashTimer > this.config.FLASH_DURATION * 2) {
|
|
this.flashTimer = 0;
|
|
this.flashIterations++;
|
|
}
|
|
|
|
if (paint) {
|
|
this.drawHighScore();
|
|
} else {
|
|
this.clearHighScoreBounds();
|
|
}
|
|
// Frame update.
|
|
this.flashingRafId =
|
|
requestAnimationFrame(this.flashHighScore.bind(this));
|
|
},
|
|
|
|
/**
|
|
* Draw empty rectangle over high score.
|
|
*/
|
|
clearHighScoreBounds() {
|
|
this.canvasCtx.save();
|
|
this.canvasCtx.fillStyle = '#fff';
|
|
this.canvasCtx.rect(this.highScoreBounds.x, this.highScoreBounds.y,
|
|
this.highScoreBounds.width, this.highScoreBounds.height);
|
|
this.canvasCtx.fill();
|
|
this.canvasCtx.restore();
|
|
},
|
|
|
|
/**
|
|
* Starts the flashing of the high score.
|
|
*/
|
|
startHighScoreFlashing() {
|
|
this.highScoreFlashing = true;
|
|
this.flashHighScore();
|
|
},
|
|
|
|
/**
|
|
* Whether high score is flashing.
|
|
* @return {boolean}
|
|
*/
|
|
isHighScoreFlashing() {
|
|
return this.highScoreFlashing;
|
|
},
|
|
|
|
/**
|
|
* Stop flashing the high score.
|
|
*/
|
|
cancelHighScoreFlashing() {
|
|
if (this.flashingRafId) {
|
|
cancelAnimationFrame(this.flashingRafId);
|
|
}
|
|
this.flashIterations = 0;
|
|
this.flashTimer = 0;
|
|
this.highScoreFlashing = false;
|
|
this.clearHighScoreBounds();
|
|
this.drawHighScore();
|
|
},
|
|
|
|
/**
|
|
* Clear the high score.
|
|
*/
|
|
resetHighScore() {
|
|
this.setHighScore(0);
|
|
this.cancelHighScoreFlashing();
|
|
},
|
|
|
|
/**
|
|
* Reset the distance meter back to '00000'.
|
|
*/
|
|
reset() {
|
|
this.update(0, 0);
|
|
this.achievement = false;
|
|
}
|
|
};
|
|
|
|
|
|
//******************************************************************************
|
|
|
|
/**
|
|
* Cloud background item.
|
|
* Similar to an obstacle object but without collision boxes.
|
|
* @param {HTMLCanvasElement} canvas Canvas element.
|
|
* @param {Object} spritePos Position of image in sprite.
|
|
* @param {number} containerWidth
|
|
* @constructor
|
|
*/
|
|
function Cloud(canvas, spritePos, containerWidth) {
|
|
this.canvas = canvas;
|
|
this.canvasCtx =
|
|
/** @type {CanvasRenderingContext2D} */ (this.canvas.getContext('2d'));
|
|
this.spritePos = spritePos;
|
|
this.containerWidth = containerWidth;
|
|
this.xPos = containerWidth;
|
|
this.yPos = 0;
|
|
this.remove = false;
|
|
this.gap =
|
|
getRandomNum(Cloud.config.MIN_CLOUD_GAP, Cloud.config.MAX_CLOUD_GAP);
|
|
|
|
this.init();
|
|
}
|
|
|
|
|
|
/**
|
|
* Cloud object config.
|
|
* @enum {number}
|
|
*/
|
|
Cloud.config = {
|
|
HEIGHT: 14,
|
|
MAX_CLOUD_GAP: 400,
|
|
MAX_SKY_LEVEL: 30,
|
|
MIN_CLOUD_GAP: 100,
|
|
MIN_SKY_LEVEL: 71,
|
|
WIDTH: 46
|
|
};
|
|
|
|
|
|
Cloud.prototype = {
|
|
/**
|
|
* Initialise the cloud. Sets the Cloud height.
|
|
*/
|
|
init() {
|
|
this.yPos = getRandomNum(Cloud.config.MAX_SKY_LEVEL,
|
|
Cloud.config.MIN_SKY_LEVEL);
|
|
this.draw();
|
|
},
|
|
|
|
/**
|
|
* Draw the cloud.
|
|
*/
|
|
draw() {
|
|
this.canvasCtx.save();
|
|
let sourceWidth = Cloud.config.WIDTH;
|
|
let sourceHeight = Cloud.config.HEIGHT;
|
|
const outputWidth = sourceWidth;
|
|
const outputHeight = sourceHeight;
|
|
if (IS_HIDPI) {
|
|
sourceWidth = sourceWidth * 2;
|
|
sourceHeight = sourceHeight * 2;
|
|
}
|
|
|
|
this.canvasCtx.drawImage(Runner.imageSprite, this.spritePos.x,
|
|
this.spritePos.y,
|
|
sourceWidth, sourceHeight,
|
|
this.xPos, this.yPos,
|
|
outputWidth, outputHeight);
|
|
|
|
this.canvasCtx.restore();
|
|
},
|
|
|
|
/**
|
|
* Update the cloud position.
|
|
* @param {number} speed
|
|
*/
|
|
update(speed) {
|
|
if (!this.remove) {
|
|
this.xPos -= Math.ceil(speed);
|
|
this.draw();
|
|
|
|
// Mark as removeable if no longer in the canvas.
|
|
if (!this.isVisible()) {
|
|
this.remove = true;
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Check if the cloud is visible on the stage.
|
|
* @return {boolean}
|
|
*/
|
|
isVisible() {
|
|
return this.xPos + Cloud.config.WIDTH > 0;
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Background item.
|
|
* Similar to cloud, without random y position.
|
|
* @param {HTMLCanvasElement} canvas Canvas element.
|
|
* @param {Object} spritePos Position of image in sprite.
|
|
* @param {number} containerWidth
|
|
* @param {string} type Element type.
|
|
* @constructor
|
|
*/
|
|
function BackgroundEl(canvas, spritePos, containerWidth, type) {
|
|
this.canvas = canvas;
|
|
this.canvasCtx =
|
|
/** @type {CanvasRenderingContext2D} */ (this.canvas.getContext('2d'));
|
|
this.spritePos = spritePos;
|
|
this.containerWidth = containerWidth;
|
|
this.xPos = containerWidth;
|
|
this.yPos = 0;
|
|
this.remove = false;
|
|
this.type = type;
|
|
this.gap =
|
|
getRandomNum(BackgroundEl.config.MIN_GAP, BackgroundEl.config.MAX_GAP);
|
|
this.animTimer = 0;
|
|
this.switchFrames = false;
|
|
|
|
this.spriteConfig = {};
|
|
this.init();
|
|
}
|
|
|
|
/**
|
|
* Background element object config.
|
|
* Real values assigned when game type changes.
|
|
* @enum {number}
|
|
*/
|
|
BackgroundEl.config = {
|
|
MAX_BG_ELS: 0,
|
|
MAX_GAP: 0,
|
|
MIN_GAP: 0,
|
|
POS: 0,
|
|
SPEED: 0,
|
|
Y_POS: 0,
|
|
MS_PER_FRAME: 0 // only needed when BACKGROUND_EL.FIXED is true
|
|
};
|
|
|
|
|
|
BackgroundEl.prototype = {
|
|
/**
|
|
* Initialise the element setting the y position.
|
|
*/
|
|
init() {
|
|
this.spriteConfig = Runner.spriteDefinition.BACKGROUND_EL[this.type];
|
|
if (this.spriteConfig.FIXED) {
|
|
this.xPos = this.spriteConfig.FIXED_X_POS;
|
|
}
|
|
this.yPos = BackgroundEl.config.Y_POS - this.spriteConfig.HEIGHT +
|
|
this.spriteConfig.OFFSET;
|
|
this.draw();
|
|
},
|
|
|
|
/**
|
|
* Draw the element.
|
|
*/
|
|
draw() {
|
|
this.canvasCtx.save();
|
|
let sourceWidth = this.spriteConfig.WIDTH;
|
|
let sourceHeight = this.spriteConfig.HEIGHT;
|
|
let sourceX = this.spriteConfig.X_POS;
|
|
const outputWidth = sourceWidth;
|
|
const outputHeight = sourceHeight;
|
|
|
|
if (IS_HIDPI) {
|
|
sourceWidth *= 2;
|
|
sourceHeight *= 2;
|
|
sourceX *= 2;
|
|
}
|
|
|
|
this.canvasCtx.drawImage(
|
|
Runner.imageSprite, sourceX, this.spritePos.y, sourceWidth,
|
|
sourceHeight, this.xPos, this.yPos, outputWidth, outputHeight);
|
|
|
|
this.canvasCtx.restore();
|
|
},
|
|
|
|
/**
|
|
* Update the background element position.
|
|
* @param {number} speed
|
|
*/
|
|
update(speed) {
|
|
if (!this.remove) {
|
|
if (!this.spriteConfig.FIXED) {
|
|
// Fixed speed, regardless of actual game speed.
|
|
this.xPos -= BackgroundEl.config.SPEED;
|
|
} else {
|
|
this.animTimer += speed;
|
|
if (this.animTimer > BackgroundEl.config.MS_PER_FRAME) {
|
|
this.animTimer = 0;
|
|
this.switchFrames = !this.switchFrames;
|
|
}
|
|
|
|
this.yPos = this.switchFrames ? this.spriteConfig.FIXED_Y_POS_1 :
|
|
this.spriteConfig.FIXED_Y_POS_2;
|
|
}
|
|
this.draw();
|
|
|
|
// Mark as removable if no longer in the canvas.
|
|
if (!this.isVisible()) {
|
|
this.remove = true;
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Check if the element is visible on the stage.
|
|
* @return {boolean}
|
|
*/
|
|
isVisible() {
|
|
return this.xPos + this.spriteConfig.WIDTH > 0;
|
|
}
|
|
};
|
|
|
|
|
|
|
|
//******************************************************************************
|
|
|
|
/**
|
|
* Nightmode shows a moon and stars on the horizon.
|
|
* @param {HTMLCanvasElement} canvas
|
|
* @param {number} spritePos
|
|
* @param {number} containerWidth
|
|
* @constructor
|
|
*/
|
|
function NightMode(canvas, spritePos, containerWidth) {
|
|
this.spritePos = spritePos;
|
|
this.canvas = canvas;
|
|
this.canvasCtx =
|
|
/** @type {CanvasRenderingContext2D} */ (canvas.getContext('2d'));
|
|
this.xPos = containerWidth - 50;
|
|
this.yPos = 30;
|
|
this.currentPhase = 0;
|
|
this.opacity = 0;
|
|
this.containerWidth = containerWidth;
|
|
this.stars = [];
|
|
this.drawStars = false;
|
|
this.placeStars();
|
|
}
|
|
|
|
/**
|
|
* @enum {number}
|
|
*/
|
|
NightMode.config = {
|
|
FADE_SPEED: 0.035,
|
|
HEIGHT: 40,
|
|
MOON_SPEED: 0.25,
|
|
NUM_STARS: 2,
|
|
STAR_SIZE: 9,
|
|
STAR_SPEED: 0.3,
|
|
STAR_MAX_Y: 70,
|
|
WIDTH: 20
|
|
};
|
|
|
|
NightMode.phases = [140, 120, 100, 60, 40, 20, 0];
|
|
|
|
NightMode.prototype = {
|
|
/**
|
|
* Update moving moon, changing phases.
|
|
* @param {boolean} activated Whether night mode is activated.
|
|
*/
|
|
update(activated) {
|
|
// Moon phase.
|
|
if (activated && this.opacity === 0) {
|
|
this.currentPhase++;
|
|
|
|
if (this.currentPhase >= NightMode.phases.length) {
|
|
this.currentPhase = 0;
|
|
}
|
|
}
|
|
|
|
// Fade in / out.
|
|
if (activated && (this.opacity < 1 || this.opacity === 0)) {
|
|
this.opacity += NightMode.config.FADE_SPEED;
|
|
} else if (this.opacity > 0) {
|
|
this.opacity -= NightMode.config.FADE_SPEED;
|
|
}
|
|
|
|
// Set moon positioning.
|
|
if (this.opacity > 0) {
|
|
this.xPos = this.updateXPos(this.xPos, NightMode.config.MOON_SPEED);
|
|
|
|
// Update stars.
|
|
if (this.drawStars) {
|
|
for (let i = 0; i < NightMode.config.NUM_STARS; i++) {
|
|
this.stars[i].x =
|
|
this.updateXPos(this.stars[i].x, NightMode.config.STAR_SPEED);
|
|
}
|
|
}
|
|
this.draw();
|
|
} else {
|
|
this.opacity = 0;
|
|
this.placeStars();
|
|
}
|
|
this.drawStars = true;
|
|
},
|
|
|
|
updateXPos(currentPos, speed) {
|
|
if (currentPos < -NightMode.config.WIDTH) {
|
|
currentPos = this.containerWidth;
|
|
} else {
|
|
currentPos -= speed;
|
|
}
|
|
return currentPos;
|
|
},
|
|
|
|
draw() {
|
|
let moonSourceWidth = this.currentPhase === 3 ? NightMode.config.WIDTH * 2 :
|
|
NightMode.config.WIDTH;
|
|
let moonSourceHeight = NightMode.config.HEIGHT;
|
|
let moonSourceX = this.spritePos.x + NightMode.phases[this.currentPhase];
|
|
const moonOutputWidth = moonSourceWidth;
|
|
let starSize = NightMode.config.STAR_SIZE;
|
|
let starSourceX = Runner.spriteDefinitionByType.original.LDPI.STAR.x;
|
|
|
|
if (IS_HIDPI) {
|
|
moonSourceWidth *= 2;
|
|
moonSourceHeight *= 2;
|
|
moonSourceX = this.spritePos.x +
|
|
(NightMode.phases[this.currentPhase] * 2);
|
|
starSize *= 2;
|
|
starSourceX = Runner.spriteDefinitionByType.original.HDPI.STAR.x;
|
|
}
|
|
|
|
this.canvasCtx.save();
|
|
this.canvasCtx.globalAlpha = this.opacity;
|
|
|
|
// Stars.
|
|
if (this.drawStars) {
|
|
for (let i = 0; i < NightMode.config.NUM_STARS; i++) {
|
|
this.canvasCtx.drawImage(
|
|
Runner.origImageSprite, starSourceX, this.stars[i].sourceY,
|
|
starSize, starSize, Math.round(this.stars[i].x), this.stars[i].y,
|
|
NightMode.config.STAR_SIZE, NightMode.config.STAR_SIZE);
|
|
}
|
|
}
|
|
|
|
// Moon.
|
|
this.canvasCtx.drawImage(
|
|
Runner.origImageSprite, moonSourceX, this.spritePos.y, moonSourceWidth,
|
|
moonSourceHeight, Math.round(this.xPos), this.yPos, moonOutputWidth,
|
|
NightMode.config.HEIGHT);
|
|
|
|
this.canvasCtx.globalAlpha = 1;
|
|
this.canvasCtx.restore();
|
|
},
|
|
|
|
// Do star placement.
|
|
placeStars() {
|
|
const segmentSize = Math.round(this.containerWidth /
|
|
NightMode.config.NUM_STARS);
|
|
|
|
for (let i = 0; i < NightMode.config.NUM_STARS; i++) {
|
|
this.stars[i] = {};
|
|
this.stars[i].x = getRandomNum(segmentSize * i, segmentSize * (i + 1));
|
|
this.stars[i].y = getRandomNum(0, NightMode.config.STAR_MAX_Y);
|
|
|
|
if (IS_HIDPI) {
|
|
this.stars[i].sourceY =
|
|
Runner.spriteDefinitionByType.original.HDPI.STAR.y +
|
|
NightMode.config.STAR_SIZE * 2 * i;
|
|
} else {
|
|
this.stars[i].sourceY =
|
|
Runner.spriteDefinitionByType.original.LDPI.STAR.y +
|
|
NightMode.config.STAR_SIZE * i;
|
|
}
|
|
}
|
|
},
|
|
|
|
reset() {
|
|
this.currentPhase = 0;
|
|
this.opacity = 0;
|
|
this.update(false);
|
|
}
|
|
|
|
};
|
|
|
|
|
|
//******************************************************************************
|
|
|
|
/**
|
|
* Horizon Line.
|
|
* Consists of two connecting lines. Randomly assigns a flat / bumpy horizon.
|
|
* @param {HTMLCanvasElement} canvas
|
|
* @param {Object} lineConfig Configuration object.
|
|
* @constructor
|
|
*/
|
|
function HorizonLine(canvas, lineConfig) {
|
|
let sourceX = lineConfig.SOURCE_X;
|
|
let sourceY = lineConfig.SOURCE_Y;
|
|
|
|
if (IS_HIDPI) {
|
|
sourceX *= 2;
|
|
sourceY *= 2;
|
|
}
|
|
|
|
this.spritePos = {x: sourceX, y: sourceY};
|
|
this.canvas = canvas;
|
|
this.canvasCtx =
|
|
/** @type {CanvasRenderingContext2D} */ (canvas.getContext('2d'));
|
|
this.sourceDimensions = {};
|
|
this.dimensions = lineConfig;
|
|
|
|
this.sourceXPos = [this.spritePos.x, this.spritePos.x +
|
|
this.dimensions.WIDTH];
|
|
this.xPos = [];
|
|
this.yPos = 0;
|
|
this.bumpThreshold = 0.5;
|
|
|
|
this.setSourceDimensions(lineConfig);
|
|
this.draw();
|
|
}
|
|
|
|
|
|
/**
|
|
* Horizon line dimensions.
|
|
* @enum {number}
|
|
*/
|
|
HorizonLine.dimensions = {
|
|
WIDTH: 600,
|
|
HEIGHT: 12,
|
|
YPOS: 127
|
|
};
|
|
|
|
|
|
HorizonLine.prototype = {
|
|
/**
|
|
* Set the source dimensions of the horizon line.
|
|
*/
|
|
setSourceDimensions(newDimensions) {
|
|
for (const dimension in newDimensions) {
|
|
if (dimension !== 'SOURCE_X' && dimension !== 'SOURCE_Y') {
|
|
if (IS_HIDPI) {
|
|
if (dimension !== 'YPOS') {
|
|
this.sourceDimensions[dimension] = newDimensions[dimension] * 2;
|
|
}
|
|
} else {
|
|
this.sourceDimensions[dimension] = newDimensions[dimension];
|
|
}
|
|
this.dimensions[dimension] = newDimensions[dimension];
|
|
}
|
|
}
|
|
|
|
this.xPos = [0, newDimensions.WIDTH];
|
|
this.yPos = newDimensions.YPOS;
|
|
},
|
|
|
|
/**
|
|
* Return the crop x position of a type.
|
|
*/
|
|
getRandomType() {
|
|
return Math.random() > this.bumpThreshold ? this.dimensions.WIDTH : 0;
|
|
},
|
|
|
|
/**
|
|
* Draw the horizon line.
|
|
*/
|
|
draw() {
|
|
this.canvasCtx.drawImage(Runner.imageSprite, this.sourceXPos[0],
|
|
this.spritePos.y,
|
|
this.sourceDimensions.WIDTH, this.sourceDimensions.HEIGHT,
|
|
this.xPos[0], this.yPos,
|
|
this.dimensions.WIDTH, this.dimensions.HEIGHT);
|
|
|
|
this.canvasCtx.drawImage(Runner.imageSprite, this.sourceXPos[1],
|
|
this.spritePos.y,
|
|
this.sourceDimensions.WIDTH, this.sourceDimensions.HEIGHT,
|
|
this.xPos[1], this.yPos,
|
|
this.dimensions.WIDTH, this.dimensions.HEIGHT);
|
|
},
|
|
|
|
/**
|
|
* Update the x position of an indivdual piece of the line.
|
|
* @param {number} pos Line position.
|
|
* @param {number} increment
|
|
*/
|
|
updateXPos(pos, increment) {
|
|
const line1 = pos;
|
|
const line2 = pos === 0 ? 1 : 0;
|
|
|
|
this.xPos[line1] -= increment;
|
|
this.xPos[line2] = this.xPos[line1] + this.dimensions.WIDTH;
|
|
|
|
if (this.xPos[line1] <= -this.dimensions.WIDTH) {
|
|
this.xPos[line1] += this.dimensions.WIDTH * 2;
|
|
this.xPos[line2] = this.xPos[line1] - this.dimensions.WIDTH;
|
|
this.sourceXPos[line1] = this.getRandomType() + this.spritePos.x;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Update the horizon line.
|
|
* @param {number} deltaTime
|
|
* @param {number} speed
|
|
*/
|
|
update(deltaTime, speed) {
|
|
const increment = Math.floor(speed * (FPS / 1000) * deltaTime);
|
|
|
|
if (this.xPos[0] <= 0) {
|
|
this.updateXPos(0, increment);
|
|
} else {
|
|
this.updateXPos(1, increment);
|
|
}
|
|
this.draw();
|
|
},
|
|
|
|
/**
|
|
* Reset horizon to the starting position.
|
|
*/
|
|
reset() {
|
|
this.xPos[0] = 0;
|
|
this.xPos[1] = this.dimensions.WIDTH;
|
|
}
|
|
};
|
|
|
|
|
|
//******************************************************************************
|
|
|
|
/**
|
|
* Horizon background class.
|
|
* @param {HTMLCanvasElement} canvas
|
|
* @param {Object} spritePos Sprite positioning.
|
|
* @param {Object} dimensions Canvas dimensions.
|
|
* @param {number} gapCoefficient
|
|
* @constructor
|
|
*/
|
|
function Horizon(canvas, spritePos, dimensions, gapCoefficient) {
|
|
this.canvas = canvas;
|
|
this.canvasCtx =
|
|
/** @type {CanvasRenderingContext2D} */ (this.canvas.getContext('2d'));
|
|
this.config = Horizon.config;
|
|
this.dimensions = dimensions;
|
|
this.gapCoefficient = gapCoefficient;
|
|
this.obstacles = [];
|
|
this.obstacleHistory = [];
|
|
this.horizonOffsets = [0, 0];
|
|
this.cloudFrequency = this.config.CLOUD_FREQUENCY;
|
|
this.spritePos = spritePos;
|
|
this.nightMode = null;
|
|
this.altGameModeActive = false;
|
|
|
|
// Cloud
|
|
this.clouds = [];
|
|
this.cloudSpeed = this.config.BG_CLOUD_SPEED;
|
|
|
|
// Background elements
|
|
this.backgroundEls = [];
|
|
this.lastEl = null;
|
|
this.backgroundSpeed = this.config.BG_CLOUD_SPEED;
|
|
|
|
// Horizon
|
|
this.horizonLine = null;
|
|
this.horizonLines = [];
|
|
this.init();
|
|
}
|
|
|
|
|
|
/**
|
|
* Horizon config.
|
|
* @enum {number}
|
|
*/
|
|
Horizon.config = {
|
|
BG_CLOUD_SPEED: 0.2,
|
|
BUMPY_THRESHOLD: .3,
|
|
CLOUD_FREQUENCY: .5,
|
|
HORIZON_HEIGHT: 16,
|
|
MAX_CLOUDS: 6
|
|
};
|
|
|
|
|
|
Horizon.prototype = {
|
|
/**
|
|
* Initialise the horizon. Just add the line and a cloud. No obstacles.
|
|
*/
|
|
init() {
|
|
Obstacle.types = Runner.spriteDefinitionByType.original.OBSTACLES;
|
|
this.addCloud();
|
|
// Multiple Horizon lines
|
|
for (let i = 0; i < Runner.spriteDefinition.LINES.length; i++) {
|
|
this.horizonLines.push(
|
|
new HorizonLine(this.canvas, Runner.spriteDefinition.LINES[i]));
|
|
}
|
|
|
|
this.nightMode = new NightMode(this.canvas, this.spritePos.MOON,
|
|
this.dimensions.WIDTH);
|
|
},
|
|
|
|
/**
|
|
* Update obstacle definitions based on the speed of the game.
|
|
*/
|
|
adjustObstacleSpeed: function() {
|
|
for (let i = 0; i < Obstacle.types.length; i++) {
|
|
if (Runner.slowDown) {
|
|
Obstacle.types[i].multipleSpeed = Obstacle.types[i].multipleSpeed / 2;
|
|
Obstacle.types[i].minGap *= 1.5;
|
|
Obstacle.types[i].minSpeed = Obstacle.types[i].minSpeed / 2;
|
|
|
|
// Convert variable y position obstacles to fixed.
|
|
if (typeof (Obstacle.types[i].yPos) == 'object') {
|
|
Obstacle.types[i].yPos = Obstacle.types[i].yPos[0];
|
|
Obstacle.types[i].yPosMobile = Obstacle.types[i].yPos[0];
|
|
}
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Update sprites to correspond to change in sprite sheet.
|
|
* @param {number} spritePos
|
|
*/
|
|
enableAltGameMode: function(spritePos) {
|
|
// Clear existing horizon objects.
|
|
this.clouds = [];
|
|
this.backgroundEls = [];
|
|
|
|
this.altGameModeActive = true;
|
|
this.spritePos = spritePos;
|
|
|
|
Obstacle.types = Runner.spriteDefinition.OBSTACLES;
|
|
this.adjustObstacleSpeed();
|
|
|
|
Obstacle.MAX_GAP_COEFFICIENT = Runner.spriteDefinition.MAX_GAP_COEFFICIENT;
|
|
Obstacle.MAX_OBSTACLE_LENGTH = Runner.spriteDefinition.MAX_OBSTACLE_LENGTH;
|
|
|
|
BackgroundEl.config = Runner.spriteDefinition.BACKGROUND_EL_CONFIG;
|
|
|
|
this.horizonLines = [];
|
|
for (let i = 0; i < Runner.spriteDefinition.LINES.length; i++) {
|
|
this.horizonLines.push(
|
|
new HorizonLine(this.canvas, Runner.spriteDefinition.LINES[i]));
|
|
}
|
|
this.reset();
|
|
},
|
|
|
|
/**
|
|
* @param {number} deltaTime
|
|
* @param {number} currentSpeed
|
|
* @param {boolean} updateObstacles Used as an override to prevent
|
|
* the obstacles from being updated / added. This happens in the
|
|
* ease in section.
|
|
* @param {boolean} showNightMode Night mode activated.
|
|
*/
|
|
update(deltaTime, currentSpeed, updateObstacles, showNightMode) {
|
|
this.runningTime += deltaTime;
|
|
|
|
if (this.altGameModeActive) {
|
|
this.updateBackgroundEls(deltaTime, currentSpeed);
|
|
}
|
|
|
|
for (let i = 0; i < this.horizonLines.length; i++) {
|
|
this.horizonLines[i].update(deltaTime, currentSpeed);
|
|
}
|
|
|
|
if (!this.altGameModeActive || Runner.spriteDefinition.HAS_CLOUDS) {
|
|
this.nightMode.update(showNightMode);
|
|
this.updateClouds(deltaTime, currentSpeed);
|
|
}
|
|
|
|
if (updateObstacles) {
|
|
this.updateObstacles(deltaTime, currentSpeed);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Update background element positions. Also handles creating new elements.
|
|
* @param {number} elSpeed
|
|
* @param {Array<Object>} bgElArray
|
|
* @param {number} maxBgEl
|
|
* @param {Function} bgElAddFunction
|
|
* @param {number} frequency
|
|
*/
|
|
updateBackgroundEl(elSpeed, bgElArray, maxBgEl, bgElAddFunction, frequency) {
|
|
const numElements = bgElArray.length;
|
|
|
|
if (numElements) {
|
|
for (let i = numElements - 1; i >= 0; i--) {
|
|
bgElArray[i].update(elSpeed);
|
|
}
|
|
|
|
const lastEl = bgElArray[numElements - 1];
|
|
|
|
// Check for adding a new element.
|
|
if (numElements < maxBgEl &&
|
|
(this.dimensions.WIDTH - lastEl.xPos) > lastEl.gap &&
|
|
frequency > Math.random()) {
|
|
bgElAddFunction();
|
|
}
|
|
} else {
|
|
bgElAddFunction();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Update the cloud positions.
|
|
* @param {number} deltaTime
|
|
* @param {number} speed
|
|
*/
|
|
updateClouds(deltaTime, speed) {
|
|
const elSpeed = this.cloudSpeed / 1000 * deltaTime * speed;
|
|
this.updateBackgroundEl(
|
|
elSpeed, this.clouds, this.config.MAX_CLOUDS, this.addCloud.bind(this),
|
|
this.cloudFrequency);
|
|
|
|
// Remove expired elements.
|
|
this.clouds = this.clouds.filter((obj) => !obj.remove);
|
|
},
|
|
|
|
/**
|
|
* Update the background element positions.
|
|
* @param {number} deltaTime
|
|
* @param {number} speed
|
|
*/
|
|
updateBackgroundEls(deltaTime, speed) {
|
|
this.updateBackgroundEl(
|
|
deltaTime, this.backgroundEls, BackgroundEl.config.MAX_BG_ELS,
|
|
this.addBackgroundEl.bind(this), this.cloudFrequency);
|
|
|
|
// Remove expired elements.
|
|
this.backgroundEls = this.backgroundEls.filter((obj) => !obj.remove);
|
|
},
|
|
|
|
/**
|
|
* Update the obstacle positions.
|
|
* @param {number} deltaTime
|
|
* @param {number} currentSpeed
|
|
*/
|
|
updateObstacles(deltaTime, currentSpeed) {
|
|
const updatedObstacles = this.obstacles.slice(0);
|
|
|
|
for (let i = 0; i < this.obstacles.length; i++) {
|
|
const obstacle = this.obstacles[i];
|
|
obstacle.update(deltaTime, currentSpeed);
|
|
|
|
// Clean up existing obstacles.
|
|
if (obstacle.remove) {
|
|
updatedObstacles.shift();
|
|
}
|
|
}
|
|
this.obstacles = updatedObstacles;
|
|
|
|
if (this.obstacles.length > 0) {
|
|
const lastObstacle = this.obstacles[this.obstacles.length - 1];
|
|
|
|
if (lastObstacle && !lastObstacle.followingObstacleCreated &&
|
|
lastObstacle.isVisible() &&
|
|
(lastObstacle.xPos + lastObstacle.width + lastObstacle.gap) <
|
|
this.dimensions.WIDTH) {
|
|
this.addNewObstacle(currentSpeed);
|
|
lastObstacle.followingObstacleCreated = true;
|
|
}
|
|
} else {
|
|
// Create new obstacles.
|
|
this.addNewObstacle(currentSpeed);
|
|
}
|
|
},
|
|
|
|
removeFirstObstacle() {
|
|
this.obstacles.shift();
|
|
},
|
|
|
|
/**
|
|
* Add a new obstacle.
|
|
* @param {number} currentSpeed
|
|
*/
|
|
addNewObstacle(currentSpeed) {
|
|
const obstacleCount =
|
|
Runner.isAltGameModeEnabled() && !this.altGameModeActive ||
|
|
this.altGameModeActive ?
|
|
Obstacle.types.length - 1 :
|
|
Obstacle.types.length - 2;
|
|
const obstacleTypeIndex =
|
|
obstacleCount > 0 ? getRandomNum(0, obstacleCount) : 0;
|
|
const obstacleType = Obstacle.types[obstacleTypeIndex];
|
|
|
|
// Check for multiples of the same type of obstacle.
|
|
// Also check obstacle is available at current speed.
|
|
if ((obstacleCount > 0 && this.duplicateObstacleCheck(obstacleType.type)) ||
|
|
currentSpeed < obstacleType.minSpeed) {
|
|
this.addNewObstacle(currentSpeed);
|
|
} else {
|
|
const obstacleSpritePos = this.spritePos[obstacleType.type];
|
|
|
|
this.obstacles.push(new Obstacle(
|
|
this.canvasCtx, obstacleType, obstacleSpritePos, this.dimensions,
|
|
this.gapCoefficient, currentSpeed, obstacleType.width,
|
|
this.altGameModeActive));
|
|
|
|
this.obstacleHistory.unshift(obstacleType.type);
|
|
|
|
if (this.obstacleHistory.length > 1) {
|
|
this.obstacleHistory.splice(Runner.config.MAX_OBSTACLE_DUPLICATION);
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Returns whether the previous two obstacles are the same as the next one.
|
|
* Maximum duplication is set in config value MAX_OBSTACLE_DUPLICATION.
|
|
* @return {boolean}
|
|
*/
|
|
duplicateObstacleCheck(nextObstacleType) {
|
|
let duplicateCount = 0;
|
|
|
|
for (let i = 0; i < this.obstacleHistory.length; i++) {
|
|
duplicateCount =
|
|
this.obstacleHistory[i] === nextObstacleType ? duplicateCount + 1 : 0;
|
|
}
|
|
return duplicateCount >= Runner.config.MAX_OBSTACLE_DUPLICATION;
|
|
},
|
|
|
|
/**
|
|
* Reset the horizon layer.
|
|
* Remove existing obstacles and reposition the horizon line.
|
|
*/
|
|
reset() {
|
|
this.obstacles = [];
|
|
for (let l = 0; l < this.horizonLines.length; l++) {
|
|
this.horizonLines[l].reset();
|
|
}
|
|
|
|
this.nightMode.reset();
|
|
},
|
|
|
|
/**
|
|
* Update the canvas width and scaling.
|
|
* @param {number} width Canvas width.
|
|
* @param {number} height Canvas height.
|
|
*/
|
|
resize(width, height) {
|
|
this.canvas.width = width;
|
|
this.canvas.height = height;
|
|
},
|
|
|
|
/**
|
|
* Add a new cloud to the horizon.
|
|
*/
|
|
addCloud() {
|
|
this.clouds.push(new Cloud(this.canvas, this.spritePos.CLOUD,
|
|
this.dimensions.WIDTH));
|
|
},
|
|
|
|
/**
|
|
* Add a random background element to the horizon.
|
|
*/
|
|
addBackgroundEl() {
|
|
const backgroundElTypes =
|
|
Object.keys(Runner.spriteDefinition.BACKGROUND_EL);
|
|
|
|
if (backgroundElTypes.length > 0) {
|
|
let index = getRandomNum(0, backgroundElTypes.length - 1);
|
|
let type = backgroundElTypes[index];
|
|
|
|
// Add variation if available.
|
|
while (type == this.lastEl && backgroundElTypes.length > 1) {
|
|
index = getRandomNum(0, backgroundElTypes.length - 1);
|
|
type = backgroundElTypes[index];
|
|
}
|
|
|
|
this.lastEl = type;
|
|
this.backgroundEls.push(new BackgroundEl(
|
|
this.canvas, this.spritePos.BACKGROUND_EL, this.dimensions.WIDTH,
|
|
type));
|
|
}
|
|
}
|
|
};
|
|
</script>
|
|
<script>// Copyright (c) 2021 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
/* @const */
|
|
const GAME_TYPE = ['type_1', 'type_2', 'type_3', 'type_4', 'type_5'];
|
|
|
|
/**
|
|
* Obstacle definitions.
|
|
* minGap: minimum pixel space between obstacles.
|
|
* multipleSpeed: Speed at which multiples are allowed.
|
|
* speedOffset: speed faster / slower than the horizon.
|
|
* minSpeed: Minimum speed which the obstacle can make an appearance.
|
|
*
|
|
* @typedef {{
|
|
* type: string,
|
|
* width: number,
|
|
* height: number,
|
|
* yPos: number,
|
|
* multipleSpeed: number,
|
|
* minGap: number,
|
|
* minSpeed: number,
|
|
* collisionBoxes: Array<CollisionBox>,
|
|
* }}
|
|
*/
|
|
let ObstacleType;
|
|
|
|
/**
|
|
* T-Rex runner sprite definitions.
|
|
*/
|
|
Runner.spriteDefinitionByType = {
|
|
original: {
|
|
LDPI: {
|
|
BACKGROUND_EL: {x: 86, y: 2},
|
|
CACTUS_LARGE: {x: 332, y: 2},
|
|
CACTUS_SMALL: {x: 228, y: 2},
|
|
OBSTACLE_2: {x: 332, y: 2},
|
|
OBSTACLE: {x: 228, y: 2},
|
|
CLOUD: {x: 86, y: 2},
|
|
HORIZON: {x: 2, y: 54},
|
|
MOON: {x: 484, y: 2},
|
|
PTERODACTYL: {x: 134, y: 2},
|
|
RESTART: {x: 2, y: 68},
|
|
TEXT_SPRITE: {x: 655, y: 2},
|
|
TREX: {x: 848, y: 2},
|
|
STAR: {x: 645, y: 2},
|
|
COLLECTABLE: {x: 2, y: 2},
|
|
ALT_GAME_END: {x: 121, y: 2}
|
|
},
|
|
HDPI: {
|
|
BACKGROUND_EL: {x: 166, y: 2},
|
|
CACTUS_LARGE: {x: 652, y: 2},
|
|
CACTUS_SMALL: {x: 446, y: 2},
|
|
OBSTACLE_2: {x: 652, y: 2},
|
|
OBSTACLE: {x: 446, y: 2},
|
|
CLOUD: {x: 166, y: 2},
|
|
HORIZON: {x: 2, y: 104},
|
|
MOON: {x: 954, y: 2},
|
|
PTERODACTYL: {x: 260, y: 2},
|
|
RESTART: {x: 2, y: 130},
|
|
TEXT_SPRITE: {x: 1294, y: 2},
|
|
TREX: {x: 1678, y: 2},
|
|
STAR: {x: 1276, y: 2},
|
|
COLLECTABLE: {x: 4, y: 4},
|
|
ALT_GAME_END: {x: 242, y: 4}
|
|
},
|
|
MAX_GAP_COEFFICIENT: 1.5,
|
|
MAX_OBSTACLE_LENGTH: 3,
|
|
HAS_CLOUDS: 1,
|
|
BOTTOM_PAD: 10,
|
|
TREX: {
|
|
WAITING_1: {x: 44, w: 44, h: 47, xOffset: 0},
|
|
WAITING_2: {x: 0, w: 44, h: 47, xOffset: 0},
|
|
RUNNING_1: {x: 88, w: 44, h: 47, xOffset: 0},
|
|
RUNNING_2: {x: 132, w: 44, h: 47, xOffset: 0},
|
|
JUMPING: {x: 0, w: 44, h: 47, xOffset: 0},
|
|
CRASHED: {x: 220, w: 44, h: 47, xOffset: 0},
|
|
COLLISION_BOXES: [
|
|
new CollisionBox(22, 0, 17, 16), new CollisionBox(1, 18, 30, 9),
|
|
new CollisionBox(10, 35, 14, 8), new CollisionBox(1, 24, 29, 5),
|
|
new CollisionBox(5, 30, 21, 4), new CollisionBox(9, 34, 15, 4)
|
|
]
|
|
},
|
|
/** @type {Array<ObstacleType>} */
|
|
OBSTACLES: [
|
|
{
|
|
type: 'CACTUS_SMALL',
|
|
width: 17,
|
|
height: 35,
|
|
yPos: 105,
|
|
multipleSpeed: 4,
|
|
minGap: 120,
|
|
minSpeed: 0,
|
|
collisionBoxes: [
|
|
new CollisionBox(0, 7, 5, 27), new CollisionBox(4, 0, 6, 34),
|
|
new CollisionBox(10, 4, 7, 14)
|
|
]
|
|
},
|
|
{
|
|
type: 'CACTUS_LARGE',
|
|
width: 25,
|
|
height: 50,
|
|
yPos: 90,
|
|
multipleSpeed: 7,
|
|
minGap: 120,
|
|
minSpeed: 0,
|
|
collisionBoxes: [
|
|
new CollisionBox(0, 12, 7, 38), new CollisionBox(8, 0, 7, 49),
|
|
new CollisionBox(13, 10, 10, 38)
|
|
]
|
|
},
|
|
{
|
|
type: 'PTERODACTYL',
|
|
width: 46,
|
|
height: 40,
|
|
yPos: [100, 75, 50], // Variable height.
|
|
yPosMobile: [100, 50], // Variable height mobile.
|
|
multipleSpeed: 999,
|
|
minSpeed: 8.5,
|
|
minGap: 150,
|
|
collisionBoxes: [
|
|
new CollisionBox(15, 15, 16, 5), new CollisionBox(18, 21, 24, 6),
|
|
new CollisionBox(2, 14, 4, 3), new CollisionBox(6, 10, 4, 7),
|
|
new CollisionBox(10, 8, 6, 9)
|
|
],
|
|
numFrames: 2,
|
|
frameRate: 1000 / 6,
|
|
speedOffset: .8
|
|
},
|
|
{
|
|
type: 'COLLECTABLE',
|
|
width: 12,
|
|
height: 38,
|
|
yPos: 90,
|
|
multipleSpeed: 999,
|
|
minGap: 999,
|
|
minSpeed: 0,
|
|
collisionBoxes: [new CollisionBox(0, 0, 12, 38)]
|
|
}
|
|
],
|
|
BACKGROUND_EL: {
|
|
'CLOUD': {
|
|
HEIGHT: 14,
|
|
MAX_CLOUD_GAP: 400,
|
|
MAX_SKY_LEVEL: 30,
|
|
MIN_CLOUD_GAP: 100,
|
|
MIN_SKY_LEVEL: 71,
|
|
OFFSET: 4,
|
|
WIDTH: 46,
|
|
X_POS: 1,
|
|
Y_POS: 120
|
|
}
|
|
},
|
|
BACKGROUND_EL_CONFIG: {
|
|
MAX_BG_ELS: 1,
|
|
MAX_GAP: 400,
|
|
MIN_GAP: 100,
|
|
POS: 0,
|
|
SPEED: 0.5,
|
|
Y_POS: 125
|
|
},
|
|
LINES: [
|
|
{SOURCE_X: 2, SOURCE_Y: 52, WIDTH: 600, HEIGHT: 12, YPOS: 127},
|
|
],
|
|
ALT_GAME_END_CONFIG: {
|
|
WIDTH: 15,
|
|
HEIGHT: 17,
|
|
X_OFFSET: 0,
|
|
Y_OFFSET: 0,
|
|
},
|
|
ALT_GAME_OVER_TEXT_CONFIG: {
|
|
TEXT_X: 14,
|
|
TEXT_Y: 2,
|
|
TEXT_WIDTH: 108,
|
|
TEXT_HEIGHT: 15,
|
|
FLASH_DURATION: 1500
|
|
}
|
|
},
|
|
type_1: {
|
|
LDPI: {
|
|
OBSTACLE_1: {x: 631, y: 2},
|
|
OBSTACLE_2: {x: 656, y: 2},
|
|
OBSTACLE_3: {x: 697, y: 2},
|
|
OBSTACLE_4: {x: 754, y: 2},
|
|
OBSTACLE_5: {x: 781, y: 2},
|
|
OBSTACLE_6: {x: 826, y: 2},
|
|
BACKGROUND_EL: {x: 0, y: 120},
|
|
CLOUD: {x: 890, y: 2},
|
|
HORIZON: {x: 2, y: 54},
|
|
TREX: {x: 252, y: 2}
|
|
},
|
|
HDPI: {
|
|
OBSTACLE_1: {x: 1262, y: 2},
|
|
OBSTACLE_2: {x: 1312, y: 2},
|
|
OBSTACLE_3: {x: 1394, y: 2},
|
|
OBSTACLE_4: {x: 1508, y: 2},
|
|
OBSTACLE_5: {x: 1562, y: 2},
|
|
OBSTACLE_6: {x: 1652, y: 2},
|
|
BACKGROUND_EL: {x: 0, y: 240},
|
|
CLOUD: {x: 1780, y: 3},
|
|
HORIZON: {x: 4, y: 108},
|
|
TREX: {x: 504, y: 2}
|
|
},
|
|
ALT_GAME_END_CONFIG: {WIDTH: 15, HEIGHT: 17, X_OFFSET: 19, Y_OFFSET: 17},
|
|
MAX_GAP_COEFFICIENT: 0.56,
|
|
MAX_OBSTACLE_LENGTH: 1,
|
|
HAS_CLOUDS: 1,
|
|
BOTTOM_PAD: 10,
|
|
TREX: {
|
|
MAX_JUMP_HEIGHT: 50,
|
|
MIN_JUMP_HEIGHT: 50,
|
|
INITIAL_JUMP_VELOCITY: -10,
|
|
RUNNING_1: {x: 137, w: 44, h: 49, xOffset: 0},
|
|
RUNNING_2: {x: 183, w: 44, h: 47, xOffset: 0},
|
|
CRASHED: {x: 335, w: 44, h: 47, xOffset: 0},
|
|
JUMPING: {x: 230, w: 59, h: 49, xOffset: 6},
|
|
COLLISION_BOXES: [
|
|
new CollisionBox(22, 0, 17, 16), new CollisionBox(0, 16, 32, 9),
|
|
new CollisionBox(3, 24, 27, 6), new CollisionBox(5, 30, 21, 4)
|
|
]
|
|
},
|
|
OBSTACLES: [
|
|
{
|
|
type: 'OBSTACLE_1',
|
|
width: 24,
|
|
height: 60,
|
|
yPos: 106,
|
|
multipleSpeed: 4,
|
|
minGap: 70,
|
|
minSpeed: 0,
|
|
collisionBoxes: [
|
|
new CollisionBox(0, 0, 3, 26), new CollisionBox(3, 5, 8, 31),
|
|
new CollisionBox(11, 24, 11, 10)
|
|
]
|
|
},
|
|
{
|
|
type: 'OBSTACLE_2',
|
|
width: 40,
|
|
height: 60,
|
|
yPos: 106,
|
|
multipleSpeed: 4,
|
|
minGap: 90,
|
|
minSpeed: 5,
|
|
collisionBoxes: [
|
|
new CollisionBox(0, 0, 3, 26), new CollisionBox(3, 5, 24, 31),
|
|
new CollisionBox(27, 24, 11, 10)
|
|
]
|
|
},
|
|
{
|
|
type: 'OBSTACLE_3',
|
|
width: 57,
|
|
height: 60,
|
|
yPos: 106,
|
|
multipleSpeed: 4,
|
|
minGap: 100,
|
|
minSpeed: 7,
|
|
collisionBoxes: [
|
|
new CollisionBox(0, 0, 3, 26), new CollisionBox(3, 5, 40, 31),
|
|
new CollisionBox(27, 43, 11, 10)
|
|
]
|
|
},
|
|
{
|
|
type: 'OBSTACLE_4',
|
|
width: 27,
|
|
height: 44,
|
|
yPos: 102,
|
|
multipleSpeed: 7,
|
|
minGap: 110,
|
|
minSpeed: 0,
|
|
collisionBoxes: [
|
|
new CollisionBox(0, 0, 3, 26), new CollisionBox(3, 3, 8, 31),
|
|
new CollisionBox(11, 24, 11, 10)
|
|
]
|
|
},
|
|
{
|
|
type: 'OBSTACLE_5',
|
|
width: 45,
|
|
height: 44,
|
|
yPos: 102,
|
|
multipleSpeed: 7,
|
|
minGap: 120,
|
|
minSpeed: 7.5,
|
|
collisionBoxes: [
|
|
new CollisionBox(0, 0, 4, 26), new CollisionBox(4, 3, 26, 31),
|
|
new CollisionBox(30, 30, 12, 11)
|
|
]
|
|
},
|
|
{
|
|
type: 'OBSTACLE_6',
|
|
width: 63,
|
|
height: 44,
|
|
yPos: 102,
|
|
multipleSpeed: 7,
|
|
minGap: 140,
|
|
minSpeed: 7.5,
|
|
collisionBoxes: [
|
|
new CollisionBox(0, 0, 3, 26), new CollisionBox(4, 3, 44, 39),
|
|
new CollisionBox(48, 24, 12, 11)
|
|
]
|
|
}
|
|
],
|
|
BACKGROUND_EL: {
|
|
'BACKGROUND_0': {HEIGHT: 93, WIDTH: 423, Y_POS: 120, X_POS: 1, OFFSET: 4}
|
|
},
|
|
BACKGROUND_EL_CONFIG: {
|
|
MAX_BG_ELS: 1,
|
|
MAX_GAP: 600,
|
|
MIN_GAP: 600,
|
|
POS: 0,
|
|
SPEED: 0.2,
|
|
Y_POS: 125
|
|
},
|
|
LINES: [
|
|
{SOURCE_X: 2, SOURCE_Y: 54, WIDTH: 600, HEIGHT: 12, YPOS: 125},
|
|
{SOURCE_X: 2, SOURCE_Y: 84, WIDTH: 600, HEIGHT: 12, YPOS: 138}
|
|
]
|
|
},
|
|
type_2: {
|
|
LDPI: {
|
|
OBSTACLE_1: {x: 655, y: 2},
|
|
BACKGROUND_EL: {x: 0, y: 60},
|
|
CLOUD: {x: 963, y: 3},
|
|
HORIZON: {x: 2, y: 54},
|
|
TREX: {x: 252, y: 2}
|
|
},
|
|
HDPI: {
|
|
OBSTACLE_1: {x: 1310, y: 2},
|
|
BACKGROUND_EL: {x: 0, y: 120},
|
|
CLOUD: {x: 1926, y: 3},
|
|
HORIZON: {x: 4, y: 108},
|
|
TREX: {x: 504, y: 2},
|
|
},
|
|
ALT_GAME_END_CONFIG: {WIDTH: 15, HEIGHT: 17, X_OFFSET: 19, Y_OFFSET: 18},
|
|
MAX_GAP_COEFFICIENT: 0.56,
|
|
MAX_OBSTACLE_LENGTH: 1,
|
|
HAS_CLOUDS: 0,
|
|
BOTTOM_PAD: 10,
|
|
TREX: {
|
|
MAX_JUMP_HEIGHT: 30,
|
|
MIN_JUMP_HEIGHT: 30,
|
|
INITIAL_JUMP_VELOCITY: -19,
|
|
RUNNING_1: {x: 137, w: 44, h: 49, xOffset: 0},
|
|
RUNNING_2: {x: 183, w: 44, h: 49, xOffset: 0},
|
|
CRASHED: {x: 359, w: 44, h: 43, xOffset: 0},
|
|
JUMPING: {x: 228, w: 43, h: 44, xOffset: 2.5},
|
|
COLLISION_BOXES: [
|
|
new CollisionBox(22, 0, 17, 16), new CollisionBox(17, 37, 7, 7),
|
|
new CollisionBox(10, 17, 19, 20)
|
|
]
|
|
},
|
|
OBSTACLES: [{
|
|
type: 'OBSTACLE_1',
|
|
width: 54,
|
|
height: 54,
|
|
yPos: 90,
|
|
multipleSpeed: 4,
|
|
minGap: 70,
|
|
minSpeed: 0,
|
|
collisionBoxes: [
|
|
new CollisionBox(0, 8, 20, 43), new CollisionBox(21, 6, 8, 42),
|
|
new CollisionBox(32, 2, 18, 49)
|
|
]
|
|
}],
|
|
BACKGROUND_EL: {
|
|
'BACKGROUND_0': {HEIGHT: 120, WIDTH: 89, Y_POS: 40, X_POS: 1, OFFSET: 4},
|
|
'BACKGROUND_1':
|
|
{HEIGHT: 108, WIDTH: 130, Y_POS: 40, X_POS: 92, OFFSET: 4},
|
|
'BACKGROUND_2':
|
|
{HEIGHT: 28, WIDTH: 204, Y_POS: 40, X_POS: 223, OFFSET: 4},
|
|
},
|
|
BACKGROUND_EL_CONFIG: {
|
|
MAX_BG_ELS: 2,
|
|
MAX_GAP: 550,
|
|
MIN_GAP: 400,
|
|
POS: 0,
|
|
SPEED: 0.5,
|
|
Y_POS: 125
|
|
},
|
|
LINES: [{SOURCE_X: 2, SOURCE_Y: 54, WIDTH: 600, HEIGHT: 5, YPOS: 125}]
|
|
},
|
|
type_3: {
|
|
LDPI: {
|
|
OBSTACLE_1: {x: 611, y: 2},
|
|
OBSTACLE_2: {x: 634, y: 2},
|
|
OBSTACLE_3: {x: 671, y: 2},
|
|
OBSTACLE_4: {x: 722, y: 2},
|
|
OBSTACLE_5: {x: 762, y: 2},
|
|
OBSTACLE_6: {x: 806, y: 2},
|
|
BACKGROUND_EL: {x: 0, y: 65},
|
|
CLOUD: {x: 888, y: 2},
|
|
HORIZON: {x: 2, y: 58},
|
|
TREX: {x: 252, y: 2}
|
|
},
|
|
HDPI: {
|
|
OBSTACLE_1: {x: 1222, y: 2},
|
|
OBSTACLE_2: {x: 1268, y: 2},
|
|
OBSTACLE_3: {x: 1342, y: 2},
|
|
OBSTACLE_4: {x: 1444, y: 2},
|
|
OBSTACLE_5: {x: 1524, y: 2},
|
|
OBSTACLE_6: {x: 1612, y: 2},
|
|
BACKGROUND_EL: {x: 0, y: 130},
|
|
CLOUD: {x: 1776, y: 3},
|
|
HORIZON: {x: 4, y: 116},
|
|
TREX: {x: 504, y: 2}
|
|
},
|
|
ALT_GAME_END_CONFIG: {WIDTH: 15, HEIGHT: 17, X_OFFSET: 23, Y_OFFSET: 17},
|
|
MAX_GAP_COEFFICIENT: 0.56,
|
|
MAX_OBSTACLE_LENGTH: 1,
|
|
BOTTOM_PAD: 10,
|
|
HAS_CLOUDS: 1,
|
|
TREX: {
|
|
MAX_JUMP_HEIGHT: 45,
|
|
MIN_JUMP_HEIGHT: 30,
|
|
INITIAL_JUMP_VELOCITY: -10,
|
|
RUNNING_1: {x: 104, w: 51, h: 57, xOffset: 0},
|
|
RUNNING_2: {x: 156, w: 51, h: 57, xOffset: 0},
|
|
CRASHED: {x: 309, w: 51, h: 57, xOffset: 0},
|
|
JUMPING: {x: 208, w: 51, h: 57, xOffset: 0},
|
|
COLLISION_BOXES:
|
|
[new CollisionBox(28, 35, 19, 11), new CollisionBox(3, 44, 26, 4)]
|
|
},
|
|
OBSTACLES: [
|
|
{
|
|
type: 'OBSTACLE_1',
|
|
width: 24,
|
|
height: 18,
|
|
yPos: 117,
|
|
multipleSpeed: 4,
|
|
minGap: 50,
|
|
minSpeed: 0,
|
|
collisionBoxes: [
|
|
new CollisionBox(11, 2, 3, 2), new CollisionBox(7, 4, 11, 10),
|
|
new CollisionBox(2, 9, 5, 6)
|
|
]
|
|
},
|
|
{
|
|
type: 'OBSTACLE_2',
|
|
width: 40,
|
|
height: 22,
|
|
yPos: 117,
|
|
multipleSpeed: 4,
|
|
minGap: 60,
|
|
minSpeed: 4.5,
|
|
collisionBoxes: [
|
|
new CollisionBox(11, 2, 3, 2), new CollisionBox(7, 5, 23, 10),
|
|
new CollisionBox(2, 9, 5, 6)
|
|
]
|
|
},
|
|
{
|
|
type: 'OBSTACLE_3',
|
|
width: 49,
|
|
height: 22,
|
|
yPos: 117,
|
|
multipleSpeed: 4,
|
|
minGap: 80,
|
|
minSpeed: 7,
|
|
collisionBoxes: [
|
|
new CollisionBox(11, 2, 3, 2), new CollisionBox(8, 5, 39, 10),
|
|
new CollisionBox(2, 9, 5, 6)
|
|
]
|
|
},
|
|
{
|
|
type: 'OBSTACLE_4',
|
|
width: 37,
|
|
height: 26,
|
|
yPos: 113,
|
|
multipleSpeed: 7,
|
|
minGap: 120,
|
|
minSpeed: 0,
|
|
collisionBoxes: [
|
|
new CollisionBox(4, 16, 5, 8), new CollisionBox(9, 12, 7, 12),
|
|
new CollisionBox(16, 5, 10, 19)
|
|
]
|
|
},
|
|
{
|
|
type: 'OBSTACLE_5',
|
|
width: 45,
|
|
height: 30,
|
|
yPos: 113,
|
|
multipleSpeed: 7,
|
|
minGap: 120,
|
|
minSpeed: 5.5,
|
|
collisionBoxes: [
|
|
new CollisionBox(4, 16, 5, 8), new CollisionBox(9, 12, 7, 12),
|
|
new CollisionBox(16, 5, 10, 19), new CollisionBox(26, 14, 13, 11)
|
|
]
|
|
},
|
|
{
|
|
type: 'OBSTACLE_6',
|
|
width: 79,
|
|
height: 30,
|
|
yPos: 113,
|
|
multipleSpeed: 7,
|
|
minGap: 150,
|
|
minSpeed: 7,
|
|
collisionBoxes: [
|
|
new CollisionBox(4, 16, 5, 8), new CollisionBox(9, 12, 7, 12),
|
|
new CollisionBox(16, 5, 10, 19), new CollisionBox(26, 14, 13, 11),
|
|
new CollisionBox(40, 18, 10, 6), new CollisionBox(50, 12, 10, 12),
|
|
new CollisionBox(57, 5, 10, 19)
|
|
]
|
|
}
|
|
],
|
|
BACKGROUND_EL: {
|
|
'BACKGROUND_0': {
|
|
HEIGHT: 78,
|
|
OFFSET: 6,
|
|
WIDTH: 105,
|
|
X_POS: 425,
|
|
FIXED_X_POS: 0,
|
|
FIXED_Y_POS_1: 54,
|
|
FIXED_Y_POS_2: 51,
|
|
FIXED: true
|
|
}
|
|
},
|
|
BACKGROUND_EL_CONFIG: {
|
|
MAX_BG_ELS: 1,
|
|
MAX_GAP: 550,
|
|
MIN_GAP: 400,
|
|
POS: 0,
|
|
SPEED: 0.2,
|
|
Y_POS: 125,
|
|
MS_PER_FRAME: 250
|
|
},
|
|
LINES: [
|
|
{SOURCE_X: 2, SOURCE_Y: 58, WIDTH: 600, HEIGHT: 8, YPOS: 125},
|
|
]
|
|
},
|
|
type_4: {
|
|
LDPI: {
|
|
OBSTACLE_1: {x: 514, y: 2},
|
|
OBSTACLE_2: {x: 543, y: 2},
|
|
OBSTACLE_3: {x: 599, y: 2},
|
|
OBSTACLE_4: {x: 643, y: 2},
|
|
BACKGROUND_EL: {x: 811, y: 2},
|
|
CLOUD: {x: 888, y: 2},
|
|
WALL: {x: 2, y: 54},
|
|
HORIZON: {x: 2, y: 81},
|
|
TREX: {x: 252, y: 2}
|
|
},
|
|
HDPI: {
|
|
OBSTACLE_1: {x: 1028, y: 2},
|
|
OBSTACLE_2: {x: 1086, y: 2},
|
|
OBSTACLE_3: {x: 1198, y: 2},
|
|
OBSTACLE_4: {x: 1286, y: 2},
|
|
BACKGROUND_EL: {x: 1622, y: 4},
|
|
CLOUD: {x: 1776, y: 3},
|
|
WALL: {x: 2, y: 108},
|
|
HORIZON: {x: 4, y: 162},
|
|
TREX: {x: 504, y: 2}
|
|
},
|
|
ALT_GAME_END_CONFIG: {WIDTH: 15, HEIGHT: 17, X_OFFSET: 38, Y_OFFSET: 16},
|
|
MAX_GAP_COEFFICIENT: 0.56,
|
|
MAX_OBSTACLE_LENGTH: 1,
|
|
BOTTOM_PAD: 43,
|
|
HAS_CLOUDS: 0,
|
|
TREX: {
|
|
GRAVITY: 0.36,
|
|
MAX_JUMP_HEIGHT: 20,
|
|
MIN_JUMP_HEIGHT: 18,
|
|
INITIAL_JUMP_VELOCITY: -20,
|
|
INVERT_JUMP: 1,
|
|
RUNNING_1: {x: 0, w: 65, h: 30, xOffset: 0},
|
|
RUNNING_2: {x: 67, w: 65, h: 30, xOffset: 0},
|
|
CRASHED: {x: 196, w: 65, h: 30, xOffset: 0},
|
|
JUMPING: {x: 133.5, w: 65, h: 30, xOffset: 0},
|
|
COLLISION_BOXES: [
|
|
new CollisionBox(17, 4, 49, 9), new CollisionBox(20, 17, 23, 4),
|
|
new CollisionBox(19, 20, 10, 7), new CollisionBox(17, 13, 42, 4)
|
|
]
|
|
},
|
|
OBSTACLES: [
|
|
{
|
|
type: 'OBSTACLE_1',
|
|
width: 27,
|
|
height: 11,
|
|
yPos: 80,
|
|
multipleSpeed: 4,
|
|
minGap: 120,
|
|
minSpeed: 0,
|
|
collisionBoxes: [new CollisionBox(0, 2, 27, 8)]
|
|
},
|
|
{
|
|
type: 'OBSTACLE_2',
|
|
width: 54,
|
|
height: 11,
|
|
yPos: 80,
|
|
multipleSpeed: 4,
|
|
minGap: 140,
|
|
minSpeed: 7,
|
|
collisionBoxes: [new CollisionBox(0, 2, 52, 8)]
|
|
},
|
|
{
|
|
type: 'OBSTACLE_3',
|
|
width: 42,
|
|
height: 16,
|
|
yPos: 76,
|
|
multipleSpeed: 4,
|
|
minGap: 170,
|
|
minSpeed: 3,
|
|
collisionBoxes: [new CollisionBox(0, 2, 40, 14)]
|
|
}
|
|
],
|
|
BACKGROUND_EL_CONFIG: {
|
|
SPEED: 0.5,
|
|
POS: 0,
|
|
MAX_BG_ELS: 3,
|
|
MIN_GAP: 100,
|
|
MAX_GAP: 400,
|
|
Y_POS: 100
|
|
},
|
|
BACKGROUND_EL: {
|
|
'BACKGROUND_0':
|
|
{HEIGHT: 32, WIDTH: 30, Y_POS: 2, X_POS: 811, OFFSET: -65},
|
|
'BACKGROUND_1':
|
|
{HEIGHT: 37, WIDTH: 40, Y_POS: 2, X_POS: 842, OFFSET: -13},
|
|
'BACKGROUND_2': {HEIGHT: 33, WIDTH: 82, Y_POS: 2, X_POS: 727, OFFSET: -40}
|
|
},
|
|
LINES: [
|
|
{SOURCE_X: 2, SOURCE_Y: 81, WIDTH: 600, HEIGHT: 12, YPOS: 78},
|
|
{SOURCE_X: 2, SOURCE_Y: 54, WIDTH: 600, HEIGHT: 12, YPOS: 56}
|
|
]
|
|
},
|
|
type_5: {
|
|
LDPI: {
|
|
OBSTACLE_1: {x: 458, y: 2},
|
|
OBSTACLE_2: {x: 458, y: 2},
|
|
BACKGROUND_EL: {x: 0, y: 0},
|
|
CLOUD: {x: 482, y: 2},
|
|
WALL: {x: 2, y: 54},
|
|
HORIZON: {x: 2, y: 77},
|
|
TREX: {x: 252, y: 2}
|
|
},
|
|
HDPI: {
|
|
OBSTACLE_1: {x: 916, y: 2},
|
|
OBSTACLE_2: {x: 916, y: 2},
|
|
BACKGROUND_EL: {x: 0, y: 0},
|
|
CLOUD: {x: 963, y: 3},
|
|
WALL: {x: 2, y: 108},
|
|
HORIZON: {x: 4, y: 154},
|
|
TREX: {x: 504, y: 2}
|
|
},
|
|
ALT_GAME_END_CONFIG: {WIDTH: 15, HEIGHT: 17, X_OFFSET: 24, Y_OFFSET: 23},
|
|
MAX_GAP_COEFFICIENT: 2.5,
|
|
MAX_OBSTACLE_LENGTH: 1,
|
|
BOTTOM_PAD: 12,
|
|
HAS_CLOUDS: 1,
|
|
TREX: {
|
|
MAX_JUMP_HEIGHT: 30,
|
|
MIN_JUMP_HEIGHT: 30,
|
|
INITIAL_JUMP_VELOCITY: -10,
|
|
RUNNING_1: {x: 0, w: 51, h: 67, xOffset: 0},
|
|
RUNNING_2: {x: 50, w: 51, h: 67, xOffset: 0},
|
|
CRASHED: {x: 156, w: 51, h: 67, xOffset: 0},
|
|
JUMPING: {x: 103, w: 54, h: 67, xOffset: 0},
|
|
COLLISION_BOXES: [
|
|
new CollisionBox(35, 30, 13, 9), new CollisionBox(19, 51, 22, 9),
|
|
new CollisionBox(9, 51, 9, 13), new CollisionBox(4, 27, 31, 28)
|
|
]
|
|
},
|
|
OBSTACLES: [{
|
|
type: 'OBSTACLE_1',
|
|
width: 21,
|
|
height: 57,
|
|
yPos: 93,
|
|
multipleSpeed: 999,
|
|
minGap: 40,
|
|
minSpeed: 0,
|
|
collisionBoxes: [
|
|
new CollisionBox(0, 0, 3, 41), new CollisionBox(3, 5, 14, 39),
|
|
new CollisionBox(16, 7, 4, 43)
|
|
]
|
|
}],
|
|
BACKGROUND_EL_CONFIG: {
|
|
MAX_BG_ELS: 4,
|
|
MAX_GAP: 420,
|
|
MIN_GAP: 320,
|
|
POS: 0,
|
|
SPEED: 0.3,
|
|
Y_POS: 125
|
|
},
|
|
BACKGROUND_EL: {
|
|
'BACKGROUND_0': {HEIGHT: 40, WIDTH: 170, Y_POS: 100, X_POS: 0, OFFSET: 10}
|
|
},
|
|
LINES: [{SOURCE_X: 2, SOURCE_Y: 71, WIDTH: 600, HEIGHT: 12, YPOS: 123}]
|
|
}
|
|
};
|
|
</script>
|
|
|
|
</head>
|
|
<body id="t" style="font-family: system-ui,PingFang SC,STHeiti,sans-serif; font-size: 75%" jstcache="0" class="neterror">
|
|
<div id="main-frame-error" class="interstitial-wrapper" jstcache="0">
|
|
<div id="main-content" jstcache="0">
|
|
<div class="icon icon-generic" jseval="updateIconClass(this.classList, iconClass)" alt="" jstcache="1"></div>
|
|
<div id="main-message" jstcache="0">
|
|
<h1 jstcache="0">
|
|
<span jsselect="heading" jsvalues=".innerHTML:msg" jstcache="10">无法访问此网站</span>
|
|
<a id="error-information-button" class="hidden" onclick="toggleErrorInformationPopup();" jstcache="0"></a>
|
|
</h1>
|
|
<p jsselect="summary" jsvalues=".innerHTML:msg" jstcache="2"><strong jscontent="hostName" jstcache="23">www.google.com</strong> 的响应时间过长。</p>
|
|
<!--The suggestion list and error code are normally presented inline,
|
|
in which case error-information-popup-* divs have no effect. When
|
|
error-information-popup-container has the use-popup-container class, this
|
|
information is provided in a popup instead.-->
|
|
<div id="error-information-popup-container" jstcache="0">
|
|
<div id="error-information-popup" jstcache="0">
|
|
<div id="error-information-popup-box" jstcache="0">
|
|
<div id="error-information-popup-content" jstcache="0">
|
|
<div id="suggestions-list" style="" jsdisplay="(suggestionsSummaryList && suggestionsSummaryList.length)" jstcache="17">
|
|
<p jsvalues=".innerHTML:suggestionsSummaryListHeader" jstcache="19">请试试以下办法:</p>
|
|
<ul jsvalues=".className:suggestionsSummaryList.length == 1 ? 'single-suggestion' : ''" jstcache="20" class="">
|
|
<li jsselect="suggestionsSummaryList" jsvalues=".innerHTML:summary" jstcache="22" jsinstance="0">检查网络连接</li><li jsselect="suggestionsSummaryList" jsvalues=".innerHTML:summary" jstcache="22" jsinstance="*1"><a href="chrome-error://chromewebdata/#buttons" onclick="toggleHelpBox()" jstcache="0">检查代理服务器和防火墙</a></li>
|
|
</ul>
|
|
</div>
|
|
<div class="error-code" jscontent="errorCode" jstcache="18">ERR_CONNECTION_TIMED_OUT</div>
|
|
<p id="error-information-popup-close" jstcache="0">
|
|
<a class="link-button" jscontent="closeDescriptionPopup" onclick="toggleErrorInformationPopup();" jstcache="21">null</a>
|
|
</p>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div id="download-links-wrapper" class="hidden" jstcache="0">
|
|
<div id="download-link-wrapper" jstcache="0">
|
|
<a id="download-link" class="link-button" onclick="downloadButtonClick()" jsselect="downloadButton" jscontent="msg" jsvalues=".disabledText:disabledMsg" jstcache="7" style="display: none;">
|
|
</a>
|
|
</div>
|
|
<div id="download-link-clicked-wrapper" class="hidden" jstcache="0">
|
|
<div id="download-link-clicked" class="link-button" jsselect="downloadButton" jscontent="disabledMsg" jstcache="12" style="display: none;">
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div id="save-page-for-later-button" class="hidden" jstcache="0">
|
|
<a class="link-button" onclick="savePageLaterClick()" jsselect="savePageLater" jscontent="savePageMsg" jstcache="11" style="display: none;">
|
|
</a>
|
|
</div>
|
|
<div id="cancel-save-page-button" class="hidden" onclick="cancelSavePageClick()" jsselect="savePageLater" jsvalues=".innerHTML:cancelMsg" jstcache="5" style="display: none;">
|
|
</div>
|
|
<div id="offline-content-list" class="list-hidden" hidden="" jstcache="0">
|
|
<div id="offline-content-list-visibility-card" onclick="toggleOfflineContentListVisibility(true)" jstcache="0">
|
|
<div id="offline-content-list-title" jsselect="offlineContentList" jscontent="title" jstcache="13" style="display: none;">
|
|
</div>
|
|
<div jstcache="0">
|
|
<div id="offline-content-list-show-text" jsselect="offlineContentList" jscontent="showText" jstcache="15" style="display: none;">
|
|
</div>
|
|
<div id="offline-content-list-hide-text" jsselect="offlineContentList" jscontent="hideText" jstcache="16" style="display: none;">
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div id="offline-content-suggestions" jstcache="0"></div>
|
|
<div id="offline-content-list-action" jstcache="0">
|
|
<a class="link-button" onclick="launchDownloadsPage()" jsselect="offlineContentList" jscontent="actionText" jstcache="14" style="display: none;">
|
|
</a>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div id="buttons" class="nav-wrapper suggested-right" jstcache="0">
|
|
<div id="control-buttons" jstcache="0">
|
|
<button id="reload-button" class="blue-button text-button" onclick="reloadButtonClick(this.url);" jsselect="reloadButton" jsvalues=".url:reloadUrl" jscontent="msg" jstcache="6">重新加载</button>
|
|
<button id="download-button" class="blue-button text-button" onclick="downloadButtonClick()" jsselect="downloadButton" jscontent="msg" jsvalues=".disabledText:disabledMsg" jstcache="7" style="display: none;">
|
|
</button>
|
|
</div>
|
|
<button id="details-button" class="secondary-button text-button small-link" onclick="detailsButtonClick(); toggleHelpBox()" jscontent="details" jsdisplay="(suggestionsDetails && suggestionsDetails.length > 0) || diagnose" jsvalues=".detailsText:details; .hideDetailsText:hideDetails;" jstcache="3">详情</button>
|
|
</div>
|
|
<div id="details" class="hidden" jstcache="0">
|
|
<div class="suggestions" jsselect="suggestionsDetails" jstcache="4" jsinstance="0">
|
|
<div class="suggestion-header" jsvalues=".innerHTML:header" jstcache="8">请检查您的互联网连接是否正常</div>
|
|
<div class="suggestion-body" jsvalues=".innerHTML:body" jstcache="9">请检查所有网线是否都已连好,然后重新启动您可能正在使用的任何路由器、调制解调器或其他网络设备。</div>
|
|
</div><div class="suggestions" jsselect="suggestionsDetails" jstcache="4" jsinstance="1">
|
|
<div class="suggestion-header" jsvalues=".innerHTML:header" jstcache="8">在防火墙或防病毒设置部分设为允许 Chrome 访问网络。</div>
|
|
<div class="suggestion-body" jsvalues=".innerHTML:body" jstcache="9">如果它已在可访问网络的程序列表中,请尝试将它从该列表中移除,然后重新添加到其中。</div>
|
|
</div><div class="suggestions" jsselect="suggestionsDetails" jstcache="4" jsinstance="*2">
|
|
<div class="suggestion-header" jsvalues=".innerHTML:header" jstcache="8">如果您使用代理服务器…</div>
|
|
<div class="suggestion-body" jsvalues=".innerHTML:body" jstcache="9">请检查您的代理服务器设置或与网络管理员联系,以确保代理服务器正常运行。如果您认为自己不需要使用代理服务器,请执行以下操作:
|
|
依次转到“应用”>“系统偏好设置”>“网络”>“高级”>“代理”,然后取消选中所有已选的代理。</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div id="sub-frame-error" jstcache="0">
|
|
<!-- Show details when hovering over the icon, in case the details are
|
|
hidden because they're too large. -->
|
|
<div class="icon icon-generic" jseval="updateIconClass(this.classList, iconClass)" jstcache="1"></div>
|
|
<div id="sub-frame-error-details" jsselect="summary" jsvalues=".innerHTML:msg" jstcache="2"><strong jscontent="hostName" jstcache="23">www.google.com</strong> 的响应时间过长。</div>
|
|
</div>
|
|
|
|
<div id="offline-resources" jstcache="0">
|
|
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u.prototype.clone=function(a,b,c){if(0<w.length){var e=w.pop();u.call(e,a,this);a=e}else a=new u(a,this);a.a.$index=b;a.a.$count=c;return a};var z;window.trustedTypes&&(z=trustedTypes.createPolicy("jstemplate",{createScript:function(a){return a}}));var A={};function B(a){if(!A[a])try{var b="(function(a_, b_) { with (a_) with (b_) return "+a+" })",c=window.trustedTypes?z.createScript(b):b;A[a]=window.eval(c)}catch(e){}return A[a]}
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function E(a){var b=[];a=a.split(t);for(var c=0,e=a.length;c<e;++c){var d=a[c].indexOf(":");if(!(0>d)){var g=a[c].substr(0,d).replace(/^\s+/,"").replace(/\s+$/,"");d=B(a[c].substr(d+1));b.push(g,d)}}return b};function F(){}var G=0,H={0:{}},I={},J={},K=[];function L(a){a.__jstcache||n(a,function(b){M(b)})}var N=[["jsselect",B],["jsdisplay",B],["jsvalues",E],["jsvars",E],["jseval",function(a){var b=[];a=a.split(t);for(var c=0,e=a.length;c<e;++c)if(a[c]){var d=B(a[c]);b.push(d)}return b}],["transclude",function(a){return a}],["jscontent",B],["jsskip",B]];
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function M(a){if(a.__jstcache)return a.__jstcache;var b=a.getAttribute("jstcache");if(null!=b)return a.__jstcache=H[b];b=K.length=0;for(var c=N.length;b<c;++b){var e=N[b][0],d=a.getAttribute(e);J[e]=d;null!=d&&K.push(e+"="+d)}if(0==K.length)return a.setAttribute("jstcache","0"),a.__jstcache=H[0];var g=K.join("&");if(b=I[g])return a.setAttribute("jstcache",b),a.__jstcache=H[b];var h={};b=0;for(c=N.length;b<c;++b){d=N[b];e=d[0];var f=d[1];d=J[e];null!=d&&(h[e]=f(d))}b=""+ ++G;a.setAttribute("jstcache",
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b);H[b]=h;I[g]=b;return a.__jstcache=h}function P(a,b){a.j.push(b);a.o.push(0)}function Q(a){return a.c.length?a.c.pop():[]}
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F.prototype.g=function(a,b){var c=R(b),e=c.transclude;if(e)(c=S(e))?(b.parentNode.replaceChild(c,b),e=Q(this),e.push(this.g,a,c),P(this,e)):b.parentNode.removeChild(b);else if(c=c.jsselect){c=y(a,c,b);var d=b.getAttribute("jsinstance");var g=!1;d&&("*"==d.charAt(0)?(d=parseInt(d.substr(1),10),g=!0):d=parseInt(d,10));var h=null!=c&&"object"==typeof c&&"number"==typeof c.length;e=h?c.length:1;var f=h&&0==e;if(h)if(f)d?b.parentNode.removeChild(b):(b.setAttribute("jsinstance","*0"),r(b));else if(q(b),
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null===d||""===d||g&&d<e-1){g=Q(this);d=d||0;for(h=e-1;d<h;++d){var k=b.cloneNode(!0);b.parentNode.insertBefore(k,b);T(k,c,d);f=a.clone(c[d],d,e);g.push(this.b,f,k,x,f,null)}T(b,c,d);f=a.clone(c[d],d,e);g.push(this.b,f,b,x,f,null);P(this,g)}else d<e?(g=c[d],T(b,c,d),f=a.clone(g,d,e),g=Q(this),g.push(this.b,f,b,x,f,null),P(this,g)):b.parentNode.removeChild(b);else null==c?r(b):(q(b),f=a.clone(c,0,1),g=Q(this),g.push(this.b,f,b,x,f,null),P(this,g))}else this.b(a,b)};
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F.prototype.b=function(a,b){var c=R(b),e=c.jsdisplay;if(e){if(!y(a,e,b)){r(b);return}q(b)}if(e=c.jsvars)for(var d=0,g=e.length;d<g;d+=2){var h=e[d],f=y(a,e[d+1],b);a.a[h]=f}if(e=c.jsvalues)for(d=0,g=e.length;d<g;d+=2)if(f=e[d],h=y(a,e[d+1],b),"$"==f.charAt(0))a.a[f]=h;else if("."==f.charAt(0)){f=f.substr(1).split(".");for(var k=b,O=f.length,C=0,U=O-1;C<U;++C){var D=f[C];k[D]||(k[D]={});k=k[D]}k[f[O-1]]=h}else f&&("boolean"==typeof h?h?b.setAttribute(f,f):b.removeAttribute(f):b.setAttribute(f,""+h));
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if(e=c.jseval)for(d=0,g=e.length;d<g;++d)y(a,e[d],b);e=c.jsskip;if(!e||!y(a,e,b))if(c=c.jscontent){if(c=""+y(a,c,b),b.innerHTML!=c){for(;b.firstChild;)e=b.firstChild,e.parentNode.removeChild(e);b.appendChild(this.m.createTextNode(c))}}else{c=Q(this);for(e=b.firstChild;e;e=e.nextSibling)1==e.nodeType&&c.push(this.g,a,e);c.length&&P(this,c)}};function R(a){if(a.__jstcache)return a.__jstcache;var b=a.getAttribute("jstcache");return b?a.__jstcache=H[b]:M(a)}
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function S(a,b){var c=document;if(b){var e=c.getElementById(a);if(!e){e=b();var d=c.getElementById("jsts");d||(d=c.createElement("div"),d.id="jsts",r(d),d.style.position="absolute",c.body.appendChild(d));var g=c.createElement("div");d.appendChild(g);g.innerHTML=e;e=c.getElementById(a)}c=e}else c=c.getElementById(a);return c?(L(c),c=c.cloneNode(!0),c.removeAttribute("id"),c):null}function T(a,b,c){c==b.length-1?a.setAttribute("jsinstance","*"+c):a.setAttribute("jsinstance",""+c)};window.jstGetTemplate=S;window.JsEvalContext=u;window.jstProcess=function(a,b){var c=new F;L(b);c.m=b?9==b.nodeType?b:b.ownerDocument||document:document;var e=m(c,c.g,a,b),d=c.j=[],g=c.o=[];c.c=[];e();for(var h,f,k;d.length;)h=d[d.length-1],e=g[g.length-1],e>=h.length?(e=c,f=d.pop(),f.length=0,e.c.push(f),g.pop()):(f=h[e++],k=h[e++],h=h[e++],g[g.length-1]=e,f.call(c,k,h))};
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|
})()</script><script jstcache="0">// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
/**
|
|
* @fileoverview This file defines a singleton which provides access to all data
|
|
* that is available as soon as the page's resources are loaded (before DOM
|
|
* content has finished loading). This data includes both localized strings and
|
|
* any data that is important to have ready from a very early stage (e.g. things
|
|
* that must be displayed right away).
|
|
*
|
|
* Note that loadTimeData is not guaranteed to be consistent between page
|
|
* refreshes (https://crbug.com/740629) and should not contain values that might
|
|
* change if the page is re-opened later.
|
|
*/
|
|
|
|
/** @type {!LoadTimeData} */
|
|
// eslint-disable-next-line no-var
|
|
var loadTimeData;
|
|
|
|
class LoadTimeData {
|
|
constructor() {
|
|
/** @type {Object} */
|
|
this.data_;
|
|
}
|
|
|
|
/**
|
|
* Sets the backing object.
|
|
*
|
|
* Note that there is no getter for |data_| to discourage abuse of the form:
|
|
*
|
|
* var value = loadTimeData.data()['key'];
|
|
*
|
|
* @param {Object} value The de-serialized page data.
|
|
*/
|
|
set data(value) {
|
|
expect(!this.data_, 'Re-setting data.');
|
|
this.data_ = value;
|
|
}
|
|
|
|
/**
|
|
* @param {string} id An ID of a value that might exist.
|
|
* @return {boolean} True if |id| is a key in the dictionary.
|
|
*/
|
|
valueExists(id) {
|
|
return id in this.data_;
|
|
}
|
|
|
|
/**
|
|
* Fetches a value, expecting that it exists.
|
|
* @param {string} id The key that identifies the desired value.
|
|
* @return {*} The corresponding value.
|
|
*/
|
|
getValue(id) {
|
|
expect(this.data_, 'No data. Did you remember to include strings.js?');
|
|
const value = this.data_[id];
|
|
expect(typeof value !== 'undefined', 'Could not find value for ' + id);
|
|
return value;
|
|
}
|
|
|
|
/**
|
|
* As above, but also makes sure that the value is a string.
|
|
* @param {string} id The key that identifies the desired string.
|
|
* @return {string} The corresponding string value.
|
|
*/
|
|
getString(id) {
|
|
const value = this.getValue(id);
|
|
expectIsType(id, value, 'string');
|
|
return /** @type {string} */ (value);
|
|
}
|
|
|
|
/**
|
|
* Returns a formatted localized string where $1 to $9 are replaced by the
|
|
* second to the tenth argument.
|
|
* @param {string} id The ID of the string we want.
|
|
* @param {...(string|number)} var_args The extra values to include in the
|
|
* formatted output.
|
|
* @return {string} The formatted string.
|
|
*/
|
|
getStringF(id, var_args) {
|
|
const value = this.getString(id);
|
|
if (!value) {
|
|
return '';
|
|
}
|
|
|
|
const args = Array.prototype.slice.call(arguments);
|
|
args[0] = value;
|
|
return this.substituteString.apply(this, args);
|
|
}
|
|
|
|
/**
|
|
* Returns a formatted localized string where $1 to $9 are replaced by the
|
|
* second to the tenth argument. Any standalone $ signs must be escaped as
|
|
* $$.
|
|
* @param {string} label The label to substitute through.
|
|
* This is not an resource ID.
|
|
* @param {...(string|number)} var_args The extra values to include in the
|
|
* formatted output.
|
|
* @return {string} The formatted string.
|
|
*/
|
|
substituteString(label, var_args) {
|
|
const varArgs = arguments;
|
|
return label.replace(/\$(.|$|\n)/g, function(m) {
|
|
expect(m.match(/\$[$1-9]/), 'Unescaped $ found in localized string.');
|
|
return m === '$$' ? '$' : varArgs[m[1]];
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Returns a formatted string where $1 to $9 are replaced by the second to
|
|
* tenth argument, split apart into a list of pieces describing how the
|
|
* substitution was performed. Any standalone $ signs must be escaped as $$.
|
|
* @param {string} label A localized string to substitute through.
|
|
* This is not an resource ID.
|
|
* @param {...(string|number)} var_args The extra values to include in the
|
|
* formatted output.
|
|
* @return {!Array<!{value: string, arg: (null|string)}>} The formatted
|
|
* string pieces.
|
|
*/
|
|
getSubstitutedStringPieces(label, var_args) {
|
|
const varArgs = arguments;
|
|
// Split the string by separately matching all occurrences of $1-9 and of
|
|
// non $1-9 pieces.
|
|
const pieces = (label.match(/(\$[1-9])|(([^$]|\$([^1-9]|$))+)/g) ||
|
|
[]).map(function(p) {
|
|
// Pieces that are not $1-9 should be returned after replacing $$
|
|
// with $.
|
|
if (!p.match(/^\$[1-9]$/)) {
|
|
expect(
|
|
(p.match(/\$/g) || []).length % 2 === 0,
|
|
'Unescaped $ found in localized string.');
|
|
return {value: p.replace(/\$\$/g, '$'), arg: null};
|
|
}
|
|
|
|
// Otherwise, return the substitution value.
|
|
return {value: varArgs[p[1]], arg: p};
|
|
});
|
|
|
|
return pieces;
|
|
}
|
|
|
|
/**
|
|
* As above, but also makes sure that the value is a boolean.
|
|
* @param {string} id The key that identifies the desired boolean.
|
|
* @return {boolean} The corresponding boolean value.
|
|
*/
|
|
getBoolean(id) {
|
|
const value = this.getValue(id);
|
|
expectIsType(id, value, 'boolean');
|
|
return /** @type {boolean} */ (value);
|
|
}
|
|
|
|
/**
|
|
* As above, but also makes sure that the value is an integer.
|
|
* @param {string} id The key that identifies the desired number.
|
|
* @return {number} The corresponding number value.
|
|
*/
|
|
getInteger(id) {
|
|
const value = this.getValue(id);
|
|
expectIsType(id, value, 'number');
|
|
expect(value === Math.floor(value), 'Number isn\'t integer: ' + value);
|
|
return /** @type {number} */ (value);
|
|
}
|
|
|
|
/**
|
|
* Override values in loadTimeData with the values found in |replacements|.
|
|
* @param {Object} replacements The dictionary object of keys to replace.
|
|
*/
|
|
overrideValues(replacements) {
|
|
expect(
|
|
typeof replacements === 'object',
|
|
'Replacements must be a dictionary object.');
|
|
for (const key in replacements) {
|
|
this.data_[key] = replacements[key];
|
|
}
|
|
}
|
|
|
|
/** Reset loadTimeData's data to empty. Should only be used in tests. */
|
|
resetForTesting() {
|
|
this.data_ = {};
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Checks condition, throws error message if expectation fails.
|
|
* @param {*} condition The condition to check for truthiness.
|
|
* @param {string} message The message to display if the check fails.
|
|
*/
|
|
function expect(condition, message) {
|
|
if (!condition) {
|
|
throw new Error(
|
|
'Unexpected condition on ' + document.location.href + ': ' + message);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Checks that the given value has the given type.
|
|
* @param {string} id The id of the value (only used for error message).
|
|
* @param {*} value The value to check the type on.
|
|
* @param {string} type The type we expect |value| to be.
|
|
*/
|
|
function expectIsType(id, value, type) {
|
|
expect(
|
|
typeof value === type, '[' + value + '] (' + id + ') is not a ' + type);
|
|
}
|
|
|
|
expect(!loadTimeData, 'should only include this file once');
|
|
loadTimeData = new LoadTimeData;
|
|
|
|
// Expose |loadTimeData| directly on |window|, since within a JS module the
|
|
// scope is local and not all files have been updated to import the exported
|
|
// |loadTimeData| explicitly.
|
|
window.loadTimeData = loadTimeData;
|
|
|
|
console.warn('crbug/1173575, non-JS module files deprecated.');</script><script jstcache="0">const pageData = {"details":"详情","errorCode":"ERR_CONNECTION_TIMED_OUT","fontfamily":"system-ui,PingFang SC,STHeiti,sans-serif","fontsize":"75%","heading":{"hostName":"www.google.com","msg":"无法访问此网站"},"hideDetails":"隐藏详细信息","iconClass":"icon-generic","language":"zh","reloadButton":{"msg":"重新加载","reloadUrl":"https://www.google.com/recaptcha/api2/aframe"},"suggestionsDetails":[{"body":"请检查所有网线是否都已连好,然后重新启动您可能正在使用的任何路由器、调制解调器或其他网络设备。","header":"请检查您的互联网连接是否正常"},{"body":"如果它已在可访问网络的程序列表中,请尝试将它从该列表中移除,然后重新添加到其中。","header":"在防火墙或防病毒设置部分设为允许 Chrome 访问网络。"},{"advancedTitle":"显示高级设置…","body":"请检查您的代理服务器设置或与网络管理员联系,以确保代理服务器正常运行。如果您认为自己不需要使用代理服务器,请执行以下操作:\n 依次转到“应用”>“系统偏好设置”>“网络”>“高级”>“代理”,然后取消选中所有已选的代理。","header":"如果您使用代理服务器…","proxyTitle":"更改代理服务器设置…","settingsTitle":"设置"}],"suggestionsSummaryList":[{"summary":"检查网络连接"},{"summary":"\u003Ca href=\"#buttons\" onclick=\"toggleHelpBox()\">检查代理服务器和防火墙\u003C/a>"}],"suggestionsSummaryListHeader":"请试试以下办法:","summary":{"failedUrl":"https://www.google.com/recaptcha/api2/aframe","hostName":"www.google.com","msg":"\u003Cstrong jscontent=\"hostName\">\u003C/strong> 的响应时间过长。"},"textdirection":"ltr","title":"www.google.com"};loadTimeData.data = pageData;var tp = document.getElementById('t');jstProcess(new JsEvalContext(pageData), tp);</script></body></html> |